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		<title>1.0.4 Barb and Legendary Changes Announced!!</title>
		<link>http://mmo-mechanics.com/news/1-0-4-barb-and-legendary-changes-announced/</link>
		<comments>http://mmo-mechanics.com/news/1-0-4-barb-and-legendary-changes-announced/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 16:53:39 +0000</pubDate>
		<dc:creator>Laz</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[1.0.4]]></category>
		<category><![CDATA[Barbarian]]></category>
		<category><![CDATA[Changes]]></category>
		<category><![CDATA[d3]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Legendary]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=2124</guid>
		<description><![CDATA[1.0.4 LEGENDARY CHANGES!! 1.0.4 Legendary Item Improvements by Andrew Chambers Aug 14, 2012 6:34 PM PDT Soon after we released Diablo III, many of you commented on Legendary items. Most of those comments were fairly harsh, but they were also dead-on accurate. &#8230; <a href="http://mmo-mechanics.com/news/1-0-4-barb-and-legendary-changes-announced/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center"><em><strong><span style="color: #ff0000">1.0.4 LEGENDARY CHANGES!!</span></strong></em></h1>
<p>1.0.4 Legendary Item Improvements</p>
<div>by <a href="http://us.battle.net/d3/en/search?a=Andrew%20Chambers&amp;f=article">Andrew Chambers</a> Aug 14, 2012 6:34 PM PDT</div>
<p><img src="http://us.media5.battle.net/cms/blog_header/M29SH441S79W1344630531306.jpg" alt="1.0.4 Legendary Item Improvements" /></p>
<div>
<p>Soon after we released Diablo III, many of you commented on Legendary items. Most of those comments were fairly harsh, but they were also dead-on accurate. In many ways the Legendary items that we released with the game were just Rares with flavor text. You called us on it, and we’ve listened.</p>
<p>Since then I&#8217;ve been working hard with the team to give Legendary items some of the flavor and feeling that they deserve. With patch 1.0.4 just around the corner, and the new Legendary items coming in that patch, I wanted to share some of the changes with you here today.</p>
<p>Let&#8217;s talk about the biggest complaints we heard from you all, along with some we had from our team, and look at what we&#8217;ve managed to do to address them.</p>
<p><strong>They Should Feel Unique</strong></p>
<p>Many of you commented, rightly, that the Legendary items in the game didn’t feel unique enough. Something that Diablo II did really well was to create some very memorable items, and they were called “Uniques.” While we call them Legendaries now, the word “unique” was something we tried to keep in mind when making these changes. The rarity of Legendary items combined with their color means that when they drop you should feel like you’re getting something special, something that isn’t just another sword. A truly legendary item should have history behind it, something that you can imagine a powerful wizard imbuing with special magics from within the depths of his musty library.</p>
<p>Part of that feeling comes when you equip the item, and you see that it has special, custom artwork that sets it apart from every other item in the game. The artists already nailed this part of it, but with 1.0.4 they’ve gone the extra mile to ensure these items show off, visually, how truly epic they are. But we’ll cover that in a bit.</p>
<p>On my end, the design end, to get the uniqueness into Legendary items, we&#8217;ve added custom effects to over 50 of them. Here are just a few.</p>
<p>&nbsp;</p>
<p><img src="http://us.media5.battle.net/cms/gallery/689SXRKW9YTA1344454806088.jpg?v=0" alt="" /></p>
<p>&nbsp;</p>
<p><em>We&#8217;re letting players exact some revenge on rare and Champion and Rare packs by giving players monster affixes through Legendary items. This is just one example.</em></p>
<p>&nbsp;</p>
<p><em></em><img src="http://us.media1.battle.net/cms/gallery/ACO2DKG1DN9O1344454806444.jpg?v=0" alt="" /><br />
<em>Reminiscent of the Enchantress ability,</em><em> this lets you turn enemies against each other.</em></p>
<p>&nbsp;</p>
<p><img src="http://us.media3.battle.net/cms/gallery/X7N790XPE86A1344454805641.jpg?v=0" alt="" /></p>
<p>&nbsp;<br />
<em>Aside from looking really cool as it leaves a trail of fire behind you, this lets you create some interesting traps.</em></p>
<p>&nbsp;</p>
<p><img src="http://us.media3.battle.net/cms/gallery/740ZCC78PQAF1344454806276.jpg?v=0" alt="" /><br />
<em>There&#8217;s some just-for-fun stuff too. Everyone wants to be just like Ghom! These pants make you “stinky”, complete with debuff and gas cloud effect &#8212; you can even spread this effect to friendly players.</em></p>
<p><img src="http://us.media5.battle.net/cms/gallery/02YO1Y9BNY4Q1338413380483.png?v=0" alt="" /></p>
<table border="0" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><em><strong>Old</strong></em></td>
<td><em><strong>New</strong></em></td>
</tr>
<tr>
<td> <img src="http://us.media5.battle.net/cms/gallery/NL2FONUU3Q3W1344454806392.jpg?v=0" alt="" /></td>
<td><img src="http://us.media4.battle.net/cms/gallery/OMII3SOI1ZS31344454806344.jpg?v=0" alt="" /></td>
</tr>
</tbody>
</table>
<p><em>A giant column of light shoots down, summoning an Angel to fight by your side. &#8216;Nuff said.</em></p>
<p><img src="http://us.media3.battle.net/cms/gallery/HMQ0147RM5NN1338413380471.png?v=0" alt="" /></p>
<table border="0" cellspacing="1" cellpadding="1">
<tbody>
<tr>
<td><em><strong>Old </strong></em></td>
<td><em><strong>New</strong></em></td>
</tr>
<tr>
