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Sith Sorcerer PvP Builds - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: General (/forum-1.html) +--- Forum: PvP (/forum-4.html) +--- Thread: Sith Sorcerer PvP Builds (/thread-255.html) |
Helpful Hints for 1v1 Combat Sorcerer vs. Assassin and Smuggler - Uninformed - 03-07-2012 02:39 AM These are the classes that I seem to have the most trouble addressing 1v1. I don't know what it is particularly about the Assassin class but I find it very hard to take down where I face a skilled opponent. Once the shield pops I can try ranging but not a very easy thing with this versatile melee hybrid class. Smugg not as much to be sure. Any advice? RE: Sith Sorcerer PvP Builds - Cariamas - 03-07-2012 04:18 AM (03-02-2012 05:23 AM)Thrax Wrote: What does everyone think of this hybrid dps build? I believe this would give me some decent survivability as well some nice damage output. One major question I have is how important is it to spec into Seeping Darkness? I'm sorry, your talent tree does not seem to show up for me. Would someone be kind enough to explain what the point spread was? RE: Sith Sorcerer PvP Builds - jonny - 03-07-2012 11:20 PM Hi. A question about gear setup. I use champ and bm: implants, ear, wrist, mainhand, chest is bm. Gloves is Columi, seems that 580 expertise is enough..maybe shall lower it a bit? i have: 1525 wp 1350 End 580 Expertise 315 Crit 342 Surge 466 Power 1217 Force power 100 Alacrity. i am healer speced 95% of the time, i dont "fancy" Endurance, i rather stack power. Im using IA ench on all gear, and the 34power, 23 endurance, 45 WP on mods. Seems that im a little low on crit and alacrity? should i use one 24 End/37 crit/51 alacrity enchs instead of the 23e/34power/48 surge IA enchs? Trade power/surge for Crit/alacrity? what i understood, crit/alacrity is not the best stats to go for, but maybe 315 crit is to low? will get 352 crit and 151 alacrity if i change, but il go down to 294 surge and 432 power. any advice? Edit: i use the rakata resolve stim. And as mentioned, im not to fancy of loads of endurance. i have 692 damage, 31,5% crit (with 5 points from healing) and 76,5% multi, 3.5% activation speed, with stim and my own buff. and also thinking of using vehemence mind-bending resolve system (mastercraft), and/or endowment nano optic resolve system (mastecraft) instead of BM implants. i loose 50 expertise on each, but the other stats is much better (exept end then), especially for the nano optic system. Il go down to 530 expertise from 580 by only using 1 bm implant. RE: Sith Sorcerer PvP Builds - frmorrison - 03-08-2012 02:05 AM I think your Crit and alacrity are a little low, you can bump it up with one crit/alacrity enhancement, it comes with some of the Sorc Champ Items. I like a little more alacrity (than 100) because it helps with DI and Innervate. However, if you don't like alacrity, use crit/surge. I think you should try replacing one of your BM implants, to see how you feel with less expertise/endurance. Don't drop below 500 exp. RE: Sith Sorcerer PvP Builds - jonny - 03-08-2012 03:32 AM (03-08-2012 02:05 AM)frmorrison Wrote: I think your Crit and alacrity are a little low, you can bump it up with one crit/alacrity enhancement, it comes with some of the Sorc Champ Items. I like a little more alacrity (than 100) because it helps with DI and Innervate. However, if you don't like alacrity, use crit/surge. Tnks. i acctualy replaced the crit/alacrity ench wich comes in the BM chest, with the power surge. Think il put it back. I kind of like alac, especially when im healer specced. Not force effective, but usually no prob with consumption. il try to use one of the other implants, one have 63 more power then the bm one. RE: Helpful Hints for 1v1 Combat Sorcerer vs. Assassin and Smuggler - Oramac - 03-09-2012 02:02 AM (03-07-2012 02:39 AM)Uninformed Wrote: These are the classes that I seem to have the most trouble addressing 1v1. I don't know what it is particularly about the Assassin class but I find it very hard to take down where I face a skilled opponent. Once the shield pops I can try ranging but not a very easy thing with this versatile melee hybrid class. Smugg not as much to be sure. You're not on my server are you? ![]() I'm a Darkness (Tank) Assassin, so that's where I'm coming from. Honestly, though, against a Tankassin it's going to be tough to beat him unless you can stay outside of 10m. Most of his abilities have a 10m range, and Force Pull is 30m. I rarely ever use the 4m melee abilities in PVP anymore. Make sure you keep dots up on him always, and try to stay greater than 10m away. Force Pull has a long CD, so keep track of when he uses it, and get out of range ASAP after he does. Probably wise to stun him after a Pull, and slow him down too. Remember that Wither has a 30% slow attached to it, so he'll be leaning on that to keep you in range. Also, his Force Speed (talented) has a shorter CD than yours, so use yours wisely. RE: Helpful Hints for 1v1 Combat Sorcerer vs. Assassin and Smuggler - Kaedis - 03-09-2012 02:50 AM Moving this over to the PvP subforum. RE: Helpful Hints for 1v1 Combat Sorcerer vs. Assassin and Smuggler - Maulfire - 03-09-2012 05:43 AM Here are a few tips for fighting a Darkness Assassin thats specced 31/0/10 or 27/0/14, some of which were mentioned above. 1. Stay outside of 10m. This one will be hard to do as Darkness sins will have Force Pull(long cd) and Force Speed(20s cd), and 2 snares Wither(AoE snare) & Force Slow. Melee classes are kinda screwed on this one. 2. Keep dots up. If I see more than 1 dot on me or have dots from anni/watchman mar/sents or lethality/df sniper/ops then i'll use force shroud to cleanse. Unfortunately for me Force Shroud has a 45s cd so your best bet once seeing me pop that is to redot right away (MOAR DOTS) .3. Interrupt Force lightning!!!! This one is big. If a Darkness Sin is casting this that is bad. It is one of our hardest hitting abilities(with 3 stacks of HD) besides assasinate. No sane sin would be casting this without 3 stacks of Harnessed Darkness. Each stack of Harnessed Darkness increases the damage of Force lightning by 25% per stack. When I pop recklessness then 3hd fl i usually see 1k-1.2k crits per tick. It also heals us for 3% of total hp per tick of FL for a total of 12%. This is was makes us hard to kill imo. The downside is your normal interrupts do not work as 3hd FL is uninterruptable so Knockback, Push, Knockdown, Pull, stun to interrupt this. Following these tips won't guarantee you a win but it will help you fight them. And for some reason I feel i'm going to regret telling people how to kill me ![]() EDIT: Oh and Arsenal mercs can kill me if they catch me out in the open with Force Pull and Force Speed on cd, damn tracer missle
RE: Sith Sorcerer PvP Builds - frmorrison - 03-14-2012 03:11 PM I just realized that Effusion is still infinite force with only 1/2 points in the talent. You still lose 5 seconds off force speed cooldown, but I feel 5% damage is better than 5s off Force speed. I now use 7/16/18 build for PvP (before I had 6/17/18 because I was worried about Force, but that wasn't necessary). Here it my PvP build: http://swtor.askmrrobot.com/skills/sorcerer#c0k-12d223d-1298d23 RE: Sith Sorcerer PvP Builds - havoc - 03-15-2012 07:30 PM I'm using 7/16/18 myself also, and it really takes advantages of what sorcerers in pvp are good at(unless healing) have decent amount of utility and good Aoe Pressure. With this spec I can get of chain lightning and deathfield combo to do some crazy damage on multiple people. Try it, get a wrath proc use recklessnes relic/adrenal, usually between 3-4k crits on each person(up to five persons) from chain then a deathfield with same damage on three. If you are lucky you're halfway to the 75k damage medal hah. Agree, 1/2 in effusion is usually enough. I will probably try out 23/18 in the future(had a similiar spec a week or two ago). And backlash is a lifesaver, however I'm doing fine w/o. Operatives/scoundrels are harder now tho. I will also probably try out full madness at some point, some guildies are running it but to me the dots seems so low damage compared to what you could have done instantly. So unless you are fighting another ranged and you can LOS him, outlasting an opponent is really difficult in this game(especially w/o no so much utility). And with dots constantly up whirlwind loses its full power. Are people usually counting on parasitm to restore your hp to? Anyone having experiences with full madness? good/bad? |