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[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium - Printable Version +- SWTOR Mechanics Forums (http://mmo-mechanics.com/swtor/forums) +-- Forum: Class Discussion (/forum-7.html) +--- Forum: Bounty Hunter and Trooper (/forum-10.html) +--- Thread: [Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium (/thread-1003.html) |
[Patch 1.0-1.1 ARCHIVE] Mercenary | Commando DPS Compendium - faction - 11-29-2011 03:18 PM Before my char is wiped, here's a screenshot of stats in gear that is basically "what everyone will be using before their first 50 flashpoint" (or first operation, for the hardcore raiders)
RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Tato23 - 12-23-2011 07:31 PM Hey folks, just got into the forums. Been reading a bit, I am currently playing a commando and just got 50 yay! Anyway, can anyone explain to me what you guys mean by Frontload/backload? Already having problems enough transering all this stuff to trooper language in my head haha. And the rotation you listed in your post on page 14ish you said you open with unload? Why is that? WOuldnt you want to wait till you have the buff to increase its damage? What is the staple rotation we have at the moment? Or do we have one yet? Thanks!! -Tato RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Poksu - 12-24-2011 01:09 AM (12-23-2011 11:30 AM)Menelvagor Wrote: I'm not sure if anyone has pointed this out before (I just found this site a few days ago and its hard to go thru 14 pages) but when taking the Armstech Crew Skill you are going to want Investigation>Treasure Hunting. TH doesn't provide anything (at least from levels 1-25) that helps you level your Armstech especially if you are constantly making and Reverse Engineering items to get the improved recipes. In order to make the improved version you will need the supplies from Investigation no idea where you even got the idea that you should take treasure hunting for armstech. but this is more of a crew skill discussion anyways than bounty hunter related. go here -> http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium#IIg for more info. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - GWARRR - 12-24-2011 05:40 AM (12-23-2011 07:31 PM)Tato23 Wrote: Anyway, can anyone explain to me what you guys mean by Frontload/backload? Already having problems enough transering all this stuff to trooper language in my head haha. When you channel an ability, you pay for it at the beginning, hence "frontloading" because you're using the Ammo up front. When you use an ability with an activation time, you pay for it at the end, hence "backloading." If you use a backloader into a frontloader, your Ammo problems are going to be much worse since you're paying for two things in a row without time to regen heat or ammo. For example, Full Auto is a channel so you pay for it at the start. Grav Round has an activation time, so you pay for it at the end. So if you did Full Auto before Grav Round, you will naturally regen the cost of Full Auto over the duration of its channel and in activating Grav Round. But if you used Grav Round first, you'd end up with 4 Ammo spent since you're charged with 2 for Grav Round and instantly go into Full Auto, forcing you into a lower, less desirable Ammo bracket (though you do end up getting Ammo back over the duration of Full Auto, you're not going to end up better than if you went Full Auto into Grav Round). Because Full Auto is so heat efficient, that's often why people use it to open. It is virtually free if you fully channel it, meaning there's little cost to doing so. Plus, the animation is pretty cool, but that's neither here nor there. Arsenal/Gunnery does not have a "set" rotation, but it does have a priority flow. See the Compendium front page for the detailed priority flow. Hope this helps, glad to have you around! RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Menelvagor - 12-24-2011 05:42 AM If you look on the first page of the thread where it talks about the Crew Skills you should get it says that Armstechs should get Treasure Hunting and Scavenging. Since i wasn't in the beta I didnt know what to get. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - GWARRR - 12-24-2011 05:52 AM (12-24-2011 05:42 AM)Menelvagor Wrote: If you look on the first page of the thread where it talks about the Crew Skills you should get it says that Armstechs should get Treasure Hunting and Scavenging. Since i wasn't in the beta I didnt know what to get. Thanks for catching the error. I must've forgotten to edit that section, heh. It has been remedied now. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Tato23 - 12-24-2011 12:06 PM (12-24-2011 05:40 AM)GWARRR Wrote:(12-23-2011 07:31 PM)Tato23 Wrote: Anyway, can anyone explain to me what you guys mean by Frontload/backload? Already having problems enough transering all this stuff to trooper language in my head haha. Thank you so much for the reply, yes i know the priority system, but for opening do you guys usually open up with full auto then into grav round, and that just starts the priority system? I wish there was a DPS meter
RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Feriluce - 12-24-2011 03:23 PM Regarding the pyrotech tree, I think you may be a bit too fast in dismissing it as suboptimal. It is true that you get a good bit of armor pen in the arsenal tree, but on the other hand a good bit of your dmg as pyro will be elemental dots that bypass armor completely. You also get 30% AP for your rail shot. Another thing to take into consideration is that I Think its safe to say that the pyro tree will do much better in a movement heavy fight, as you can keep both of your dots up while moving. This is all obviously impossible to prove without someone doing the actual math. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Chamillion - 12-24-2011 06:50 PM Has anyone noticed that tracer lock is not giving the rail shot bonus damage while talented? It hasn't increased my damage or the other BH merc's in my guild since the game launched. If this was mentioned previously here, my apologies. I'd be interested to have some other people check this. RE: Arsenal Mercenary | Gunnery Commando DPS Compendium - Bloodskila - 12-25-2011 10:56 AM (12-24-2011 12:06 PM)Tato23 Wrote: Thank you so much for the reply, yes i know the priority system, but for opening do you guys usually open up with full auto then into grav round, and that just starts the priority system? I wish there was a DPS meter Yes, start with Full Auto and then go into Grav Round. When you have 5 Grav vortexes, use Demo Round. When you have 5 Charged Barrel Stacks, use High Impact Bolt. Use Full Auto whenever Curtain of Fire procs. Use Hammer Shot appropriately to manage resources. Frontload before you backload. Etc. |