![]() |
|
Powertech/Vanguard DPS Compendium - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Bounty Hunter and Trooper (/forum-10.html) +--- Thread: Powertech/Vanguard DPS Compendium (/thread-446.html) |
RE: Powertech/Vanguard DPS Compendium - Jaynen - 01-18-2012 09:32 AM Did we look at this? http://www.torhead.com/skill-calc#301hMhZMcZfhbbdGhMc.1 Keeping the aim and the two buffs to railshot but losing automated defenses prototype cylinders and thermal detonator? (i guess you would keep explosive dart on instead) RE: Powertech/Vanguard DPS Compendium - Asmiroth - 01-18-2012 01:36 PM (01-18-2012 09:32 AM)Jaynen Wrote: Did we look at this? Flame Burst deals more damage than Explosive Dart so you wouldn't use it. FB also deals nearly half the DPC that TD does with that build. It's a very large DPS loss (over 10%). I currently don't model Automated Defenses. TSO would be best on IM from what I can see. I'll put that in for the next version. RE: Powertech/Vanguard DPS Compendium - blott - 01-18-2012 07:48 PM ty for updating your sheet again, I added the combat tech gears cuz I was bored with the patch happening atm, also threw in the BH relic for stat lols, seems to improved dps a decent amount, would you be able to add a option for the 8% more railshot dmg from the 4pc? And if I am not mistaken the Build to Model part just sets the hard rotation if/thens right? the sheet pulls all the info and what not from the main Character Input panel for talents or is there more to the presets you have in the Build to Model list? If there is then my just hard change of adding a 7/6/28 build to the validity list of the options then modding that pyro312 build in the macro isnt working like I intended. Once again thanks for the super awesome spreadsheet ![]() *after messing with it a whole bunch more is there anyway to force a set opener? like TSO+IM->DFA->FB->RS->RP then into the normal rotation? Also are IM dot broken? It does not seem to want to recast it once the initial one happens, maybe I have borked my sheet with so much tampering though. *Umm is our stat table right? I think you forgot to switch willpower and aim which changes our base stats by a bit ![]() *You also seem to be discounting power from weapons and offhands and only using the tech power from them RE: Powertech/Vanguard DPS Compendium - Asmiroth - 01-19-2012 03:32 AM Ok, this last change has a lot of stuff: - Combat Tech gear added - Item set bonuses added (where applicable) - fixed issue with stat tables (aim was too low, will too high - major impact) - IM bug has been fixed (and RB bug too) - TSO opens with IM for Pyro and Rocket Punch for Proto (if FB hasn't procced) - Explosive Fuel is not modeled as this type of ability is best served during burn phases. Power is taking both ranged power bonuses and plain ol' power bonuses. It's around 1550 total on the gear I have set up. That should be fairly accurate though I'd have to recheck in game for the numbers. Power is not a 1:1 ratio. Currently the bonus comes to about 710 (since Aim adds to it as well). user options: - I've added a USERMOD section on the Log sheet for those that want to play with the macros. - I've added an opener section as well for the USERMOD (and only that one) - USERMOD and OPENER are the only 2 functions that should be modified. Everything else should be calculated automatically from that point. RE: Powertech/Vanguard DPS Compendium - blott - 01-19-2012 04:07 AM KICK ASS! What I was meaning is that for the weps they have mods/enhancements that give +power and then the item itself is giving +tech power I think you are lumping them together atm? but they don't add up right from what I was seeing I will look again also esp with rakata items being bugged and all and just add it together. Or do tech power and power add at different values? RE: Powertech/Vanguard DPS Compendium - Asmiroth - 01-19-2012 05:31 AM (01-19-2012 04:07 AM)blott Wrote: KICK ASS! What I was meaning is that for the weps they have mods/enhancements that give +power and then the item itself is giving +tech power I think you are lumping them together atm? but they don't add up right from what I was seeing I will look again also esp with rakata items being bugged and all and just add it together. Or do tech power and power add at different values? The values on the weapons and main-hand were grouped a while back and I need to confirm them in-game tonight. There are bugs in this game? ![]() +power affects everything +tech power affects everything BUT Rail Shot, Rapid Shot and Unload. RE: Powertech/Vanguard DPS Compendium - blott - 01-19-2012 06:48 AM well I think clearly your sheet proves that throwing TD every CD is more then worth it, there is a LOT of variation in the dps numbers but clearly ~1450-1550 with TD and doing a 4/6/31 build vs ~1375-1450 with 7/6/28 or 5/8/28 and no TD. TY for all your hard work Asmiroth! RE: Powertech/Vanguard DPS Compendium - Klaymen - 01-19-2012 08:36 AM The 8/31/2 build is giving superheated rail procs when u dont even have the talent RE: Powertech/Vanguard DPS Compendium - Asmiroth - 01-19-2012 10:44 AM (01-19-2012 08:36 AM)Klaymen Wrote: The 8/31/2 build is giving superheated rail procs when u dont even have the talent Should be fixed now. Typos everywhere! Also added the proper stats for weapons and off-hands. Has a rather large impact on Rail Shot and Rapid Shot. So much so that I need to test it in game to make sure the formula is right. RE: Powertech/Vanguard DPS Compendium - MorningMusume - 01-19-2012 09:35 PM Where I can find the last version of the spreadsheet? I wanna take a look and compare with mine... I only found this one: https://docs.google.com/leaf?id=0B7xCAgM08eKqMWZhZTljZTMtZmM2Ni00MDMyLTk0NWQtZDEyNmMxYTBiNTAw&hl=en_US But has stuff like reducing internal damage by armor or giving +30% extra crit to skills that only have +30% extra damage on crits, and so on. Edit: looking at the revision history seems that is the last one. I don't know if I'm wrong or what, but I saw in a few minutes this stuff: -Firebug gives 30% extra critical damage to the skills, not 30% extra crit. Is the tooltip wrong? That change alone increase the damage of those skills by ~10%. -The internal damage from Retractable Blade is being reduced by armor. This nerfs RB by ~20%. -Retractable Blade doesn't benefit from Serrated Blades, nerfing it by an additional ~6%. -Immolate, Flame Burst and Rocket Punch gain 3% extra crit damage instead of 30% from the PWS skill. -I can't find the Ion Gas Cylinder DOT component anywhere in the table. |