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Carnage | Discipline Discussion - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Sith Warrior and Jedi Knight (/forum-8.html) +--- Thread: Carnage | Discipline Discussion (/thread-181.html) |
Carnage | Discipline Discussion - Masterkiller - 08-16-2011 10:26 PM Carnage Compendium is in the works! Come back soon for full Carnage compendium. This thread is for discussion involving the Carnage discipline Sith Warrior. [split] Sith Warrior Abilities and Skills - Sennin - 08-17-2011 12:39 AM (08-16-2011 08:49 PM)Pantelijus Wrote: Dual Wield Mastery(Tier1) (passive) 3/3 Gore makes me want to spec into Carnage. Without some form of serious Armor penetration, I was wondering what would make anyone want to do Carnage because all the energy-based attacks characteristic of the tree would be severely mitigated by just about anything, PvE and PvP. Also, with the Dual Wield mastery skill affecting the damage of offhand attacks only, it makes me wondering if the dual wield accuracy/damage penalty applies to only the offhand or to both hands. This might influence which saber you put in what hand (not just from a short vs long saber perspective from KOTOR). Defensive Roll will be a great addition for any build, a must take in PvE and Pvp imho. I love that it was moved to Tier 2 from Tier 5 or so before. But I've noticed that the Juggernaut does not have this ability anywhere from the trees that I have seen so far, however, that the Trooper Vanguard does get access to an AoE damage reducing talent called Defiance in Tier 2 of their shared tree. I'm wondering if eventually Defensive Roll will become a Rage tree talent instead of Carnage, so that tanks across the board (ex. Sith Juggernaut and Trooper Vanguard) seem to have access to the same mitigation abilities. RE: Carnage discipline discussion - Pantelijus - 08-17-2011 06:33 AM I dont know how much the talent trees have changed in the last build but i heard Jedi Knight/Sith Warrior got new ability called Merciless Throw It is trained at high lvl and acts as a ranged execute (we could say kinda like HoW) I could list some talents and attacks but i am not sure how much they have changed since last build so i will wait till we have more info . P.S. It would be great if we have beta tester anonymously giving us some infos about Carnage/Annihilation and such
RE: Carnage discipline discussion - neocoma - 08-19-2011 08:45 AM (08-17-2011 06:33 AM)Pantelijus Wrote: I dont know how much the talent trees have changed in the last build but i heard Jedi Knight/Sith Warrior got new ability called Merciless Throw Hmmm, I can imagine the animation for that ranged execute. Sabrethrow with impale mechanic would be fitting, dont you think?
RE: Carnage discipline discussion - Pantelijus - 08-20-2011 10:35 AM Prob Saber throw with some flashing Force Rage animation attached to it. RE: Carnage discipline discussion - Masterkiller - 08-23-2011 03:49 AM Ataru form. The additional strike created by the Ataru form proc is energy based, meaning it's effected by armor. This seems quite lackluster imo. I would assume that the damage applied by the additional strike is based off of weapon damage. If both sabers hit during a saber based attack, you have (1-0.8)^2 = 0.36 or 36% chance of procing the ataru form additional strike. However, each saber has it's own chance to hit. This further reduces the chance of the Ataru proc. I do not believe, even with the 3% additional accuracy from Ataru form, that we would be at 100% chance of hitting the target which further reduces the chance of the Ataru proc. Questions: What accuracy rating do you need to have a 100% chance to hit the boss, is this possible with gear? If so Ataru form loses quite a bit of attraction which is the additional 3% accuracy from the form itself. What is the base for the damage of the additional strike? RE: Carnage discipline discussion - Pantelijus - 08-23-2011 06:57 AM I wouldnt call Ataru Form strikes lackluster It prob has scaling with STR but there are talents that greatly improve them or either benefit them Ataru Mastery 2/2 Increases damage of your Ataru Form strikes by 40% Opportune Strike 2/2 Your Ataru Form hits have 100% chance to make your next rage spender deal 10% increased damage. Combat Trance 1/1 Ataru Form hits grant Combat Trance which lasts 6 seconds. After Combat Trance ends u generate 1 rage. Can only occur every 6 seconds. Massacre (NO COOLDOWN) : Strikes the target and automatically triggers Ataru Form strike. After using Massacre your Ataru Form has 30% increased chance to proc. When looking at Ataru Form on its own it doesnt seem impresive but talents that work around it are great So far we have: 1) Increased Ataru Form strike damage by 40% 2) Attack that automatically procs Ataru Form and gives 30% increased chance to proc Ataru Form for 6 seconds.(NO CD) 3) Ataru Form strikes give Combat Trance which has 100% chance to grant 1 rage every 6 seconds 4) After procing Ataru Form your next ability that spends rage hits 10% harder Since Massacre doesnt have cd and Rage cost is relatively low we will use it every 6 seconds having full advantage of Ataru Form and talents around said form. Ataru Form on its own very similar to Arms Warrior's Mastery: Strikes of Opportunity, not impressive but coupled with talents Ataru Form is great Ofc we wont have 100% uptime on it because that would make it overpowered and u would have to nerf talents associated with Ataru Form which in my opinion would be great shame. Also since its mentioned that damage component is ENERGY which is reduced by armor , latest build added neat ability called Gore Gore gives us 100% armor penetration for 6 seconds on a 15 second cooldown. Assuming we start with Force Charge GCD:Time 1:0 Force Charge +4 Rage 2:1.5 Battering Assault +4 Rage 3:3 Gore Gore buff starts 4:4.5 Massacre + Ataru Form proc with 100% Arp buff from Gore 5:6 Battering Assault +4 Rage (Ataru Form proc due to 30% increased chance) + 100% Arp from Gore 6:7.5 Massacre + Ataru Form proc + 100% Arp(Gore) + 10% (Opportune Strike) 7:9 (Rage builder) Gore buff ends Thats some serious "WTF where did my health go" scenario in PvP. RE: Carnage discipline discussion - neocoma - 08-23-2011 10:45 AM Improved Force Choke is renamed to Ravager Ravager (Tier1) (passive) 2/2 Reduces the cooldown of Ravage by 3 seconds and Force Choke by 10 seconds. is this for real? this plus rage choke reduced cd is like every 5 secs chokes? cant be true, right? RE: Carnage discipline discussion - Pantelijus - 08-23-2011 11:02 PM (08-23-2011 10:45 AM)neocoma Wrote: Improved Force Choke is renamed to Ravager I am not sure on what u are pointing at ? RE: Carnage discipline discussion - neocoma - 08-24-2011 01:54 AM (08-23-2011 11:02 PM)Pantelijus Wrote:(08-23-2011 10:45 AM)neocoma Wrote: Improved Force Choke is renamed to Ravager And I just found out that what I was pointing at was totally crap as the talent was renamed from imp Force Choke to Ravager. I thought Ravager was a Marauder specific talent, not settled in the Rage Tree. I thought that if it was a Marauder specific one you could stack this one plus imp. FC to reduce the cd of Fc by 25 secs. It was like 4 a.m. in the morning when I wrote that. Sorry for that. Oh and ...they nerfed FC, nooo! ![]() besides, any chance to get a whole marauder tree to look at? |