<td><img src="http://us.media2.battle.net/cms/gallery/BJ9991IRR64J1344454806265.jpg?v=0" alt="" /></td>
<td><img src="http://us.media3.battle.net/cms/gallery/0IZH56HIX1FL1344454806133.jpg?v=0" alt="" /></td>
</tr>
</tbody>
</table>
<p><em>This sword has a chance to summon a demon to fight with you &#8212; with a twist. This demon has the Fire Chains affix, and the other end is attached to your character. Mwahaha!</em></p>
<p><img src="http://us.media5.battle.net/cms/gallery/02YO1Y9BNY4Q1338413380483.png?v=0" alt="" /></p>
<p><strong>Promote Build Diversity</strong></p>
<p>Because Legendary items are unique, we can do some fun stuff with them that we can&#8217;t really do with other types of items. One of the main goals of Diablo III and the skill/rune system is providing a huge amount of character customization. With Legendary items we can help support those goals.</p>
<p>In 1.0.4 we&#8217;ve added a number of items that really fit into a niche skill kit. This can help people to branch out into less common builds by seeing this item and thinking, heck, why not give it a try? They may not have the highest DPS stats in the game, but they can help you play your class in new and interesting ways.</p>
<p><img src="http://us.media5.battle.net/cms/gallery/0D903FQKQLGE1344454806086.jpg?v=0" alt="" /><br />
<em>Some people want to try out a ranged barb. We think that&#8217;s awesome. Here you go.</em></p>
<p>&nbsp;</p>
<p><em></em><img src="http://us.media4.battle.net/cms/gallery/O6KIW0EASTPD1344454805947.jpg?v=0" alt="" /></p>
<p>&nbsp;</p>
<p><em>The melee wizard concept is pretty popular, and we think this wand will be too.</em></p>
<p>&nbsp;</p>
<p><img src="http://us.media1.battle.net/cms/gallery/47IG9GUYV1BD1344454806017.jpg?v=0" alt="" /><br />
<em>Certainly not an uncommon build, but this is a great item for any pet-focused witch doctors, and with the pet buffs also coming in 1.0.4 we think it’s going to be very desirable.</em></p>
<p><em></em><br />
<strong>Provide Interesting Choices</strong></p>
<p>With great power comes great responsibility. Some affixes in the game seem like they&#8217;d be too unbalanced if we let them stack too high. So how do we make sure we can go higher?</p>
<p>&nbsp;</p>
<p><img src="http://us.media1.battle.net/cms/gallery/ULCOPQ7NKSVQ1344454805978.jpg?v=0" alt="" /></p>
<p>&nbsp;</p>
<p>Goldskin is a good example. 100% gold find on it, plus monsters have a chance to drop gold when you hit them. Not too bad, right? But the tradeoff is it can’t roll core stats. We instead follow the flavor of the item, and being a skin of gold (!), provide you with some additional resistances and mitigation. It’s going to create some interesting choices on how you can make this item work for you. You have to find other ways to get the stats that you really need if you really want all that sweet, sweet gold. Balancing your items out like this can provide some fun and interesting challenges.</p>
<p><strong>Honoring Our Ancestors</strong></p>
<p>We brought a lot of items back from the Diablo franchise for Diablo III, but in many cases all we really did was bring back their name. I don&#8217;t think we did a great job initially of bringing back the way that they helped you play the game. We&#8217;ve done a pass on all the &#8220;ancestor&#8221; Legendaries to make sure they remain as true to their name as we could make them, and in some cases we&#8217;ve made them even better.</p>
<p>&nbsp;</p>
<p><img src="http://us.media5.battle.net/cms/gallery/28O9D1Z5ZHR41344454805974.jpg?v=0" alt="" /><br />
<em>New Frosties feel a lot more like old Frosties, with big bonuses to Cold Damage and Cold </em><em>skills</em></p>
<p>&nbsp;</p>
<p><em>.</em><img src="http://us.media5.battle.net/cms/gallery/M8OU2X1R91JY1344454805642.jpg?v=0" alt="" /></p>
<p>&nbsp;</p>
<p><em>Honoring the original by giving all projectile attacks a chance to pierce through the target&#8217;s defenses.</em></p>
<p><em></em><br />
<strong>They Feel Powerful</strong></p>
<p>We used to reduce the value of certain affixes on Legendary items because we were concerned that having fixed affixes would make them unbalanced. What it actually did was make those items kind of crappy. For example, if the item&#8217;s level (ilvl) was 50, the first affix would always roll at 50, then the next would roll at 47, and the next would roll at 43. This was done to offset the power of fixed affixes in a random world, but we&#8217;ve learned it&#8217;s not necessary, and Legendary items being powerful is OK. So lesson learned, we no longer reduce the value of any of the fixed affixes on Legendary items.  For example, if an ilvl 50 Legendary item had Strength as one of its fixed affixes, previously it may have rolled a range that you would have seen on a level 45 item, making it seem really underpowered, but now it will always roll within the range of a level 50 affix.</p>
<p>In addition, Legendary items used to cap out at ilvl 62, making it near impossible to find a weapon that had strong DPS. No more. We’ve promoted a LOT of the new Legendaries so that they will roll at ilvl 63, giving them access to the highest possible affix rolls that are in the game.</p>
<p>We&#8217;re also working on some changes for 1.0.4 to make two-handers better in general, and this will affect two-handed Legendary items as well.</p>
<p>Here’s a good example of all-of-the-above.</p>
<table border="0" cellspacing="1" cellpadding="1" align="center">
<tbody>
<tr>
<td><em><strong>Old</strong></em></td>
<td><em><strong>New</strong></em></td>
</tr>
<tr>
<td><img src="http://us.media3.battle.net/cms/gallery/028PXA5HH5571344454806333.jpg?v=0" alt="" /></td>
