Blizzard HACKED! LOTS of new info! 1.0.4 is 4th week of August!

Developer Blog – 1.0.4 Systems Preview


Here is the list of changes outlined in their recent post about Diablo 3 changes coming. 1.0.4 is targeted for the 4th week of August!

 

Official Forums

  • Magic find and gold find will no longer be averaged in multiplayer games.
  • Monster health will now be a flat increase of 75% health (per player), regardless of the difficulty in multiplayer.
  • No more enrage timers on elites.
  • Elites will no longer heal to full health
  • They are increasing the health of normal monsters (but increasing the drop of magic or rare items by a factor of four), and lowering the health of champions and rares to shrink the gap between them.
  • They are adjusting fire chains and shielding, and REMOVING Invulnerable Minions.
  • They want to make all items that drop be good, however this is not something they can fully do in 1.0.4. However weapons of ilvl 61 and 62 can now roll damage that extends all the way to top ilvl 63 weapons
  • To help with the dual-wielding  and two-handers, they will be adding a new set of stronger affixes
  • Reducing repair costs of high-end items by 25%
  • Legendary changes will have its own blog post
  • MANY more blogs to come covering the buffing of unused skills, and big improvements to wd pets.

 

 

A new magic find system will be coming in 1.0.4 it seems by thier recent Blue post! It will be called “Levels of Excellence”, keep an eye out for more info!

 

HACKED! 

 

Originally Posted by Blizzard (Official Forums)

 

Players and Friends,

Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.

At this time, we’ve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.

Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.

We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.

In the coming days, we’ll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we’ll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.

We take the security of your personal information very seriously, and we are truly sorry that this has happened.

Sincerely,
Mike Morhaime

 

Patch 1.0.4 Information coming soon! 

 

Originally Posted by Blizzard (Official Forums)

 

Patch 1.0.4 Information Coming Soon
The Diablo III developers have been hard at work on some exciting new features and updates for the game. Many of you have asked for more details, and we’re busily preparing several developer blogs filled with information on what’s coming in patch 1.0.4. In the meantime, here’s an overview of the information we’re planning to share here on the Diablo III community site in the not-too-distant future.
Please keep in mind that this list isn’t set in stone, but it should provide a useful preview of what we’ll be revealing in the days ahead.
  • System Changes, by Wyatt Cheng
    Senior Technical Game Designer Wyatt Cheng is preparing a high-level summary of some of the system changes planned for 1.0.4.
  • Legendary Items, by Andrew Chambers
    Senior Game Designer Andrew Chambers is working on a blog detailing all the ways we’re making Legendary items stand out.
  • Magic Find Update, by Jay Wilson
    Following up on earlier discussions, Game Director Jay Wilson will be providing an update on how Magic Find is evolving in patch 1.0.4.
  • Class Changes, by Wyatt Cheng
    Wyatt will also be providing a preview of the changes we’ll be making for each class in 1.0.4 (and the philosophy behind those changes).
  • Patch Notes, by Lylirra
    Of course, this is all building up to the actual patch 1.0.4 release, and we’ll be releasing the full patch notes shortly before the update goes live.

We’re also planning to run some interviews and developer chats surrounding patch 1.0.4, and we’ll be sharing those on the Diablo III front page. Be on the lookout, as we’d love to get you involved in any live chats we host.

As always, your constructive feedback is very much appreciated. Stay tuned for the updates to follow!

 

Character Profiles are now LIVE! Visit the forums or the main site and it will be listed under your name when you log in!

 

Rubberbanding was “Apparently” Hotfixed as of recent as well! Let us know if it works!

 

Canceling auctions as well as 6 Property searching is being targeted for 1.0.4!

 

Chewing Fat has did some work on some Diablo/etc themed comic strips! Check them out!

 ChewingFat.co

*Credit to ChewingFat.co for the Article Image’s*

Diablo 3 Damage Calculator, Patch notes, and PvP Matchmaking!

Dyril has created a Web based DPS Calculator that is really amazing! Very simple to use and you can save different profiles to return to later!! Be sure to be careful if you clear your cache though as it will clear your profiles.

 

I strongly suggest checking it out at http://theasiangamer.com/

 

 

 

 

 

Originally Posted by Blizzard (Official Forums)

Diablo III Patch 1.0.3b – v.1.0.3.10485

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.

Auction House

  1. Bug Fixes
    1. The “Bid” and “Buyout” buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold

Bug Fixes

  1. General
    1. Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
    2. Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
    3. Fixed a rare crash with tutorials on item pickup

Here’s some info posted by Bashiok about PvP Matchmaking and it relating to the RMAH and such.

Originally Posted by Blizzard (Official Forums)

More specifically, based off of your win/loss record. It’s not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a ‘skill rating’, which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you’ll find some equilibrium where you’re facing off against players that you’re about as likely to beat as you are to lose. If getting better gear raises your abilities then you’re simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you’re ultimately still netting around a 50/50 win/loss as you’re always matching against similarly rated players.

Excellent…some attention to PvP. Hoping to pick your brain on further specifics, if you’ll allow me.
- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?

- Just how far out are we? Is the team hopeful for a 2012 release?

I don’t want to squash any excitement about PvP, because we think it’s going to be a lot of fun, but a lot of the details are still in flux. We’re focusing on 1.0.4, and once that’s behind us we’ll be a lot closer to sharing some more concrete details on the “PvP patch” as they solidify.

