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Carnage | Discipline Discussion - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Sith Warrior and Jedi Knight (/forum-8.html) +--- Thread: Carnage | Discipline Discussion (/thread-181.html) |
RE: Carnage discipline discussion - Qed - 03-31-2012 04:37 AM (03-22-2012 04:30 PM)LagunaD Wrote: To be Accuracy capped in Combat, you need 56 points of Accuracy Rating. The difference (almost 200 points in a more useful stat - preferably Power) can make a significant difference in damage. This is misleading. You almost never have a chance to trade Accuracy for Power (Only in weird situations like moving from a Rakata Earpice to a Mastercraft Cybertech one). Past the Accuracy cap, you will be trading Accuracy for Surge. Still an improvement, but not nearly so big of one. eg: http://www.torhead.com/item/3ctTAqC/advanced-initiative-enhancement-25 to http://www.torhead.com/item/dyXw8Xh/advanced-adept-enhancement-25 There is, however, no +endurance +power +power, or +endurance +power +critical enhancement. RE: Carnage discipline discussion - Ezmode - 03-31-2012 09:38 AM It appears they made another adjustment to the Ataru numbers: Coefficient: 0.38 AmountModifierPercent: -0.695 Standardhealth: 0.038 Damage comes out to be higher than what it was with the mistake, but not sure about how it is compared to live. RE: Carnage discipline discussion - LagunaD - 03-31-2012 10:57 AM (03-31-2012 04:37 AM)Qed Wrote: This is misleading. You almost never have a chance to trade Accuracy for Power (Only in weird situations like moving from a Rakata Earpice to a Mastercraft Cybertech one). Past the Accuracy cap, you will be trading Accuracy for Surge. Still an improvement, but not nearly so big of one. Yes, you are correct. I said "preferably" because Power is preferable, if you can get it. @EZmode: The average tooltip damage on PTS is now slightly larger than on Live, and those numbers look more in line with the stated 10% buff. RE: Carnage discipline discussion - Hiv_shinobi - 04-01-2012 11:43 AM (03-22-2012 04:30 PM)LagunaD Wrote: To be Accuracy capped in Combat, you need 56 points of Accuracy Rating. The difference (almost 200 points in a more useful stat - preferably Power) can make a significant difference in damage. I was reading this and wanted to be sure i was reading correctly, your saying as carnage, we only need 56 points for ACC, so my question is, im assuming we'll never hit or be able to hit a ACC cap for our offhand and we'll see misses correct? Also, our main hand will never miss with only 56 points? RE: Carnage discipline discussion - LagunaD - 04-01-2012 12:18 PM (04-01-2012 11:43 AM)Hiv_shinobi Wrote:(03-22-2012 04:30 PM)LagunaD Wrote: To be Accuracy capped in Combat, you need 56 points of Accuracy Rating. The difference (almost 200 points in a more useful stat - preferably Power) can make a significant difference in damage. Main-hand special attacks will never miss with 0 points, but they may be evaded/parried. 56 points was assuming 8% defense, which was the best guess when I posted that. There is fairly conclusive evidence now that it's 10%. If so, the main-hand accuracy cap for Combat/Carnage is 116 points. It is not worthwhile to raise your Accuracy beyond this, although as a practical matter, Surge eventually also becomes nearly useless due to DR and at some point Accuracy above 116 can be less bad than Surge. RE: Carnage discipline discussion - Hiv_shinobi - 04-01-2012 12:24 PM (04-01-2012 12:18 PM)LagunaD Wrote:(04-01-2012 11:43 AM)Hiv_shinobi Wrote:(03-22-2012 04:30 PM)LagunaD Wrote: To be Accuracy capped in Combat, you need 56 points of Accuracy Rating. The difference (almost 200 points in a more useful stat - preferably Power) can make a significant difference in damage. Awesome this is great to know, im wayyyy over that then, i got alot of power tho, almost 500 bonus damage self buffed, i should start looking into removing some of my acc/power mods, and start putting power/surge, since i dont think im near the DR yet. RE: Carnage discipline discussion - Mike@Meta - 04-03-2012 11:48 AM So can you confirm that ataru form damage has been actually fixed? If it has what is the difference between Annihilation/watchman and carnage/combat spec on PTS atm. Personally I love carnage but from all the information given to me by friends who are on PTS it seems that combat is behind by about 150 dps (with gear moded for each spec). That's quite significant difference for people who are raiding nightmare and hard mode bosses. Also question not from PTS--> I ve got 510bonus damage and almost 32% crit, I have some enchantments that I could swap around so what should I go for? power or crit? RE: Carnage discipline discussion - LagunaD - 04-03-2012 04:41 PM Ataru is now doing roughly the same damage on PTS as it does on Live. Due to changes to itemization (my Sentinel lost about 50 Strength in the process of being copied), it isn't possible to do a straight-up comparison, but Ataru is no longer obviously broken. 150 dps difference between Combat and Watchman seems utterly implausible to me, unless it's due to the mechanics of a particular fight. There is no such difference expected in the Live build for a Patchwerk style scenario, and if anything Combat should improve somewhat more than Watchman in 1.2. Without knowing exactly how people are geared and what they using for Combat priorities, it is hard to say more. Every quantitative study or simulation I have seen (including those I have done personally) indicates that Power is 30+% better than Critical Rating, point for point, in either Combat or Watchman spec. If you can replace Critical Rating mods with equivalent Power mods, I am pretty sure it will increase your damage output. RE: Carnage discipline discussion - Mike@Meta - 04-04-2012 12:39 PM Do you by any chance have a copy of a character on ptr? If yes any chances that you could provide numbers from a dummy or either of a new boss fights? As for what you said above I do agree with your points...it's just I m little worried as everybody I ve talked with on PTR said that carnage dps is behind that of annihilation even tho the changes to the talent trees benefit carnage much more then annihilation RE: Carnage discipline discussion - BigRedJedi - 04-06-2012 03:35 PM (03-31-2012 04:37 AM)Qed Wrote: There is, however, no +endurance +power +power, or +endurance +power +critical enhancement. Actually... http://mmo-mechanics.com/swtor/forums/Thread-Healing-Sorc-Sage-stat-goals-and-BiS?pid=18776#pid18776 -BRJ |