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Powertech/Vanguard DPS Compendium - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Bounty Hunter and Trooper (/forum-10.html) +--- Thread: Powertech/Vanguard DPS Compendium (/thread-446.html) |
RE: Powertech/Vanguard DPS Compendium - Asmiroth - 01-19-2012 11:26 PM (01-19-2012 09:35 PM)MorningMusume Wrote: Where I can find the last version of the spreadsheet? I wanna take a look and compare with mine... -armor reduction is already in for the proper attacks. -Firebug is fixed. -RB is a frigging PITA to model properly. Who designs a skill with 2 completely different mechanics? Ugh. Anyhow, fixed. -RB's bleed gets the benefit, I thought that was there, though super convoluted. -I read this wrong 10 times before I caught it. -not there since the tanking DPS portion doesn't work. And it's another 2 system attack. I've added it as a test now. It still is not in the log portion. RB is calculated completely different now. I do it below everything else, in 2 steps, then add them up for the number seen on the Damage Comparison sheet. With those changes, Rail Shot is no longer worth casting if it isn't a guaranteed crit. Boy does that seem wrong. Both builds are near in DPS though, so maybe that's right? I could use a damage parser! RE: Powertech/Vanguard DPS Compendium - Jaynen - 01-20-2012 02:30 AM (01-19-2012 11:26 PM)Asmiroth Wrote:(01-19-2012 09:35 PM)MorningMusume Wrote: Where I can find the last version of the spreadsheet? I wanna take a look and compare with mine... Well if by both builds you mean AP vs Pyro and AP has the more stable heat rotation that is "easier" then it is going to win out I think. Also at least on any interuptable attacks the contribution of the hitman talent is huge on survivability But! Using the first boss in EV has an example he has 982000 hp on normal mode how much of a DPS increase does Pyrotech see due to burnout on the last 30% of the fight? In WoW, both warrior execute spam, and warlock drain soul were huge dps increases due to their execute style mechanics RE: Powertech/Vanguard DPS Compendium - MorningMusume - 01-20-2012 05:19 PM (01-20-2012 02:30 AM)Jaynen Wrote: Well if by both builds you mean AP vs Pyro and AP has the more stable heat rotation that is "easier" then it is going to win out I think. Also at least on any interuptable attacks the contribution of the hitman talent is huge on survivability Burnout is hard to quantify exactly, you can do approximations. Periodic elemental damage are around 20% of the dps, increasing that by 30% you gain 6% extra dmg during the last phase. As it lasts only 30% of the time, is around 2% extra dmg over the total fight. Also AP has higher mobility, and that's really hard to account for. Getting to the stuff you need to hit 1 or 2 seconds earlier is a big dps increase. RE: Powertech/Vanguard DPS Compendium - Conditioned - 01-20-2012 07:16 PM First off, thanks for all the work that went into this. Im a bit confused. What is currently considered the highest dps spec? On the first page the "recommended spec" of this the link says Powertech - 8/31/2 when you click on it you actually get to a Firebug spec. (actually the link seems correct now). I also see some consideration has gone into heat managemeng of pyro. Obv its limiting sometimes but since you have to move around a lot it´s not nessecarily a huge problem. Take Soa for example imho having huge burst is very helpful there. RE: Powertech/Vanguard DPS Compendium - blott - 01-20-2012 08:21 PM (01-20-2012 05:19 PM)MorningMusume Wrote:(01-20-2012 02:30 AM)Jaynen Wrote: Well if by both builds you mean AP vs Pyro and AP has the more stable heat rotation that is "easier" then it is going to win out I think. Also at least on any interuptable attacks the contribution of the hitman talent is huge on survivability I totally agree about burnout, but I disagree on the mobility of AP, if anything its worse then pyro as you have retactable blades which is another rocketpunch and immolate which is 10m and is just flameburst on crack, where as the Pyro can easily just do flameburst from 10m or thermal det and incendiary missile untill you need to get back into range for your rocket punch and flamethrower etc. etc. Both specs lack a charge which makes me angry considering every other melee class has one... RE: Powertech/Vanguard DPS Compendium - Asmiroth - 01-21-2012 12:21 AM (01-20-2012 07:16 PM)Conditioned Wrote: First off, thanks for all the work that went into this. The first page was written before the work on the sheet started. As you can tell by the number of posts, a lot of work went into it There are still some elements that need to be verified in-game before we can say "this is it". There are still display/tooltip issues with skills and unknown enemy armor/resistance values to consider. The game is in need of a DPS parse.That being said, the Pyro information is more accurate than the AP portion. The stat weights are close too - Power should be after Aim. As Blott mentions, Pyro is more mobile than AP due to the maximum range of attacks. AP's damage is nearly completely melee while Pyro has more ranged options. RE: Powertech/Vanguard DPS Compendium - Jaynen - 01-21-2012 01:28 AM We tried hardmode EV last night and the droid enraged at 6% hp (about 100k left) I definitely would agree that pyro is more mobile. Incend missile and combust cylinder are only 20% dps? Thought it would be more. I was really appreciating the fact I could drop railshot/thermal detonator/incend missile, and even flame blast from decent range getting under the boss to rocket punch was more of an issue due to his shockwave and cleave Lacking charge really does suck, 15% runspeed from high energy cylinder would not make that much of a difference, in fact I think that pyro starts "dpsing" sooner after a knockback due to the ranged attacks you can throw as you run in Also automated defenses was SERIOUSLY awesome because it meant usually by the time the droid fired missile salvos kolto was always up and I could heal myself a bit RE: Powertech/Vanguard DPS Compendium - Conditioned - 01-21-2012 04:26 AM Now that I have looked through this I see I cannot seem to find a link to your sheet Asmiroth. Care to link it? RE: Powertech/Vanguard DPS Compendium - MorningMusume - 01-21-2012 04:48 AM (01-21-2012 01:28 AM)Jaynen Wrote: We tried hardmode EV last night and the droid enraged at 6% hp (about 100k left) I definitely would agree that pyro is more mobile. Incend missile and combust cylinder are only 20% dps? Thought it would be more. I was really appreciating the fact I could drop railshot/thermal detonator/incend missile, and even flame blast from decent range getting under the boss to rocket punch was more of an issue due to his shockwave and cleave Remember that Burnout only increases periodic damage, all IM isn't periodic damage (around 33%). And 15% runspeed is a difference, and anyway Pyro only really have one extra skill, the other can't be used unless the time runs out or you don't gain much. You can just Rapid Shots/Rail Shot your way until 10m, and if you had heat to dissipate you'll probably don't lose that much dps. Let's say you are knocked-back 24m. You need 4 secs to run that distance (6m/s). If you have 15% extra, you need 3.5 secs. So you gain half a second of melee dps for every knockback / change target. That helps over the course of a full fight. RE: Powertech/Vanguard DPS Compendium - KayGBee - 01-21-2012 10:06 AM Just so it is stated, now that we can see the set bonuses here is who should be picking up what: Combat Medic - Merc Healer Combat Tech - Powertech AP & Pyro Eliminator - Merc Arsenal Supercommando - Powertech Shield Tech (tank) |