<td><img src="http://us.media3.battle.net/cms/gallery/A4NW0787UKL11344454806331.jpg?v=0" alt="" /></td>
</tr>
</tbody>
</table>
<p><em>BOOM.</em></p>
<p><em></em><strong>Everything Else</strong></p>
<p>That probably about covers it for the major points we&#8217;re hitting with Legendary items in 1.0.4, but there&#8217;s a few extra details on how they’re going to work once the patch hits we want to make sure everyone is prepared for.</p>
<p><strong>Going Forward -</strong> As a reminder, these changes will only affect Legendary items that drop after the release of patch 1.0.4. This includes items that haven’t been identified yet (as items are rolled when they drop). With the extensive changes being made we can’t exactly translate old Legendary items to new. What might have been a decent item could become worse if we re-roll it, and vice-versa.</p>
<p><strong>Not Everything is Changing! - </strong>Sometimes a Legendary just being really powerful is enough, and some Legendary items are already really good. Helm of Command, for example, won’t be changing in 1.0.4.</p>
<p><strong>What About Sets? - </strong>It’s worth clarifying that green Set items <em>are</em> Legendary items (just with a set bonus) and so the above philosophy applies to them as well. Some set bonuses are changing, they’re becoming more powerful, and a lot of them are having their base ilvl increased to 63.</p>
<p><strong>New Set Names - </strong>As set bonuses won’t interact between pre-1.0.4 and post-1.0.4 sets, the new Sets will have new names, as well as new individual pieces, to prevent confusion.</p>
<p><strong>Crafted Legendaries - </strong>If you currently have a crafting plan for a Legendary item, and if we change the item that you’re able to craft in any way, you will NOT have to get a new crafting plan for that item. If you craft something right after 1.0.4 comes out you’ll get the new item.<br />
We thank you for your continued feedback, and look forward to seeing how the new Legendaries treat you in 1.0.4 and beyond. Look out for <a href="http://us.battle.net/d3/en/forum/topic/6294649845" target="_blank">additional 1.0.4 info blogs</a> as we near the patch release.</p>
<p><strong>One More Thing…</strong></p>
<p>I’m really proud of how the entire team came together to make these changes &#8212; and it truly was a team-wide effort. When we were first discussing buffing Legendaries and making them cooler, a bunch of the artists got really excited and went out of their way to make them a whole lot sexier. Here&#8217;s a sneak peek at just a few of the changes they&#8217;re making to the items, as well as some of their proc powers.</p>
<p>Please enjoy!</p>
<p><em>Andrew Chambers is Senior Game Designer on Diablo III, and spent six months running a live action Vampire the Masquerade game for over 100 people, and it mostly wasn’t to meet girls… mostly.</em></p>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #ff0000">1.0.4 BARBARIAN CHANGES!!</span></h1>
<p>&nbsp;</p>
<p>Patch 1.0.4 Preview: Barbarian</p>
<div>by <a href="http://us.battle.net/d3/en/search?a=Wyatt%20Cheng&amp;f=article">Wyatt Cheng</a> Aug 15, 2012 9:00 AM PDT</div>
<p><img src="http://us.media5.battle.net/cms/blog_header/84RUBV0I1VTO1344643109957.jpg" alt="Patch 1.0.4 Preview: Barbarian" /></p>
<div>
<p>One of our primary goals with class changes in patch 1.0.4 is to help improve build diversity. Of course, this has been a goal for the Diablo III development team since launch, but our approach this patch has been a little different. For 1.0.4, we&#8217;re taking a good look at some of the most unpopular skills for each class, figuring out why they aren&#8217;t being used in your builds, and then seeing how we can make them better &#8212; either by redesigning how they work or just buffing the hell out of them.</p>
<p>For barbarians, we focused on improving the following areas:</p>
<ul>
<li><strong>Bash and Cleave are not very attractive compared to Frenzy</strong></li>
<li><strong>Many of the damage-oriented Fury Spenders don&#8217;t do enough damage to justify the spot on your bar</strong></li>
</ul>
<p><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_frenzy.png" alt="" /><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_bash.png" alt="" /><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_cleave.png" alt="" /></p>
<p><strong>Fury Generators</strong></p>
<p><strong>Frenzy:</strong><br />
It’s easy to see why <a href="http://us.battle.net/d3/en/class/barbarian/active/frenzy" target="_blank">Frenzy</a> is the most popular Fury Generator right now.  It generates a solid amount of Fury, it has the highest single-target damage of any Fury generator, and it has the highest single-target healing using Life on Hit.  The bonus attack speed also provides good combat mobility as well as the option to focus all your damage on a single target or distribute it between multiple targets as needed.  We&#8217;re going to buff Bash and Cleave to be viable alternatives to Frenzy for people who would like to try a different play style.</p>
<p><strong>Bash:</strong><br />
