SWTOR Mechanics Forums
Sith Sorcerer PvP Builds - Printable Version

+- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums)
+-- Forum: General (/forum-1.html)
+--- Forum: PvP (/forum-4.html)
+--- Thread: Sith Sorcerer PvP Builds (/thread-255.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38


RE: Sith Sorcerer PvP Builds - m2iceman - 01-23-2012 03:18 AM

I am currently using the 7/2/32 build and I can say it is amazing damage wise. I can get 300k dmg no problem. I can solo people no problem. The only thing I dont have that I miss is the Backlash. Creeping terror is so damn useful. I can do fast heals and I get 10% dmg on AoE spells which is great for warzones and especially on ilum. I am doing way more dmg than 19/22 and the Creeping Terror is great. It has just 9 sec cd and I stop ppl all the time. Try it guys its great.


RE: Sith Sorcerer PvP Builds - italospawn - 01-23-2012 06:25 AM

First Ilum is crap Smile
2nd AoE for WZ is crap 2 sry Smile

For pure dmg in PvP only 0/13/28 or 0/19/22 for CC Smile


RE: Sith Sorcerer PvP Builds - Kaedis - 01-23-2012 06:47 AM

Quote:I also looking to do flashpoints. When I pug is it that the heals won't be big enough on boss fights that would cause me to not be able to join in the healer slot?

The issue is endurance, not healing potency. If you want a build that has effectively infinite resources for both damage and healing (at the cost of some of your dps output), 27/0/14 is a solid option. Very close to a full Corruption build, but you sacrifice Reviv, a bit of bonus healing, Reserves, and Lightning Barrier for all of the Force Lightning buffs in Madness (including the cooldown removal and the force return from Sith Efficacy). Since you have Force Surge, healing isn't an issue, and Sith Efficacy means casting Force Lightning is effectively free as well.

This build definitely can't main dps, however.

Quote:I can get 300k dmg no problem.

Please stop quoting WZ damage totals as if they mean anything (this goes for everyone!).


RE: Sith Sorcerer PvP Builds - jonny - 01-23-2012 10:03 PM

hello, new member here, comming from wow, and been playing arena as mage, lock and druud (2500 ratings approx). But i wanted to try something new. First, anybody knows if there will be something like arena in Swtor? But to the main question, thinking of an 10/0/31 build,

http://www.torhead.com/skill-calc#201GhMZZcrbRsRkrfz.1

im looking for survivability (best way to survive, kill opponent) , and i realy like to have 31 in madness (ct). But it feels that healing is a little "weak", so is it beter to go for the 3/7/31 build? (lb in lightning tree). After ct i will have 0.5 sec to cast dm, wich leave time for a cc from oponent. Or a lightning/madness build for survival?

The "question" is maybe if its any point to spend talents in healing, its maybe better to dps while enemy is in cc (ct, whirlwind, electrolute)? as a bonus with the 10 in healing, i will be able to be weak offhealer? Wich spec do you guys run for 1v1? Seems impossible to outheal in swtor.


RE: Sith Sorcerer PvP Builds - frmorrison - 01-24-2012 02:12 AM

With regard to Arenas, the free for all PvP areas (such as the Bandit's area in Tatoonie) allow you to attack the same faction. There are plans to have rated warzones in March.

If I had to have 31 in Madness and wanted to get some healing in, I would do 8 in Corruption with 2 in Dark Infusion 3 in Crit, and 3 in 75% pushback, and then 2 point in Lightning to get 100 more Force.


RE: Sith Sorcerer PvP Builds - Zeuus - 01-24-2012 02:46 AM

(01-23-2012 10:03 PM)jonny Wrote:  hello, new member here, comming from wow, and been playing arena as mage, lock and druud (2500 ratings approx). But i wanted to try something new. First, anybody knows if there will be something like arena in Swtor? But to the main question, thinking of an 10/0/31 build,

http://www.torhead.com/skill-calc#201GhMZZcrbRsRkrfz.1

im looking for survivability (best way to survive, kill opponent) , and i realy like to have 31 in madness (ct). But it feels that healing is a little "weak", so is it beter to go for the 3/7/31 build? (lb in lightning tree). After ct i will have 0.5 sec to cast dm, wich leave time for a cc from oponent. Or a lightning/madness build for survival?

The "question" is maybe if its any point to spend talents in healing, its maybe better to dps while enemy is in cc (ct, whirlwind, electrolute)? as a bonus with the 10 in healing, i will be able to be weak offhealer? Wich spec do you guys run for 1v1? Seems impossible to outheal in swtor.

