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Scoundrel/Operative DPS Compendium - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Imperial Agent and Smuggler (/forum-11.html) +--- Thread: Scoundrel/Operative DPS Compendium (/thread-419.html) |
RE: Scoundrel/Operative DPS Compendium - Sol - 12-15-2011 02:34 PM Just updated the rotations/priority sections for both specs in the guide with more detail. Also the new thread with the energy related stuff is here for those interest RE: Scoundrel/Operative DPS Compendium - Kayvel - 12-15-2011 05:49 PM Hi, do you know the cooldown of grenades from Cybertech crew skill ? I'm looking for the best crew skill crafting but I can't find the cooldown of grenades. In fact, I wanted to know if it's better to have the base grenade in our dps cycle with the bind on pickup Biochem buff or if it's better to have the bind on pickup grenade with the base biochem buff in term of dps gain ? Ps : sorry my english isn't really good, hope you could understand
RE: Scoundrel/Operative DPS Compendium - Cyanide - 12-15-2011 06:56 PM I've read the energy post and the revised rotation/priority and I appreciate all the work you've put into this. I'm wondering if me and my napkin aren't on to something though with using a high energy opening and boosting back into the >90 range with Adrenaline Probe. It would seem that: Hidden Strike-> Shiv-> Stim Boost-> Acid Blade -> Backstab-> Shiv-> Lacerate-> Adrenaline Probe then into an energy conservation priority system would frontload a lot of damage and get all the dots up and ticking without having to weave in Rifle Shots for conservation. When Adrenaline Probe comes off cooldown then we can burn a bunch of energy for another burst and immediately refresh back into the green. Granted this would make for some spiky damage, but it seems a waste to let such a powerful energy cooldown sit when we can use it. RE: Scoundrel/Operative DPS Compendium - Bnol - 12-16-2011 02:05 AM (12-14-2011 12:25 PM)Sol Wrote: @ Bnol I haven't started on the spread sheet yet, I just stepped it out global by global and did the math the other night for a look at it. I'll definitely be looking into a better spread sheet and when I have something decent I'll definitely post it up for comments/improvement. That won't be for at least a week though guys as I'm having some fun actually playing the game =) Ah, I was surprised when you said you plugged it into a spreadsheet in the previous post, considering we couldn't be sure of everything until things went live. But now that I re-read the post you did state manually. No hurry on that, as we all need to just enjoy the game. RE: Scoundrel/Operative DPS Compendium - Tapz - 12-16-2011 02:44 AM (12-15-2011 06:56 PM)Cyanide Wrote: I've read the energy post and the revised rotation/priority and I appreciate all the work you've put into this. I'm wondering if me and my napkin aren't on to something though with using a high energy opening and boosting back into the >90 range with Adrenaline Probe. The above scenario doesn't account for Corrosive Dart which is a large chunk of damage for the Operative. If the idea is for all DoT's to be up in ticking and front load as much damage at the start of an encounter then the sequence should account for applying Corrosive Dart, especially considering the DoT of Acid Blades is only six seconds (after it falls off, we'd lose the 3% damage increase to Culling if Corrosive Dart isn't ticking assuming no other poison effects are present from another player). Also, according to the flow above, I believe the player would be attempting to Shiv a second time before it came off of cooldown as I believe Stim Boost and Acid Blade are off the global cooldown and could be activated during the GCD window. If I did my math right, there would be three seconds left on Shiv's cooldown after you use Backstab. RE: Scoundrel/Operative DPS Compendium - Cyanide - 12-16-2011 04:25 AM Forgot about the stuff off the GCD. I can play more with the actual ability order IF I EVER GET TO PLAY but the idea of using a bunch of high energy abilities strung together with the intent to AP back into the high regen zone is what I was getting at. I was more wondering if anyone thought this was a good or bad idea or if a more moderate conservation based rotation netted higher returns. RE: Scoundrel/Operative DPS Compendium - Sol - 12-16-2011 09:57 AM (12-16-2011 04:25 AM)Cyanide Wrote: Forgot about the stuff off the GCD. I can play more with the actual ability order IF I EVER GET TO PLAY but the idea of using a bunch of high energy abilities strung together with the intent to AP back into the high regen zone is what I was getting at. You are definitely on the right track mate. I haven't really addressed adrenaline probe as it has it's own style of mechanics that will need to be investigated. We will ultimately want to use AP in Burn Phases and oh sh!t moments when you've stuffed your rotation and dipped into low energy regen. Other than that you'll want to keep AP on CD as much as possible to effectively use the maximium amount of energy in a fight. As was pointed out in the energy thread, you will also have an execute burn phase, where you ultimately trying to end the encounter with 0 energy, as any energy above that is wasted. Think the old Arcane Mage in wow. This will take live testing to perfect. Furthermore, you're still going to play it on the safe side as you don't want to undershoot the mark and sit there with horrible regen because the fight was longer than anticipated. A good general rule I think is start your execution phase in the last 20 seconds of a fight. At the moment I'm actually playnig the game so my time spent on tools such as energy spread sheet is limited. Once it's complete I'll post it up though to show the empirical eveidence to back up the above suggestion. If you're not happy with it, feel free to do a spread sheet and tell us what at it should be! Any and all help is welcomed =) RE: Scoundrel/Operative DPS Compendium - Cyanide - 12-16-2011 12:26 PM I think it will be worth looking at separate rotations for burn/maintenance phases that can be executed independently in a fight depending on mechanics. If there is a dps downtime, the burn can be executed with AP on cooldown. Obviously until the operations are sussed a little further it's unknown whether or not that will be useful. Anything I can do to help out, I'm down. I should be in tomorrow morning so hopefully I can get some game time experience in and we can sort it all later. RE: Scoundrel/Operative DPS Compendium - Sol - 12-16-2011 01:02 PM This is exactly my thoughts too. Due to the varying mechanics sustained rotations will be far different from burn ones. While the rotation will primarily be the same, your attitude to managing energy wil not. The main rotation only addresses sustained and is a place to start from. Burn phases are going to be just straight up using every ability on CD. What will be the important thing to judge (and will only be gotten through experience) is how long you'll have to regenerate the spent energy from burn phases. If there is a lot of movement i'd be burning energy quite significantly between mobs as you'll have plenty of time to regen. If not, then adust accordingly. The reason I didn't go into burn phases in the guide was due to the fact of limited operations data and experience. So long as players are aware of the sitautions, it really is up to them to adjust their rotation/energy consumption to meet their current circumstances. The only information you really need is the point in time you stop burning and go back to sustained, with or without Adrenaline Probe. RE: Scoundrel/Operative DPS Compendium - jkcheng122 - 12-20-2011 04:48 AM Quote:Realistically, your chances to use Sucker Punch / Laceration On http://www.torhead.com/ability/7R6XkF3 I'm seeing 15 energy cost for Laceration and none for Collateral Strike. So I'm a little confused on the 30 energy requirement. And if that's an error, does that give Laceration a whole new status on the priority list? |