From a design perspective, <a href="http://us.battle.net/d3/en/class/barbarian/active/bash" target="_blank">Bash</a> should be the definitive choice when it comes to maximizing your Fury generation. That’s not currently the case, and given the current state of the game, this means attacking the problem from two sides. First, we need to make Fury a more attractive resource to build up (which also means making Fury Spenders more attractive, which I talk about below). Second, we’re going to increase the amount of Fury generated by Bash from 6 to 8, as well as the amount of weapon damage done by Bash from 150% to 165%.  The goal is to make Bash not only a very compelling option if you decide you want to focus on Fury generation, but also an appealing single-target alternative to Frenzy if you don’t enjoy its mechanics (like having to manage Frenzy stacks).  Currently, Frenzy surpasses Bash in single-target damage as soon as you have your third stack of Frenzy, and it feels like the breakpoint should be around the fourth stack instead. These changes should help better balance the appeal of the two skills.</p>
<p><strong>Cleave:</strong><br />
Looking at the three basic Fury Generators (Frenzy, Bash and Cleave), the role of <a href="http://us.battle.net/d3/en/class/barbarian/active/cleave" target="_blank">Cleave</a> is fairly straight-forward: it should be the clear winner when there is more than one target to hit. In a single-target situation, however, Cleave will always perform worse than Bash and Frenzy. While this is intended to a degree, the amount of single-target damage you currently have to give up feels too great to make the trade-off worthwhile. At an extreme, if Cleave did almost exactly the same damage as Bash or Frenzy, but had the ability to hit a second target when one was around, Cleave would definitely become that “clear winner.” So, to make it more appealing to some players, our goal is then to find that sweet spot between where Cleave is now and doing the same single-target as Frenzy and Bash.  We’re going to increase both the damage and proc coefficient on Cleave to close the gap when fighting a single target.</p>
<p><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_hammeroftheancients.png" alt="" /><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_seismicslam.png" alt="" /><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_rend.png" alt="" /></p>
<p><strong>Fury Spenders</strong></p>
<p>For many players, using <a href="http://us.battle.net/d3/en/class/barbarian/active/hammer-of-the-ancients" target="_blank">Hammer of the Ancients</a>, <a href="http://us.battle.net/d3/en/class/barbarian/active/seismic-slam" target="_blank">Seismic Slam</a>, or <a href="http://us.battle.net/d3/en/class/barbarian/active/rend" target="_blank">Rend</a> just doesn’t seem worth it.  To make these skills more attractive, we&#8217;re going to straight up buff their damage across the board.  How much?  Well,  we noticed that more players use <a href="http://us.battle.net/d3/en/class/barbarian/active/battle-rage" target="_blank">Battle Rage</a> than any of these other Fury Spenders, but Battle Rage is less exciting to use and doesn’t quite evoke the same visceral joy.  So, we used Battle Rage and Frenzy as our starting point.  We basically asked ourselves the question &#8220;How much damage would Hammer of the Ancients have to do in order to make Frenzy + Hammer [of the Ancients] as appealing as Frenzy + Battle Rage?&#8221;  Players who really want to go the extra mile for the most damage could go so far as to combine all three skills together, so we kept that in mind as well.</p>
<p>Hammer of the Ancients vs. Battle Rage was a simple starting point, but we used similar approaches with Seismic Slam, and Rend.  The basic idea was: Fury generation isn’t attractive to players because Fury spending isn’t attractive to players, so what do the numbers need to be to fix that? To continue using Hammer of the Ancients as an example:</p>
<ul>
<li><strong>We&#8217;re increasing its base damage from 200% to 325%</strong></li>
<li><strong>We&#8217;re increasing the damage for Rolling Thunder from 155% to 275%</strong></li>
<li><strong>We’re increasing the damage for Smash from 270% to 406%</strong></li>
</ul>
<p>And to provide another example, here’s what we’re doing with Rend:</p>
<ul>
<li><strong>Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds</strong></li>
<li><strong>Lacerate weapon damage increased from 271% over 3 seconds to 903% over 5 seconds</strong></li>
<li><strong>Bloodbath weapon damage increased from 60% over 3 seconds to 100% over 5 second</strong></li>
</ul>
<p>With these improvements (Whirlwind and Seismic Slam will be receiving similar tweaks to improve their viability), we hope to see Fury Spenders become more appealing for all levels of play.</p>
<p><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_sprint.png" alt="" /><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_whirlwind.png" alt="" /><img src="http://us.media.blizzard.com/d3/icons/skills/64/barbarian_battlerage.png" alt="" /></p>
<p><strong>But What About…</strong></p>
<p>I&#8217;ll close by adding that there are no changes planned for either <a href="http://us.battle.net/d3/en/class/barbarian/active/sprint" target="_blank">Sprint</a> or <a href="http://us.battle.net/d3/en/class/barbarian/active/battle-rage" target="_blank">Battle Rage</a>, so all you crazy double tornado barbarians will still be able to log in after 1.0.4 goes live and continue with your current build. Or, you can try out some of the new toys we’re adding. Either way, we hope you have fun and are looking forward to 1.0.4!</p>
<p><img src="http://us.media3.battle.net/cms/gallery/HMQ0147RM5NN1338413380471.png" alt="" /></p>
<p>Be sure to check out our other class previews for patch 1.0.4:</p>
<ul>
<li><em>Demon Hunter</em> <em>(Coming Soon)</em></li>
<li><em>Monk</em> <em>(Coming Soon)</em></li>
<li><em>Wizard</em> <em>(Coming Soon)</em></li>
<li><em>Witch Doctor</em> <em>(Coming Soon)</em></li>
