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[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Bounty Hunter and Trooper (/forum-10.html) +--- Thread: [Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium (/thread-1003.html) |
RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Aldare - 01-24-2012 11:39 PM (01-22-2012 04:06 PM)Bluepants Wrote: Picked up a relic from one of the new bosses for everyone to chew on: I also picked up this relic yesterday from Karraga's Palace. It seems to proc a lot, and from pretty much everything. I even noticed it proccing when i was mounted on the turret in the Kaon Under Siege Flashpoint. edit: Also, it can crit and the damage can also be mitigated as it was fluctuating from 150 to 400 damage procs (this was easy to see while mounted on the turret since the turret damage is in blue numbers while the proc is yellow). RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Xyrm - 01-25-2012 01:34 AM (01-22-2012 04:06 PM)Bluepants Wrote: Picked up a relic from one of the new bosses for everyone to chew on: Are you sure it was 208 "energy" damage? The two my guild saw was 208 Kinetic damage (mitigated by armor) and 138 Elemental (ignores armor). As an arsenal merc/gunnery commando, you probably still want the Kenetic variant, since we have more passive armor penetration than other classes. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Aldare - 01-25-2012 02:15 AM (01-25-2012 01:34 AM)Xyrm Wrote:(01-22-2012 04:06 PM)Bluepants Wrote: Picked up a relic from one of the new bosses for everyone to chew on: Pretty sure it says energy damage as well, but will be able to logon and check for sure later tonight. This is the item: http://www.torhead.com/item/eEniWyi/lightning-pillar but Torhead does not have the stats on it yet. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Aldare - 01-25-2012 06:45 AM Confirmed, tooltip states "Damaging attacks have a 30% chance to deal 208 additional Energy damage to the target" RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Bluepants - 01-25-2012 07:15 AM There are 4 different ones, one Kinetic, one Energy, one Internal and one Elemental. Im not sure of damage numbers, but all 4 are listed on Knotor. I wonder if the internal/elemental ones proc for more since they ignore armor? Also, ive been looking into gear a bit more now that im into hard modes, and im still confused on the final verdict, are we aiming for 110% accuracy for physical attacks? Was the front page left the same pretty much due to us not knowing yet? etc. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - swift - 01-25-2012 08:06 AM (01-24-2012 09:18 AM)Sol Wrote: Some armour debuffs are additive, not multiplicative as you have suggested (and as they are in WoW). Currently Sunder Amour and Heat Signatures stack for a total of 40% armour reduction. This has been tested out recently by Ezmode and is believed to actually be a bug, as that much armour pen/reduction is crazy and can easily be stacked high enough to completely remove the armour of a target.I've seen speculations based on a fairly low amount of samples, that Heat Signatures do NOT stack with HVGC or the bonus ArPen for Rail Shot in the Powertech tree. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Esoteric - 01-25-2012 11:36 AM So is that accuracy rating for tech power for for ranged? I am at the 110% tech power but I was curious if I should be looking to get more accuracy. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - GWARRR - 01-25-2012 12:52 PM (01-25-2012 11:36 AM)Esoteric Wrote: So is that accuracy rating for tech power for for ranged? I am at the 110% tech power but I was curious if I should be looking to get more accuracy. It's for your special attacks, which have base 100% Accuracy, so yes, you can certainly refer to your Tech Accuracy and aim for 110% for that. As far as I've heard, even 108% may be optimal as the base defense chance of bosses might actually be 8%, meaning 108% is enough, so you can start looking at other stats to stack. Not confirmed though, EZ and Style are supposed to be checking/confirming soon, so I'd wait for them but for sure at max 110% Accuracy is what you need. I'll clear up the wording in the original post soon. It should really read "Special Attacks Accuracy" since Unload and Rail Shot should also have base 100% Accuracy as they're classified by the "special attack" flag in the code, so hitting 108% Tech Accuracy will by default also cover Unload and Rail Shot. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Granchas - 01-25-2012 07:07 PM Has anyone done any testing with regards to the usefulness of accuracy past the point where your attacks don't miss any more ? If you're already high enough on crit and surge (35/85) , does it make more sense to go for >110% accuracy instead of more crit/surge ? RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Stab - 01-26-2012 04:55 AM Power pal. More power. |