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Annihilation Discipline abilities and rotation discussion - Printable Version

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RE: Annihilation Discipline abilities and rotation discussion - dante2387 - 01-20-2012 06:22 PM

(01-20-2012 01:11 AM)Gorodetski Wrote:  
(01-19-2012 05:59 PM)Ezmode Wrote:  The only bug I am aware with the Anni/Watchman tree is that Deep Wounds/Hemorrhage isn't calculated in the tooltip and apparently Deep Wounds applies to more than just the direct damage of Rupture.

it's been tested and confirmed multiple times now on the official forums, DoT's are NOT getting the 30% bonus to crit damage, a pretty huge bug for a class with a heavy DoT basis.

yes indeed just saw the topic on official forums confirming this,and there was a yellow post from george zoeller saying they'll look into it


RE: Annihilation Discipline abilities and rotation discussion - yillin - 01-20-2012 06:22 PM

(01-20-2012 01:11 AM)Gorodetski Wrote:  it's been tested and confirmed multiple times now on the official forums, DoT's are NOT getting the 30% bonus to crit damage, a pretty huge bug for a class with a heavy DoT basis.


You and everyone is correct. I was curious about this so I refunded my skill points and skilled up to before picking up Bleedout (whatever the sent name is). It isn't adding +30% to crit bleed/burn damage. It is just adding a flat +30% to bleed/burn damage.

All of the following numbers are for the DoT of Rupture. DD has been ignored.

Without Bleedout:
Rupture: 389 (64 per tick on a 0% internal defense person)
Rupture (with full Juyo stacks): 427 (71 per tick on a 0% internal defense person)
Rupture Crit at 53% crit modifier: 109 per crit tick


This is where it gets weird


With Bleedout:
Rupture: 505 (84 per tick)
Rupture (with full Juyo stacks): 616(?!) (102 per tick)
Rupture Crit at 53% crit modifier: 156 per crit tick


Notice that the increase of 389 to 427 is indeed 10%. Also notice that 389 to 505 is a 30% increase in damage. So, the first and only real question is: Why did my rupture increase by nearly 22% (which is a 220% increase over the original 10% damage increase of Juyo stacks) after full Juyo Stacks and what about Bleedout is causing this to happen?


RE: Annihilation Discipline abilities and rotation discussion - Masterkiller - 01-20-2012 11:18 PM

Prior to patch 1.1 (and most likely in 1.1 but I haven't tested since then) there has been a 30% damage increase to Deadly Saber
Deadly Saber
Sith Warrior (Marauder)

Rage: -3
Activation time: Instant
Cooldown: 12 secs
Mirror: Overload Saber

Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for [?] internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
and Rupture
Rupture
Sith Warrior (Marauder)

Rage: -2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Cauterize

Stabs the target for [?] damage and deals an additional [?] internal damage over 15 seconds.
.

My assumption is that either the tooltip for Deep Wound isn't accurate or they are adding the Deep Wound modifier into formulas they shouldn't be (Deadly Saber and Rupture bleed damage).

Anyone have a link to the Bleedout testing on the official forums?


RE: Annihilation Discipline abilities and rotation discussion - dante2387 - 01-20-2012 11:35 PM

(01-20-2012 11:18 PM)Masterkiller Wrote:  Prior to patch 1.1 (and most likely in 1.1 but I haven't tested since then) there has been a 30% damage increase to Deadly Saber
Deadly Saber
Sith Warrior (Marauder)

Rage: -3
Activation time: Instant
Cooldown: 12 secs
Mirror: Overload Saber

Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for [?] internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
and Rupture
Rupture
Sith Warrior (Marauder)

Rage: -2
Range: Melee (4m)
Activation time: Instant
Damage Type: Weapon
Mirror: Cauterize

Stabs the target for [?] damage and deals an additional [?] internal damage over 15 seconds.
.

My assumption is that either the tooltip for Deep Wound isn't accurate or they are adding the Deep Wound modifier into formulas they shouldn't be (Deadly Saber and Rupture bleed damage).