</ul>
<p>&nbsp;</p>
<p><em>Wyatt Cheng is a Senior Technical Game Designer for Diablo III. He is currently trying to convince a friend to make him a baneling plushie doll. (Any takers?)</em></p>
</div>
</div>
]]></content:encoded>
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		<title>SWTOR Live Event: The Grand Acquisitions Race</title>
		<link>http://mmo-mechanics.com/news/the-chevin-are-coming-to-smugglers-moon/</link>
		<comments>http://mmo-mechanics.com/news/the-chevin-are-coming-to-smugglers-moon/#comments</comments>
		<pubDate>Mon, 13 Aug 2012 14:48:24 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
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		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=2115</guid>
		<description><![CDATA[Rumor has it that the Chevin are making their move and that their presence will soon be felt on the Smuggler’s Moon, Nar Shaddaa. Check back shortly for more updates! SWTOR is launching it&#8217;s second live event tilted: &#8220;The Grand &#8230; <a href="http://mmo-mechanics.com/news/the-chevin-are-coming-to-smugglers-moon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Rumor has it that the Chevin are making their move and that their presence will soon be felt on the Smuggler’s Moon, Nar Shaddaa. Check back shortly for more updates!</p>
<p>SWTOR is launching it&#8217;s second live event tilted: &#8220;The Grand Acquisitions Race&#8221;</p>
<p><strong>This will be a SWTOR Live Event. Just like the last event we will provide full walkthroughs and guides for the event. If you have breaking news please email Masterkiller@mmo-mechanics.com or sithwarrior.com@gmail.com on gtalk for instant messaging.</strong></p>
<p><iframe src="http://www.youtube.com/embed/Mwi85b0pq5A" frameborder="0" width="640" height="360"></iframe></p>
<p><strong>Potential list of missions:</strong><br />
Vandrayk&#8217;s Tuning Apparatus<br />
Rakata Eating Utensils<br />
Fossilized Krayt Dragon Pearl<br />
Preserved Colicoid Queen Egg<br />
Collected Writings of Tiethiagg<br />
Shard of Harterra<br />
Akar Kesh Meditation Mask<br />
Black-and-Orange Sphere<br />
Plasma-Sealed Jar</p>
<p><img class="alignnone size-full wp-image-2116" style="color: #333333; font-style: normal; line-height: 24px;" title="chevin-feature" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/08/chevin-feature.png" alt="" width="325" height="225" />.</p>
<p>If you don&#8217;t know what a Chevin is, here is the definition from <a href="http://swtor.wikia.com/">http://swtor.wikia.com</a></p>
<p>&#8220;Chevin are a bipedal pachydermoid sentient species native to the planet Vinsoth. They had a poor reputation in much of the galaxy, partly due to their involvement in unsavory activities such as smuggling, and partly because they had enslaved the Chevs, a humanoid species who shared Vinsoth with them.&#8221;</p>
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		<title>Blizzard HACKED! LOTS of new info! 1.0.4 is 4th week of August!</title>
		<link>http://mmo-mechanics.com/news/blizzard-hacked-lots-of-new-info-1-0-4-is-4th-week-of-august/</link>
		<comments>http://mmo-mechanics.com/news/blizzard-hacked-lots-of-new-info-1-0-4-is-4th-week-of-august/#comments</comments>
		<pubDate>Sat, 11 Aug 2012 03:04:01 +0000</pubDate>
		<dc:creator>Laz</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[1.0.4]]></category>
		<category><![CDATA[Blizzard hacked]]></category>
		<category><![CDATA[d3]]></category>
		<category><![CDATA[D3 buffs]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=2099</guid>
		<description><![CDATA[Developer Blog &#8211; 1.0.4 Systems Preview Here is the list of changes outlined in their recent post about Diablo 3 changes coming. 1.0.4 is targeted for the 4th week of August! &#160; Official Forums Magic find and gold find will no longer be averaged &#8230; <a href="http://mmo-mechanics.com/news/blizzard-hacked-lots-of-new-info-1-0-4-is-4th-week-of-august/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center"></h1>
<h1 style="text-align: center"><strong>Developer Blog &#8211; 1.0.4 Systems Preview</strong></h1>
<h1 style="text-align: center"><strong></strong><br />
Here is the list of changes outlined in their recent post about Diablo 3 changes coming. 1.0.4 is targeted for the 4th week of August!</h1>
<p>&nbsp;</p>
<h3><a href="http://us.battle.net/d3/en/blog/6923456/104_Systems_Preview-8_10_2012">Official Forums</a></h3>
<ul>
<li><span style="color: #3366ff">Magic find and <a id="_GPLITA_3" title="Powered by Text-Enhance" href="http://www.diablofans.com/#"><span style="color: #3366ff">gold</span></a> find will no longer be averaged in multiplayer games.</span></li>
<li><span style="color: #3366ff">Monster health will now be a flat increase of 75% health (per player), regardless of the difficulty in multiplayer.</span></li>
<li><span style="color: #3366ff">No more enrage timers on elites.</span></li>
<li><span style="color: #3366ff">Elites will no longer heal to full health</span></li>
<li><span style="color: #3366ff">They are increasing the health of normal monsters (but increasing the drop of magic or rare items by a factor of four), and lowering the health of champions and rares to shrink the gap between them.</span></li>
<li><span style="color: #3366ff">They are adjusting fire chains and shielding, and REMOVING Invulnerable Minions.</span></li>
<li><span style="color: #3366ff">They want to make all items that drop be good, however this is not something they can fully do in 1.0.4. However weapons of ilvl 61 and 62 can now roll damage that extends all the way to top ilvl 63 weapons</span></li>
