01-18-2012, 07:02 PM
I'm happy to finally introduce the simulator I've been working in its own thread.
SimulationCraft for SW:TOR is a spin-off of the popular SimulationCraft for World of Warcraft program, and it offers more or less the same tools to do highly sophisticated theorycrafting, to find out about the best gear combinations and action priority list for your character.
You can find everything at http://code.google.com/p/simulationcraft-swtor/ including regular pre-compiled downloads with the latest updates, a wiki with lots of documentation, a ticket system, a list of all code changes and all the source code.
The download version contains a graphical user interface version, with some sample profiles provided and invites you to just start playing around with it. You can now enter Torhead talent links to the talents= option, which makes it easy to play around with different setups and in the end you might share your findings about best results with the community here.
Admittedly there may still be a lot of inaccuracies and even bugs in the program, that's why peer review and a constructive criticism is very important. The good point is that in a simulator, each part of the actual class module is absolutely non-complex, and everyone can verify the code and what certain actions, buffs, etc. do without any previous coding knowledge. We also try to have a good code-style with a lot of whitespace, and in a open source project simplicity and maintanability always trumps. So feel free to have a look at sc_jedi_consular.cpp and also follow the changes at http://code.google.com/p/simulationcraft...ource/list
There is as mentioned more information in the wiki. Currently it contains only general information about SimulationCraft without too much details about the SW:TOR version, but it is always worthwhile to read. I reccommend the Features Page and FormulationVsSimulation.
Oh and you can always find some sample reports, updated from time to time, at http://www.simulationcraft.org at the bottom.
Edit: For all the new users I'm confident to say that at this point the Sage/Sorcerer module in SimulationCraft is highly accurate, everything is throroughly tested and verified by the community.
SimulationCraft for SW:TOR is a spin-off of the popular SimulationCraft for World of Warcraft program, and it offers more or less the same tools to do highly sophisticated theorycrafting, to find out about the best gear combinations and action priority list for your character.
You can find everything at http://code.google.com/p/simulationcraft-swtor/ including regular pre-compiled downloads with the latest updates, a wiki with lots of documentation, a ticket system, a list of all code changes and all the source code.
The download version contains a graphical user interface version, with some sample profiles provided and invites you to just start playing around with it. You can now enter Torhead talent links to the talents= option, which makes it easy to play around with different setups and in the end you might share your findings about best results with the community here.
Admittedly there may still be a lot of inaccuracies and even bugs in the program, that's why peer review and a constructive criticism is very important. The good point is that in a simulator, each part of the actual class module is absolutely non-complex, and everyone can verify the code and what certain actions, buffs, etc. do without any previous coding knowledge. We also try to have a good code-style with a lot of whitespace, and in a open source project simplicity and maintanability always trumps. So feel free to have a look at sc_jedi_consular.cpp and also follow the changes at http://code.google.com/p/simulationcraft...ource/list
There is as mentioned more information in the wiki. Currently it contains only general information about SimulationCraft without too much details about the SW:TOR version, but it is always worthwhile to read. I reccommend the Features Page and FormulationVsSimulation.
Oh and you can always find some sample reports, updated from time to time, at http://www.simulationcraft.org at the bottom.
Edit: For all the new users I'm confident to say that at this point the Sage/Sorcerer module in SimulationCraft is highly accurate, everything is throroughly tested and verified by the community.