Anyone have a link to the Bleedout testing on the official forums?
http://www.swtor.com/community/showthread.php?t=190194 search in this topic(goerg reply is on 2nd page),i first saw this link from this topic on mara forums http://www.swtor.com/community/showthread.php?t=201251


RE: Annihilation Discipline abilities and rotation discussion - Lotik - 01-23-2012 11:12 AM

Few rotation tips using this build after more then a week at PVP (62 valor) and PVE (all HM's, OPS).

- Enraged Chare is more then just 1 rage, it allows you to Charge->Saber->Battery->Rupture->Annihilate without additional Assault. I'm sure that has been mentioned before, but it's never hurt to repeat for people who didn't try it yet. It works for both: PVE and PVE.
- Always use Rupture when it cd resetted by Annihilation/Vicious Strike. It's not just +30% direct damage, but bleed effects starts when skill animation starts and even if you think it still up and you can use some other skill - it would probably finish in 1-2 sec and would be better to renew it on chance.
- Because Ravage is officially 3sec and in reality it's nearly 4-5 seconds you would want to use it only when there's 5+ seconds till Deadly Saber cd. In fact, I never use Ravage until I pop 3 stack on target and if there're few seconds before Deadly Saber up I would rather get more rage for next annihilation or use visious. Only exception is that sometimes at PVP ravage usefull as an opener to do a quick 1-2 channel ticks, then move-cancell it and continue with roration.
- Force Scream is not a skill you want with Annihilation. It costs twice more then Vicious Slash, gives almost same amount of damage and have a chance to reset Rupture. It could be usefull at PVP due to 10m radius, but Deadly Throw is better because it costs less and also gives healing debuff. So I just throwned it away from skillbar.


RE: Annihilation Discipline abilities and rotation discussion - Smear - 01-25-2012 06:45 AM

(01-23-2012 11:12 AM)Lotik Wrote:  Few rotation tips using this build after more then a week at PVP (62 valor) and PVE (all HM's, OPS).
I'm curious why you didn't spec into Hemorrhage ? It seems even for pvp it would be a good talent yes?


RE: Annihilation Discipline abilities and rotation discussion - Fluxx - 01-27-2012 01:28 AM

So I have been out of these forums for about 2-3 weeks, but I wonder if we already know conclusively what is regarded as "normal attacks" and "special attacks" when it comes down to accuracy.

My biggest reason for this is concerning PvP. If in fact almost all our attacks are considered special attacks, that would make accuracy completely null and void for PvP. Outside of obvious armor penetration bonuses and offhand bonuses we get.


RE: Annihilation Discipline abilities and rotation discussion - CaseyTheRetard - 01-27-2012 05:32 AM

(01-27-2012 01:28 AM)Fluxx Wrote:  So I have been out of these forums for about 2-3 weeks, but I wonder if we already know conclusively what is regarded as "normal attacks" and "special attacks" when it comes down to accuracy.

Assault is the Warrior Basic attack - all others are Specials or Force attacks.


RE: Annihilation Discipline abilities and rotation discussion - Kravn - 01-28-2012 03:16 AM

There was some discussion earlier in the thread about whether it's better to go up the Rage tree for Brutality or up the Carnage tree for Narrowed Hatred.

I've noticed that Columi gear seems to prioritize Crit and Surge over Power and Accuracy (not all the time, but quite often.) In fact, wearing full Columi (minus the main hand) + all of the Rakata pieces from daily quests, I'm having trouble reaching 100% accuracy, much less 105/110%. At this point, Narrowed Hatred is looking pretty appealing. Otherwise, it's waiting for second and third Columi pieces to drop that do have accuracy mods and enhancements, and cannibalizing those.


RE: Annihilation Discipline abilities and rotation discussion - dante2387 - 01-28-2012 03:25 AM

actually most columni for marauders contain accuracy and crit,and remember that the 110% you need is for specials accuracy while is like 100% accuracy on the sheet(110% for specials on mouse over)which means without narrowed hatred you need 320 accuracy rating if i recall correctly,or something like that at least