<li><span style="color: #3366ff">To help with the dual-wielding  and two-handers, they will be adding a new set of stronger affixes</span></li>
<li><span style="color: #3366ff">Reducing repair costs of high-end items by 25%</span></li>
<li><span style="color: #3366ff">Legendary changes will have its own blog post</span></li>
<li><span style="color: #3366ff">MANY more blogs to come covering the buffing of unused skills, and big improvements to wd pets.</span></li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #3366ff"><strong><span style="color: #ff0000">A new magic find system will be coming in 1.0.4 it seems by thier recent Blue post! It will be called &#8220;Levels of Excellence&#8221;, keep an eye out for more info!</span></strong></span></h1>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #ff0000">HACKED! </span></h1>
<p>&nbsp;</p>
<h3><span style="color: #3366ff"><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard (<a href="http://us.blizzard.com/en-us/securityupdate.html"><span style="color: #3366ff">Official Forums</span></a>)</span></h3>
<p>&nbsp;</p>
<div>
<p><span style="color: #3366ff">Players and Friends,</span></p>
<p><span style="color: #3366ff">Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.</span></p>
<p><span style="color: #3366ff">At this time, we’ve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.</span></p>
<p><span style="color: #3366ff">Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.</span></p>
<p><span style="color: #3366ff">We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to <a title="External link" href="https://battle.net/account/management/settings/change-password.html" rel="nofollow external"><span style="color: #3366ff">change your password</span></a>. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.</span></p>
<p><span style="color: #3366ff">In the coming days, we&#8217;ll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we&#8217;ll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find <a title="External link" href="http://battle.net/support/en/article/6327" rel="nofollow external"><span style="color: #3366ff">additional information here</span></a>.</span></p>
<p><span style="color: #3366ff">We take the security of your personal information very seriously, and we are truly sorry that this has happened.</span></p>
<p><span style="color: #3366ff">Sincerely,</span><br />
<span style="color: #3366ff"><strong>Mike Morhaime</strong></span></p>
</div>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #800080">Patch 1.0.4 Information coming soon! </span></h1>
<p>&nbsp;</p>
<h3><span style="color: #003300"><img style="color: #333333;font-style: normal;line-height: 24px" src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard (<a href="http://us.battle.net/d3/en/forum/topic/6294649845"><span style="color: #003300">Official Forums</span></a>)</span></h3>
<p>&nbsp;</p>
<div><span style="color: #003300">Patch 1.0.4 Information Coming Soon</span><br />
<span style="color: #003300">The Diablo III developers have been hard at work on some exciting new features and updates for the game. Many of you have asked for more details, and we’re busily preparing several developer blogs filled with information on what’s coming in patch 1.0.4. In the meantime, here’s an overview of the information we’re planning to share here on the Diablo III community site in the not-too-distant future.</span></div>
<div><span style="color: #003300">Please keep in mind that this list isn’t set in stone, but it should provide a useful preview of what we’ll be revealing in the days ahead.</span></div>
<ul>
<li><span style="color: #003300"><strong>System Changes, </strong>by Wyatt Cheng</span><br />
<span style="color: #003300">Senior Technical Game Designer Wyatt Cheng is preparing a high-level summary of some of the system changes planned for 1.0.4.</span></li>
</ul>
<ul>
<li><span style="color: #003300"><strong>Legendary Items</strong>, by Andrew Chambers</span><br />
<span style="color: #003300">Senior Game Designer Andrew Chambers is working on a blog detailing all the ways we’re making Legendary items stand out.</span></li>
</ul>
<ul>
<li><span style="color: #003300"><strong>Magic Find Update</strong>, by Jay Wilson</span><br />
<span style="color: #003300">Following up on earlier discussions, Game Director Jay Wilson will be providing an update on how Magic Find is evolving in patch 1.0.4.</span></li>
</ul>
<ul>
<li><span style="color: #003300"><strong>Class Changes</strong>, by Wyatt Cheng</span><br />
<span style="color: #003300">Wyatt will also be providing a preview of the changes we’ll be making for each class in 1.0.4 (and the philosophy behind those changes).</span></li>
</ul>
<ul>
<li><span style="color: #003300"><strong>Patch Notes</strong>, by Lylirra</span><br />
<span style="color: #003300">Of course, this is all building up to the actual patch 1.0.4 release, and we’ll be releasing the full patch notes shortly before the update goes live.</span></li>
</ul>
<p><span style="color: #003300">We’re also planning to run some interviews and developer chats surrounding patch 1.0.4, and we’ll be sharing those on the Diablo III front page. Be on the lookout, as we’d love to get you involved in any live chats we host.</span></p>
