Annihilation Discipline abilities and rotation discussion - Printable Version
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RE: Annihilation Discipline abilities and rotation discussion - Freehugs - 12-19-2011 01:40 PM
I agree Nephillus, the extra damage from this seems like it would far exceed what you're getting from Berserk in Juyo form. In fact I was just coming here to post the same thing. Even when there's not a second target to hit it's probably worth switching stance to use Berserk in Shii-Cho stance. It may even be possible to switch, Berserk, and switch back while Berserk is running. I think I'll try that tonight.
I wouldn't just spam out all 6 though, it's probably better to use them in your normal rotation, you have 20 seconds (13 GCD's) to use them and they make a far better filler attack than Assault.
RE: Annihilation Discipline abilities and rotation discussion - Pantelijus - 12-19-2011 10:07 PM
Switching from Juyo to Shii Cho just for Berserk is not viable tbh. U lose several benefits tied to Juyo form not to mention u never really get to use all 6 stacks in a fight in a rotation atleast.
For aoe situations u will be using Sweeping Slash which combined with Quick Recovery talent is great.
RE: Annihilation Discipline abilities and rotation discussion - Dread - 12-20-2011 12:49 PM
I could not find the answer in this thread or maybe I missed it but, do we want to stack crit or power, I know we need accuracy but right now my options are either crit or power from mods etc.
I am kinda thinking if we are more like a fury warrior then crit but this is a whole new game and power might actually be the bigger bang for the buck.
RE: Annihilation Discipline abilities and rotation discussion - Freehugs - 12-22-2011 06:54 PM
Well that was a bit of a bust, switching stance resets your Rage and your fury to 0, so you can't switch to Shii-Cho, trigger Berserk and switch back.
RE: Annihilation Discipline abilities and rotation discussion - Jensen187 - 12-26-2011 09:57 AM
Has anyone managed to calculate the predicted DPS you can achieve with Annihilation Spec?
Like found in this thread here:
RE: Annihilation Discipline abilities and rotation discussion - GreyReaver - 12-27-2011 11:02 PM
(12-06-2011 10:58 PM)neocoma Wrote: Okay here's my strict pve build, created to deal as much damage as possible.
(12-08-2011 02:55 AM)neocoma Wrote:(12-07-2011 12:14 AM)Malifik Wrote: Neocoma, what is your reasoning behind only going 2/3 in Pulverize to take 1 point in Ferocity? In a raid encounter, I would not see us using Predation
Hi All, A week has passed since SWTOR has officially started. Have you (Neocoma or others) updated/changed the above spec and what rotation have you found to be effective? Thanks for your assistance. Oh and "Show no mercy!" ;}
RE: Annihilation Discipline abilities and rotation discussion - Malifik - 12-28-2011 03:29 AM
This build is the current build I'm using in Live and what I still believe to be the highest dps build for an Annihilation spec Marauder. Until we get an actual combat log though, we won't be able to truly compare how different builds perform in Operations.
RE: Annihilation Discipline abilities and rotation discussion - Viralblack - 12-28-2011 03:40 AM
(12-27-2011 11:02 PM)GreyReaver Wrote: Hi All, A week has passed since SWTOR has officially started. Have you (Neocoma or others) updated/changed the above spec and what rotation have you found to be effective? Thanks for your assistance. Oh and "Show no mercy!" ;}
So far ive found it to be very fluid, depending on the situation and what best suits your playstyle. For leveling ive found theres often packs of the same level or packs that have one silver and one regular. I usually prefer to blow up the regular so I can focus on whatever will take a little longer.
I will Force Charge and Overpower Lightsaber in mid air, landing on the lesser target I open with battering assault and annihilate, this usually ends the lesser target. If it doesnt a few more assault and its toast, then to the larger target. Rupture, overcharge again if its up, berserk, battering assault, assault, and generally close to the cooldown on Annihilate its dead to.
Standing target with lots of health, it seems to flow very nicely going as follows
Force Charge > Overcharge Lightsaber > Battering Assault > Rupture > Annihilate
From here its more a matter of priority list than an actual rotation. Annihilate will often reset Rupture, if not Assault works. I generally prefer to work with a full or close to rage bar. refreshing the dots as they fall, Ive never been able to save the stack of three from overcharge but shortly after its back up through the use of the priority list.
Insert your interrupts as often as able, force charge and force choke also.
That at least seams to be the best fit for me, I can double check and write a longer pattern out but I dont see many that keep up.
RE: Annihilation Discipline abilities and rotation discussion - Masterkiller - 12-28-2011 11:13 PM
The Annihilation compendium has been waiting on me to complete and release. Free time has gone to the site instead of the compendium, but I will shoot to have something updated and released in the next couple of weeks.
RE: Annihilation Discipline abilities and rotation discussion - Zerix - 12-30-2011 02:01 AM
Do you guys think Ravage has a place in the rotation at end-game ? Given the gcd's, would it be better to use Vicious Slash'es to reset the cd on Rupture provided that rage is not an issue ?
Also, between Cloak of Carnage and Defensive forms, quite a few people seem to have picked up Defensive Forms. Is DF clearly better than CoC or are both useless in a pure PVE perspective when tanks take majority of the blows ? (I am assuming AoE dmg effects do not trigger either)
Finally, what secondary stats should we prioritise ?
Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your party for 1% of max health each tick.
If Crit chance of bleed attacks is 100% when Berserk is active making crit much less useful for 6 charges every X seconds (not been able to test enough to see what X works out to be on an average), would it be better to stack up surge rating or power instead of crit ?