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Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Printable Version

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RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - theothersteve7 - 01-11-2012 05:14 AM

Free Smash, no Cyclonic Sweeps or Courage. More charging means more rage. Overhead Slash instead of Guardian Slash.

4% damage reduction and 4% endurance instead of 4% shield. Unremitting and Protector instead of Blade Barrier.

I think it comes out as a positive gain. The folks on the forum sure seemed to think so.


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Phalanx - 01-11-2012 05:24 AM

You would have to use the jumping moves on CD and not waste any rage/focus on slash, but it looks like a good thing.


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - BiggusDiccus - 01-11-2012 05:25 AM

This is the most comprehensive guide so far and I didn't have a pay for it. There's a site out there that's charging for this information and doesn't have jack in it when you join. *cough* swtorsavior *cough* Thanks again.


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Maugrim - 01-11-2012 06:24 AM

a lil note on that stat picture u got posted it seems to me like u've named shield chance and surge opposite
since i'm sitting on 25% shield chance with 96 shield rating on my 50 sin without darkward correct me if i'm wrong or if i should take it to the datacrunchers


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - theothersteve7 - 01-11-2012 06:32 AM

(01-11-2012 06:24 AM)Maugrim Wrote:  a lil note on that stat picture u got posted it seems to me like u've named shield chance and surge opposite
since i'm sitting on 25% shield chance with 96 shield rating on my 50 sin without darkward correct me if i'm wrong or if i should take it to the datacrunchers

Are you subtracting shield chance from talents?


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - MagusPage - 01-11-2012 10:11 PM

To the pro's...
http://www.torhead.com/skill-calc#500dMG0uZhGrMMhdzMM.1
How's this build? Personally, its my favourite Tank Build. Any thoughts/suggestions ?


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Teoita - 01-12-2012 01:39 AM

Since you will be leaping and charging a lot with the hybrid build (it seems quite viable from what i have heard), it would be nice to try and add Momentum/Battle Cry to the spec to ease the focus usage a bit. It is quite hard to find the points to spare though, the choices seem to be:

1) remove 1-2 points from Blade Barricade,
2) do not spec Quake/Dust Storm (probably the best chioce if you raid with another guardian/warrior that has it)
3) invest more points in Defense/Immortal, do not spec Deafening Defense/Commanding Awe (like this http://www.torhead.com/skill-calc#500fMG0u0MZhGrMMhzzM.1)

Out of all of these i think 2) is the best if at all possible, otherwise 1). Sacrificing 4% flat damage reduction for 4% shield chance is not optimal.


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Elurian - 01-12-2012 03:50 AM

I ran the hybrid build for awhile (up to 35), and respeced to something very close to the immortal compendium spec and felt like immortal was a major upgrade for my circumstances (Heroics/flashpoints with healer and DPS buddies and and a DPS companion and soloing w/DPS companion). I spent way too much time using assault/strike to build rage with hybrid.

Single-target agro is never an issue with either spec - the problem is usually AE agro. Both builds can afford smash every time it's up (it's free with hybrid), but with the hybrid build, I was using assault a lot more than sweeping slash. Sonic barrier also helps quite a bit by keeping agro off the healer unless we're grouped with a DPS attacking the wrong mobs.

For soloing, sonic barrier is hugely valuable, and obviously better defensive stats will be better in a raid if you're MT and someone else is add-tank. One thing to note is that immortal rage generation is better with multiple mobs beating on you, so if you're with a crowd-control heavy exp/heroic/flashpoint group, hybrid build might be a better option, but as it is, I've found immortal to be a much better spec overall. Hybrid may also perform a little better at the higher levels, but I've gotten pretty attached to sonic barrier at this point.


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - MagusPage - 01-12-2012 03:54 AM

(01-12-2012 01:39 AM)Teoita Wrote:  Since you will be leaping and charging a lot with the hybrid build (it seems quite viable from what i have heard), it would be nice to try and add Momentum/Battle Cry to the spec to ease the focus usage a bit. It is quite hard to find the points to spare though, the choices seem to be:

1) remove 1-2 points from Blade Barricade,
2) do not spec Quake/Dust Storm (probably the best chioce if you raid with another guardian/warrior that has it)
3) invest more points in Defense/Immortal, do not spec Deafening Defense/Commanding Awe (like this http://www.torhead.com/skill-calc#500fMG0u0MZhGrMMhzzM.1)

Out of all of these i think 2) is the best if at all possible, otherwise 1). Sacrificing 4% flat damage reduction for 4% shield chance is not optimal.

@2)
Yeah I also felt that Momentum/Battle Cry and Dust Storm/Quake were interchangeable.

@ 3)
But investing in shield spec. instead of CA/DD would also mean losing Force Rush/Savagery (Overhead Slash/Impale increases crit. chance of Blade Storm/Scream by 60%) to some less useful talents (imo) in the Def/Imm tree.
But if the pros feel its a good trade off (or that Force Rush/Savagery isn't that good) then that's the build I will use.


RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Phalanx - 01-12-2012 05:34 AM

This discussion is mainly about lvl 50 end game tanking. I give no though to the leveling implications of these builds.

I disagree with moving points out of Blade Baricade. It is up 100% of the time. So it is a straight 6% increase to defense if you are the main target. Additionally, as I was looking over this last night, the positional requirements of other classes for their moves means we can't be jumping all over the place. With that in mind, Unstoppable and Huddle are still really good, but we won't be using them on cooldown. You can jump to another melee on cooldown if it doesn't mess up for backstabbers though.

Here is the build I thought was better than the one we were talking about yesterday.
http://www.torhead.com/skill-calc#101dMG0uZhGrMMhzdMM.1

This build keeps everything from the older one except no Pooled Hatred and it has full Blade Barricade.