<p><span style="color: #003300">As always, your constructive feedback is very much appreciated. Stay tuned for the updates to follow!</span></p>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #ff0000"><strong>Character Profiles are now LIVE! Visit the forums or the main site and it will be listed under your name when you log in!</strong></span></h1>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #3366ff"><strong>Rubberbanding was &#8220;Apparently&#8221; Hotfixed as of recent as well! Let us know if it works!</strong></span></h1>
<p>&nbsp;</p>
<h1 style="text-align: center"><span style="color: #ff9900"><strong>Canceling auctions as well as 6 Property searching is being targeted for 1.0.4!</strong></span></h1>
<p>&nbsp;</p>
<h1 style="text-align: center"><strong><span style="color: #ff0000">Chewing Fat has did some work on some Diablo/etc themed comic strips! Check them out!</span></strong></h1>
<p style="text-align: center"><a href="http://chewingfat.co/comic88.html"><img class="aligncenter  wp-image-2102" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/08/Comic-1.png" alt="" width="779" height="390" /></a></p>
<p style="text-align: center"> <a href="http://chewingfat.co"><em><strong>ChewingFat.co</strong></em></a></p>
<p style="text-align: center"><strong>*Credit to ChewingFat.co for the Article Image&#8217;s*</strong></p>
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		<title>Invulnerable bugs, MoP D3 stuff, Patch tuesday!?</title>
		<link>http://mmo-mechanics.com/news/invulnerable-bugs-mop-d3-stuff-patch-tuesday/</link>
		<comments>http://mmo-mechanics.com/news/invulnerable-bugs-mop-d3-stuff-patch-tuesday/#comments</comments>
		<pubDate>Sat, 28 Jul 2012 09:20:42 +0000</pubDate>
		<dc:creator>Laz</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[1.0.4]]></category>
		<category><![CDATA[Barbarian]]></category>
		<category><![CDATA[Invulnerable wizard]]></category>
		<category><![CDATA[MoP]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=2080</guid>
		<description><![CDATA[Originally Posted by Blizzard (Official Forums) Bug Fixes Fixed a bug that allowed wizards to become permanently invulnerable Fixed a health regeneration bug that occasionally affected barbarians when using Furious Charge Originally Posted by Blizzard (Official Forums) &#160; We have been notified by PayPal &#8230; <a href="http://mmo-mechanics.com/news/invulnerable-bugs-mop-d3-stuff-patch-tuesday/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard (<a href="http://us.battle.net/d3/en/blog/6613455">Official Forums</a>)</p>
<div><strong>Bug Fixes</strong></div>
<div></div>
<div></div>
<div>
<ul>
<li><span style="color: #3366ff">Fixed a bug that allowed wizards to become permanently invulnerable</span></li>
</ul>
<div><span style="color: #3366ff"><br />
</span></div>
<ul>
<li><span style="color: #3366ff">Fixed a health regeneration bug that occasionally affected barbarians wh</span><span style="color: #3366ff">en using Furious Charge</span></li>
</ul>
<div><span style="color: #3366ff"><br />
</span></div>
<div>
<h3><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard (<a href="http://eu.battle.net/d3/en/forum/topic/5029823167#1">Official Forums</a>)</h3>
<p>&nbsp;</p>
<p><span style="color: #3366ff">We have been notified by PayPal that they will be performing a scheduled maintenance to their system on July 27 and August 3, 2012 to improve the performance of their services. During this maintenance window you will receive an error message when trying to purchase items on the RMAH using PayPal or attempting to receive funds. The transaction will however be recorded and our system will automatically process it again at a later point. Please note, that this will delay the arrival of your funds.</span></p>
<div>
<ul>
<li><span style="color: #3366ff">Friday July 27, 2012 between 09:30 CEST (08:30 GMT) and 09:40 CEST (08:40 GMT)</span></li>
</ul>
<div><span style="color: #3366ff"><br />
</span></div>
<ul>
<li><span style="color: #3366ff">Friday August 3, 2012 between 09:30 CEST (08:30 GMT) and 09:40 CEST (08:40 GMT)</span></li>
</ul>
<div></div>
<div><span style="color: #3366ff"><br />
</span></div>
<div>
<h3><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard</h3>
<p>&nbsp;</p>
</div>
<div><span style="color: #3366ff">Hardcore players represent! Did you know that Hardcore characters in Diablo III have an average lifespan of only 6 hours? (<a title="External link" href="http://www.facebook.com/Diablo/posts/10150949698626641" rel="nofollow external"><span style="color: #3366ff">Source</span></a>)</span></div>
<div></div>
<div></div>
<div><span style="color: #3366ff"><br />
</span></div>
<h1 style="text-align: center"><span style="color: #ff6600">Mists of Pandaria release date announced!</span></h1>
<p>&nbsp;</p>
<p><em>Looks like MoP will be hitting the shelves on Sept. 25, 2012! Be sure to preorder it soon, they have Digital Deluxe versions as well as Collectors editions through many retailers!</em></p>
<ul>
<li>A new Feat of Strength, Panda-monium, which is achieved by registering a copy of the<em>MoP </em>Collector&#8217;s Edition.</li>
</ul>
<div></div>
<ul>
<li>A new banner sigil and accent combo featuring a panda face and some pandaren-style linework.</li>
</ul>
<div></div>
<ul>
<li>A pair of black demon wings, along with the string &#8220;SpecialGiftWingsBuff_name &#8211; Collectors Edition Buff.&#8221; Unlike the banner options and the Feat of Strength, there&#8217;s some speculation that this may not be a <em>MoP </em>CE reward, but the string at least raises that possibility.</li>
</ul>
<p style="padding-left: 180px"><a href="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/panda.jpg"><img class="size-full wp-image-2081 alignleft" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/panda.jpg" alt="" width="231" height="77" /></a></p>
