Scoundrel/Operative DPS Compendium - Printable Version
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RE: Scoundrel/Operative DPS Compendium - kashya - 03-29-2012 01:02 AM
(03-24-2012 11:40 PM)baldylox Wrote: Spec and rotation info for a guildy of mine to follow? Scoundrel terminology please. D:
Scrapper or dirty fighting?
(03-28-2012 03:40 PM)Ryano Wrote: Ok I cant see the abilities either can you help me out and tell me how to fix it?
Abilites on it do not seem to be listed i cannot see them either.
RE: Scoundrel/Operative DPS Compendium - Emyr - 03-29-2012 08:23 AM
(03-29-2012 01:02 AM)kashya Wrote:(03-24-2012 11:40 PM)Emyr Wrote: Spec and rotation info for a guildy of mine to follow? Scoundrel terminology please. D:
I think he prefers scrapper, but my own alt will be dirty fighting so a general roundup on both would be great.
RE: Scoundrel/Operative DPS Compendium - kashya - 03-29-2012 12:30 PM
(03-24-2012 11:40 PM)Emyr Wrote: I think he prefers scrapper, but my own alt will be dirty fighting so a general roundup on both would be great.
Skills and rotation are now working correctly on the first page as far as I can see actually (might have been the comp I was using). The rotation posted on the first page is pretty much you need to do right now. After 1.2 goes live I may draw up a flow chart for concealment/scrapper as it is a priority system.
As for specs for scrapper what is generally recommended for PvE is 3/31/7. Personally however I am using 3/31/7
trade off extra endurance (at 18k+ in rakata anyways), and healing taken. For a mini CC on some targets, quicker vanish which is also a threat drop coupled with a burst attack, and for good measure a root for those pesky dashing sorcerers/sages if you want to dabble in PvP. Either way its not a massive difference in performance.
For Dirty fighting what is generally recommended is 3/7/31
For the times when I do play lethality/dirty fighting. I tend to use 3/7/31
as you can see the only difference is dirty escape over black market mods. As unless I am throwing out healing there is little point to having alacrity since no attacks save Orbital strike have cast times. additionally the movement bonus from dirty escape works regardless if the skill is effective or not. Again as with 1.2 around the corner I will wait till then to make a flow chart of any potential rotation.
RE: Scoundrel/Operative DPS Compendium - cosmicdebris - 03-30-2012 05:30 AM
An interesting thread concerning Concealment parses over on the official forums:
And for once, there hasn't been any trolling/whining (so far)
RE: Scoundrel/Operative DPS Compendium - Kydran - 03-30-2012 02:22 PM
I had a few questions after reading through the Dirty Fighting section there.
1.) I remember earlier on in the game, it was a common opinion that Dirty Fighting Scoundrels would always want to Back Blast on cooldown as it was always better damage than anything else. Honestly, I'd be more than happy to hear this isn't true, as the priority says. I just wanted to confirm it.
2.) The Scrapper section specifically says to open with Shoot First while Dirty Fighting does not. Does this meant that Dirty Fighting should not use Shoot First?
RE: Scoundrel/Operative DPS Compendium - cosmicdebris - 03-30-2012 03:34 PM
If opening from stealth is easy enough, there's every reason to open with Shoot First/Hidden Strike, since it does a good amount of damage and builds a stack of TA. However, since you don't have Acid Blade/Flechette Round, it isn't as imperative as with Concealment/Dirty Fighting. That's my take, at least.
I do use Backstab, but as an in between move, not a priority. Keeping TA stacks/buffs/debuffs is tedious enough. I don't know how important it is in the grand scheme of things.
RE: Scoundrel/Operative DPS Compendium - Ba'alhanno - 04-02-2012 10:20 PM
What a great, informative thread! I played an Operative PvP Combat Med Spec for the longest time (25/9/7), until recently, when I switched to Lethality. Interestingly enough, I had the same (7/3/31) Lethality build for the Operative that you had put up.
I have never had so much fun with this. It's versatile, and can be used in both PvE and PvP. Problem for me was on instinct I would watch my teammates health, and automatically(born healer, hehe) fire of Kolto Injection, and then Kolto Infusion, hehe.
My priorities were mainly to keep my TAx2 up at all times(heal spec habit hehe), even with Lethality DPS. Continuous Rotation of Corrosive Darts on all enemies, and continuously moving(after all, The Operative is all about 'mobile DPS' ). Keeping Energy up is easy, I find, as the recharge on Adrenaline Probe, added with Stim Boost slotted with Combat Stims is quick. Also, using Sever Tendon and Corrosive Grenade(slotted with Adhesive Grenade) kept the other players in range and easy to overrun so you can go to work with your DPS rotations as listed in the beginning of this Scoundrel/Operative Compendium. And when things got too hairy, Debilitate(slotted with Slip Away), Cloaking Screen) was my method to press my 'restart' button, hehe.
Again, thanks for all the hard work and info ya'll have put up for us laymen. This helps alot. Much obliged!
RE: Scoundrel/Operative DPS Compendium - kashya - 04-04-2012 02:04 AM
(03-30-2012 02:22 PM)Kydran Wrote: I had a few questions after reading through the Dirty Fighting section there.You should be using Back Blast as much as possible when your other abilities that have cool downs are on cool down or do not need to be reapplied instantly, and if your only other option is to use overload shot. It is more imperative to use it especially if you have the PvE 2 set bonus as coupled with element of surprise it gives it a bonus 31% chance to crit.
(03-30-2012 02:22 PM)Kydran Wrote: 2.) The Scrapper section specifically says to open with Shoot First while Dirty Fighting does not. Does this meant that Dirty Fighting should not use Shoot First?Ideally you should always try to shoot first/Hidden strike as your opener. As stated it is not as imperative as you do not have have Flechette round/acid blade for the armor penetration. But it gives a decent amount of burst and a quick TA/UH follow it with blaster whip/shiv then pop pugnacity/stimboost so you can keep the damage bonus from TA/UH while you go through the rest of your rotation.
RE: Scoundrel/Operative DPS Compendium - Ruckus - 04-14-2012 10:10 AM
So does anyone have a new suggested PvE melee DPS raiding spec post-2.1...or stick with the spec that is listed on the first post of this thread?
Yeah, I know...a melee DPS operative is an oxymoron these days. =/
RE: Scoundrel/Operative DPS Compendium - kashya - 04-14-2012 11:54 AM
(04-14-2012 10:10 AM)Ruckus Wrote: So does anyone have a new suggested PvE melee DPS raiding spec post-2.1...or stick with the spec that is listed on the first post of this thread?I would probably still be running with 3/31/7 for concealment. Though 3/31/7 would also be acceptable.
For lethality 3/7/31 works.