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Sith Sorcerer PvP Builds - Printable Version

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RE: Sith Sorcerer PvP Builds - Romulus - 02-18-2012 04:23 PM

Hi all.

So I've been doing WZs for a long time now. I have played almost every spec that you can imagine. I was surprised to see noone has posted on here any variations of this spec below. I play lots of premade WZs. In some of the more competitive matches, you don't get many chances to DPS(mostly because you don't want to be out in LOS or get focused down). So I wanted to mention a variation on one of my favorite specs. This basically gets you to innervate and then far enough into lightning tree for electric bindings and backlash. These are both amazing utility when you're playing as a healer (especially in huttball). Having the ability to static barrier spam backlash going off on all of your targets is one of the most functional utilities you can have.

http://knotor.com/skills#AgcVEgJJYWqCiZqjqsLL0ml6gomaobK6y9La


RE: Sith Sorcerer PvP Builds - Kaedis - 02-18-2012 07:58 PM

That's a partial spec, 6 points shy of complete. It's also precisely in line with the more or less standard control-based 0/22/19 (or 0/19/22) build, which has been discussed here thoroughly.


RE: Sith Sorcerer PvP Builds - Vega - 02-19-2012 12:41 AM

What are your thoughts on a spec like this? I had thought this would be a great way to go for healing, as it has tons of control and utility, but I was distracted by the 21/2/18 build and the 0/19/22. Now I'm thinking this build may be good for rated wz's because it has the healing but so much control as well.

http://knotor.com/skills#AgcXEgBCSWFqgomao6rCy9J6gpKausvS2wAA


RE: Sith Sorcerer PvP Builds - Romulus - 02-19-2012 02:38 AM

(02-18-2012 07:58 PM)Kor Wrote:  That's a partial spec, 6 points shy of complete. It's also precisely in line with the more or less standard control-based 0/22/19 (or 0/19/22) build, which has been discussed here thoroughly.

Yea, that link didn't post correctly. It should have been 21/18/2 as this is for primarily healing + control. Take a look at this one. It is also very advantageous for any healers having issues of being killed too quickly:

Obviously the kid that posted right after me took time to read what I was saying regardless of the broken link. Then went and built the spec himself...

http://knotor.com/skills#AgcVEgJJYWqCiZqjqsLL0ml6gomaobK6y9La

If you really aren't having a chance to get lightning strike's off, then I would remove the point from Lightning storm and put it into life surge.


RE: Sith Sorcerer PvP Builds - Kaedis - 02-19-2012 07:46 AM

Well, the issue is that, while you gain a significant amount of control over a 21/2/18 build (the more traditional healing/dps hybrid build), you lose a lot of damage. A fairly significant amount of the damage in Madness is in tiers 3 and 4, while most of Lightning's is in 5 and 6. This build might be a suitable PvP healing build, but I wouldn't rate it as a healing/dps hybrid. Interestingly enough, I would actually remove the point from Lightning Storm and instead put it in Lightning Effusion. I'm pretty sure Lightning Effusion works on heals at the moment, and even if it doesn't, it would be practically necessary to ensure force longevity without the benefit of Sith Efficacy or Force Surge. The point from CL could then go into Lightning Barrage or Exsanguinate. Still, I'm not sure how effective the build would ultimately be compared to 21/2/18.


RE: Sith Sorcerer PvP Builds - Romulus - 02-19-2012 12:53 PM

(02-19-2012 07:46 AM)Kor Wrote:  Well, the issue is that, while you gain a significant amount of control over a 21/2/18 build (the more traditional healing/dps hybrid build), you lose a lot of damage. A fairly significant amount of the damage in Madness is in tiers 3 and 4, while most of Lightning's is in 5 and 6. This build might be a suitable PvP healing build, but I wouldn't rate it as a healing/dps hybrid. Interestingly enough, I would actually remove the point from Lightning Storm and instead put it in Lightning Effusion. I'm pretty sure Lightning Effusion works on heals at the moment, and even if it doesn't, it would be practically necessary to ensure force longevity without the benefit of Sith Efficacy or Force Surge. The point from CL could then go into Lightning Barrage or Exsanguinate. Still, I'm not sure how effective the build would ultimately be compared to 21/2/18.

I agree with you completely. This is by no means a rival for a heal/dps hybrid build. But as I stated originally, the intent is for a primarily healing/control build for situations where you don't have many opportunities to dps due to:
A)Being highly focused
B)Required to spam heal due to high incoming damage
(Which are very common for higher tier organized WZs)

We all know what the backlash splash is like from playing the dps specs, but you have to see all of the benefit it brings from a healing role perspective. To both you and your teammates.


RE: Sith Sorcerer PvP Builds - m2iceman - 02-20-2012 09:20 AM

Ok guys here is what I play at the moment:
21/2/18 which I think is most fun and best heal/dps hybrid. I have 1 problem with it tho - I run out of force. Here is what a guy from the swtor forums suggested to be better:
http://knotor.com/skills#AgcbAA4qSVJhaoKJmqOqssLL0omSmaKxusva

What do you think?