Umm… that rating system wont work. You can’t use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It’s not a fair fight.

Oh no, it’s not based on ratio. Look up the Elo system, I’m sure there’s a wiki that can explain it better than I could.

1.0.3b Released ~Notes~

http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_628-6_28_2012#blog

June 28

Items

The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
The new approximate drop rates are as follows:

Hell – Act III and Act IV

iLvl 61: 13.9%, up from 9%
iLvl 62: 3.45%, up from 1.9%
iLvl 63: 0% (no change)

Inferno – Act I

iLvl 61: 23.9%, up from 17.7%
iLvl 62: 12.6%, up from 7.9%
iLvl 63: 4.8%, up from 2.0%

Inferno – Act II

iLvl 61: 23.3%, up from 18.6%
iLvl 62: 18.6%, up from 12.4%
iLvl 63: 9.3%, up from 4.1%

Inferno – Act III and Act IV

iLvl 61: 27.1%, up from 24.1%
iLvl 62: 21.7%, up from 16.1%
iLvl 63: 16.3%, up from 8.0%

Bosses

Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

Bug Fixes

Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
Fixed several additional game and service crashes

 

How do you like the changes they made here? Let us know what you think!

 

 

 

PTS patch notes for April 6


Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 4/6/2012. These changes ONLY apply to the PTS server.
Classes and Combat

Imperial Agent

  • Adrenaline Probe’s sound effect no longer repeats itself.

Crew Skills

Crafting Skills

  • Crafted PvP (Battlemaster, War Hero, and Rated War Hero) gear now correctly binds on equip (instead of on pickup).

Flashpoints and Operations

Operations

Eternity Vault

  • Cover classes can now take cover on platforms when fighting Gharj.
  • The reliability of Soa’s Ball Lightnings has been improved, and an issue that could cause them to deal damage twice has been addressed.

Explosive Conflict

  • Turrets at the start of the minefield no longer deal damage outside of their intended range.
  • Kephess’ Savage Wound debuff now has a tooltip.

Items

General

  • Three mainhand War Hero weapons that required offhand weapons for purchase now correctly require the appropriate mainhand weapon.

Vendors

  • Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.

Legacy

  • The Operations Training dummy no longer spawns the Warzone Training Dummy.

PvP

General

  • A button that appeared erroneously in the Warzone queuing UI has been removed.
  • Warzones no longer end early due to differing team populations.
  • Corrected an issue that could prevent players from being added to the Operation Group in Warzones.

Warzones

Alderaan Civil War

  • The speeder bikes that transport players to the East and West turrets have been resinstated.

Novare Coast

  • Players now receive an appropriate message when they defend an objective.
  • Defending the East turret now grants objective points.

Space Combat

General

  • Corrected an issue that prevented non-repeatable Space Combat Missions from awarding Fleet Commendations.

UI

General

  • Adding a level range argument to the /who command now correctly returns filtered results.
  • Corrected the icons for Imperial Agent Advanced Class selection.

Guild Bank

  • The record of Guild Bank activity is now maintained in the ledger for players that have left the guild.
  • Leaving and re-joining a guild no longer resets weekly Guild Bank limits.

Groups and Targeting

  • The Assassin and Sorcerer class icons are now associated with the correct Advanced Class.

Miscellaneous Bug Fixes

  • Some minor text and localization errors have been corrected.
  • An issue that prevented players from modifying equipped companion gear has been addressed.
  • Corrected an issue that caused area loot and autoloot options to occasionally cease functioning upon area transition.

PTS patch notes for April 4th


Star Wars™: The Old Republic™ Game Update 1.2 PTS Patch Notes

These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server.
Flashpoints and Operations

Flashpoints

Lost Island

  • Corrected an issue that caused Hybrid Rakghoul Brutes and Gunners to respawn during this Flashpoint.

The False Emperor

  • Removed an invisible barrier that could prevent completion of this Flashpoint.

Operations

Explosive Conflict

  • Toth uses his Area of Effect Smash less frequently.
  • Toth is no longer invulnerable during his berserk phase.
  • An issue that could cause Zorn to execute Baradium Heave at an incorrect target has been addressed.
  • The Stormcaller Blast tank can no longer be taunted while it is activating Double Destruction.
  • Corrected an animation issue affecting Kephess Walkers.
  • Kephess’ Area of Effect ability is now shown in the correct place for all Operation Group members.

Legacy

  • Localized versions of Legacy emotes now work correctly.

PvP

General

  • Daily and weekly PvP missions now reward 99 Warzone Commendations.

Warzones

General

  • The PvP matchmaking system for Ranked Warzones now searches for a longer period of time before matching a large queued group of players with a smaller one.

UI

Galactic Trade Network

  • GTN searches now take the level range entered by the player into account when searching “Usable By” (instead of automatically searching for a +5/-5 level range).

Miscellaneous Bug Fixes

  • Corrected an issue that could cause players to get stuck in a falling state on some terrain.
  • Character eyes no longer appear to be pink if Character Texture Atlasing is set to the “High” option.
  • Desktop resolution is now restored correctly when the game is exited if its fullscreen mode resolution differs from the desktop resolution.
  • Added an appropriate error message for a guild issue that may occur under extremely rare circumstances.
  • Some minor mapnote, cinematic, text, and art issues have been corrected.