To be honest if you want to survive I wouldn't get any points in healing. Something like 0/17/24 would give you control enough to toss a few heals if needed, but more importantly give you space to work. I honestly would rather just get space and kill them instead of trying to heal. I can heal when they are dead. Smile


RE: Sith Sorcerer PvP Builds - Itukaaj - 01-24-2012 11:04 AM

(01-22-2012 08:51 PM)Itukaaj Wrote:  Kor, currently I am level 45 with a Madness spec and I am starting to think differently about my build. I came across your 21/2/18 build. I had some questions specifically about the build. I am looking to primarily PVP.

I also looking to do flashpoints. When I pug is it that the heals won't be big enough on boss fights that would cause me to not be able to join in the healer slot?

Also, what is up with Chain Shock 3/3 ? I see a lot of builds incorporate it but I see Shock more as a kiting tool since it seems it is not very efficient for a rotational damage tool. Other than that how is Shock used? I figure I am missing something big. I currently have Parasitism. Would it stack with the healing bonuses in the Corruption Tree? Is it a viable alternative to Chain Shock?

With this build I think with you build I can keep up basically what I already do as a damage "rotation" but my dots become weaker in exchange I gain instant heals and looks like a stronger kiting tool set for myself. How big is that damage trade off since I will still be essentially FL, and Dottign and Death Fielding? I just got Creeping Terror recently and I kind of like it becuase I can build up pressure by getting in a hard cast Crushing Darkness and can kite my other dots on if they react fast. At my level I don't seem to do a lot of damage but I notice in Warzones my Damage/Kill ratio is always the best (some of that is opportunistic targetting).

Im not popping Recklessness as much as I should (used more to try to save a teammate then on taking down an enemy-- but I am trying to change that habit and with your build I wouldn't be looking to use it that way it would be dedicated more to damage).


I guess what I am asking is will I be kiting longer to bring down people 1v1?


I guess thanks again are in order Kor!!! I used majority of build (still 45) and went into warzones. kiting was easier. I didn't feel obliged to hard cast Crushing Darkness even started Shocking more. Some anecdotal results were for the first time in a Void Star I basically ran out of force before I could be killed. Basically I could heal and escape and had enough CC to outlast my opponents. In Alderaan I found a new best friend is a Skilled Juggernaut. My combination of heals , cc and constant dot pressure as well as outright pressure when using CDs combined with a Juggernaut using guard and peeling for me allowed us to basically hold the middle node 9this dfinetly takes an alert and aggressicve juggernaut who's head isn't up his ass. He even got bold enough to overstretch outside of the node areabecuase I could heal and he was smart enough not to break the CC i was giving for him when he was under pressure (which sadly is not common most idiots even if they need time to recup will just take the free swing ).

Before, I would be chased and simply had to outkite as Madness now I can count on a faster Static Barrier and other heals. The other problem with Madness as full Mad was that you essentially need your opponents to live longer to regen your health so in some ways wasted points. I definetly had more flexibility and could swicth roles in a GCD which creates tremendous pressure by making your team better. the fatser and stronger heals kept teammates up and I am still using Force Lightning as I did in Madness as main attack.

If people want to play this i definitely recommend that you disguise your attacks with dots Affliction, and, if time permits, hard casted Crushign Darkness before gaing to attacks with obvious images ie lightning. Some People don't even seem to notice Death Field so I usually cast those first before I do a Force Lightning.


RE: Sith Sorcerer PvP Builds - Delkerramak - 01-24-2012 08:53 PM

I am kinda teetering on the edge of killing all the alacrity enhancements and mods in my champion gear and replacing with the crit surge or power surge ones you get from dailies.

The more champion gear I have got the more I feel my damage getting far weaker. I assume this is because of the 8% alacrity sitting there being all useful.


RE: Sith Sorcerer PvP Builds - Uninformed - 01-25-2012 12:57 AM

Delkerramak that is exactly what I was trying to figure out and I think you are entirely right. Been ripping whatever mods I could out of my gear right and left.

I can't wait to get the new ability to take the mods out of the HORRID looking pvp sets.

One question: Does anyone know of a good decent armored set with slots and augmentable for sorcerer I could look up?


RE: Sith Sorcerer PvP Builds - Kaedis - 01-25-2012 04:52 AM

Quote:I am kinda teetering on the edge of killing all the alacrity enhancements and mods in my champion gear and replacing with the crit surge or power surge ones you get from dailies.

I already did this, actually. Puts be rather high on crit (I would kill for an easy source for Power/Surge enhancements), but still better than 300+ Alacrity.

Quote:HORRID looking pvp sets.

Try on the SI PvE sets. Much worse.