And 1 more question - after patch with surge nerft what do you guys think about stats. How do you grade stats (stat weights).
@Kor what do you think in theory should your stats look like? For example 350 crit rating , 200 alacrity rating , 200 surge rating and so on. What do you think is optimal for a dps or heal/dps hybrid(madness ofc).
And 1 last thing - does willpower have diminishing returns and when does it start to really hurt? I've heard 1500 but I dont think so. I have tested naked with 1000 willpower and then with 1480 and it doesnt get diminished.


RE: Sith Sorcerer PvP Builds - Kaedis - 02-20-2012 06:29 PM

Quote:Ok guys here is what I play at the moment:
21/2/18 which I think is most fun and best heal/dps hybrid. I have 1 problem with it tho - I run out of force. Here is what a guy from the swtor forums suggested to be better:
http://knotor.com/skills#AgcbAA4qSVJhaoK...mSmaKxusva

What do you think?

27/0/14 has effectively infinite force, regardless of what you're doing. However, as I've stated on the official forums before (btw, my tag out there is Daellia, if you frequent the Sorc section), you lose a lot of damage compared to 21/2/18 with that spec. Basically, it's a solid spec for being able to do damage while also main healing. 21/2/18 is not designed to main-heal, and trying to main-heal with that spec will run you out of force. It's designed to be a harassment and teamfight spec, dpsing or healing as the fight dictates, but doing neither as a primary focus.

Quote:And 1 more question - after patch with surge nerft what do you guys think about stats. How do you grade stats (stat weights).
@Kor what do you think in theory should your stats look like? For example 350 crit rating , 200 alacrity rating , 200 surge rating and so on. What do you think is optimal for a dps or heal/dps hybrid(madness ofc).

Optimal stat distributions given an arbitrary amount of stats to divide is more or less our current main project out here at the moment. However, the basic jist we've come up with is get 300-400 crit, 200-300 surge, 150-250 Alac, and the rest in Power (preferably >300). Note, btw, that advice comes from a semi-intuitive standpoint based on my experience with and knowledge of the stats and Sorc mechanics. It is by no means a hard-and-fast rule, nor is it mathematically rigorous. We're still working on pinpointing the actual ideal distributions.

Quote:And 1 last thing - does willpower have diminishing returns and when does it start to really hurt? I've heard 1500 but I dont think so. I have tested naked with 1000 willpower and then with 1480 and it doesnt get diminished.

Willpower kinda diminishes. The Bonus Damage and Bonus Healing benefits from Willpower are linear, no DR. The critical strike benefit from Willpower has it's own DR curve, separate from Crit Rating, but has a very low initial slope (low conversion ratio), and DRs extremely slowly. Over the course of your first ~1600 Willpower, you lose about a third of the crit conversion benefit. Frankly, you can treat Willpower as effectively a linear benefit over available gearsets. It stays nearly static at ~10% better than Power over essentially the entire range of possible Willpower values.


RE: Sith Sorcerer PvP Builds - jonny - 02-22-2012 12:01 AM

im using 23/0/18 (2 points in life surge for crit + hp), wich ofc is nice in pvp. I have seen the questions about people going oof in simular builds when they heal, and thats easy to understand. But i am acctualy using this build for hm´runs (not op) as dps. Ususally works fine, as long as the other dd isnt in all green gear.

From what i have noticed, its rare that the boss go enrage when i use this build (1 time, with a green sniper as dd exept me) , but its quite common that the healer cant heal everybody, so i stand in as a back healer. (as i do in full dd spec also)

I think its works fine in hm, but ofc not in op.(i have full champ gear, exept 3 pieces of columi)

input on this? (a little op, as im talking about pve, but i have spent to much on respeccing, and i like the heal/dps build i pvp)


RE: Sith Sorcerer PvP Builds - frmorrison - 02-22-2012 03:33 AM

(02-22-2012 12:01 AM)jonny Wrote:  im using 23/0/18 (2 points in life surge for crit + hp), wich ofc is nice in pvp. I have seen the questions about people going oof in simular builds when they heal, and thats easy to understand. But i am acctualy using this build for hm´runs (not op) as dps. Ususally works fine, as long as the other dd isnt in all green gear.

From what i have noticed, its rare that the boss go enrage when i use this build (1 time, with a green sniper as dd exept me) , but its quite common that the healer cant heal everybody, so i stand in as a back healer. (as i do in full dd spec also)

I think its works fine in hm, but ofc not in op.(i have full champ gear, exept 3 pieces of columi)

input on this? (a little op, as im talking about pve, but i have spent to much on respeccing, and i like the heal/dps build i pvp)

Having 16 in Madness is about 70% of the dps of 13/28, so you aren't hurting yourself that much. However in Ops that lost dps could lead to Enrage, and if you main heal a HM fp you will run out of force.
For PvP you may be likely better with 21/2/18 (the 2 points to get another 100 Force, to minimize running out of force). However, if you Force isn't an issue, keep what you have.

Note every Tuesday respec resets to zero (the UI says you need X credits and you must have that much in your bag, but it will not charge you).