<h1 style="text-align: center"></h1>
<h1 style="text-align: center"><strong><span style="color: #ff6600">8 HOUR Maintence, 1.0.4???</span></strong></h1>
<p><span style="color: #3366ff">We will be performing scheduled maintenance on Tuesday, July 31st. Maintenance will begin at 3:00 AM PDT and conclude at approximately 11:00 AM PDT. During this time, all servers and many web services will be unavailable. </span><span style="color: #3366ff">Thank you for your patience.</span></p>
</div>
</div>
</div>
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		<title>Mists of Pandaria launching September 25</title>
		<link>http://mmo-mechanics.com/news/msts-of-pandaria-launching-september-25/</link>
		<comments>http://mmo-mechanics.com/news/msts-of-pandaria-launching-september-25/#comments</comments>
		<pubDate>Thu, 26 Jul 2012 19:13:08 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=2073</guid>
		<description><![CDATA[Heroes of Azeroth, prepare to embark for an exotic new frontier! World of Warcraft®: Mists of Pandaria™ is launching on September 25, 2012 and you can be ready to play when the servers go live by pre-purchasing the game digitally. Plus, &#8230; <a href="http://mmo-mechanics.com/news/msts-of-pandaria-launching-september-25/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://us.media5.battle.net/cms/blog_header/IWZ44R9T2QQK1343179552149.jpg" alt="Mists of Pandaria Launches September 25, 2012 – Pre-Sales NOW OPEN" /></p>
<div>
<p>Heroes of Azeroth, prepare to embark for an exotic new frontier! World of Warcraft®: Mists of Pandaria™ is launching on September 25, 2012 and you can be ready to play when the servers go live by <a href="http://us.battle.net/en/int" target="_blank">pre-purchasing the game digitally</a>. Plus, for the first time ever, players will have the option to upgrade a pre-purchase to the all-new Digital Deluxe Edition which comes with all of the in-game items from the retail Collector’s Edition, including a World of Warcraft pet and mount, banner sigil and accent for Diablo® III, and Battle.net® portraits for StarCraft® II.</p>
<p>Beginning September 25, 2012, World of Warcraft players around the world will be able to set sail for the long-lost continent of Pandaria, where they’ll explore forgotten dungeons, vanquish risen evils, and play their part in the Horde-Alliance conflict as it reaches a critical breaking point.</p>
<p>Whether you plan to level your existing character to 90 or start fresh with a new pandaren monk, it’s never too early to begin preparing for your adventure. Simply <a href="https://us.battle.net/login/en/" target="_blank">log in to your Battle.net® account</a>, and then pre-purchase Mists of Pandaria. You’ll then be flagged to automatically download the expansion content prior to release so you’ll be ready to go when the game launches.</p>
<p>During the pre-purchase process, you’ll have the option to grab either the <a href="http://blizzard.com/games/mists/" target="_blank">Mists of Pandaria Standard Edition</a> for $39.99 USD or the all-new <a href="http://battle.net/wow/services/digital-deluxe/" target="_blank">Digital Deluxe edition</a> for $59.99 USD &#8212; or, if you snag the standard edition now and decide you want to upgrade to Digital Deluxe later, you’ll have the opportunity to do so for an additional $20.</p>
<p>The Digital Deluxe edition includes a full digital copy of the expansion, as well as a selection of Pandaria-inspired in-game content for World of Warcraft, Diablo III, and StarCraft II. If you’re looking for even more plunder, a special <a href="http://battle.net/wow/services/collectors-edition/" target="_blank">Mists of Pandaria Collector’s Edition</a> with additional bonus items will also be available exclusively at select retail locations for a suggested retail price of $79.99 USD.</p>
<p><strong><a href="http://battle.net/wow/services/digital-deluxe/" target="_blank">Learn more about the Digital Deluxe Edition</a><br />
<a href="http://battle.net/wow/services/collectors-edition/" target="_blank">Learn more about the Collector’s Edition</a></strong></p>
<p>For more details on the September 25, 2012 release of World of Warcraft: Mists of Pandaria, be sure to hit the<a href="http://us.blizzard.com/en-us/company/press/pressreleases.html?id=6761683" target="_blank">official press release</a>, or head to our new <a href="http://us.battle.net/wow/en/game/mists-of-pandaria/" target="_blank">Mists of Pandaria</a> game page to learn more about the expansion and prepurchase your digital copy.</p>
</div>
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		<title>SWTOR massive info consolidation</title>
		<link>http://mmo-mechanics.com/news/swtor-massive-info-consolidation/</link>
		<comments>http://mmo-mechanics.com/news/swtor-massive-info-consolidation/#comments</comments>
		<pubDate>Thu, 26 Jul 2012 15:24:12 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=2063</guid>
		<description><![CDATA[Table of Contents Game Mechanics and Formulas Sith Warrior &#124; Jedi Knight Sith Sorcerer &#124; Jedi Consular Bounty Hunter &#124; Trooper Imperial Agent &#124; Smuggler PvP Specs Tier 2 Operations Patch 1.3 info Miscellaneous Game Mechanics and Formulas SWTOR Formula &#8230; <a href="http://mmo-mechanics.com/news/swtor-massive-info-consolidation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Table of Contents</strong><br />
<a href="#A">Game Mechanics and Formulas</a><br />
<a href="#B">Sith Warrior | Jedi Knight</a><br />
<a href="#C">Sith Sorcerer | Jedi Consular</a><br />
<a href="#D">Bounty Hunter | Trooper</a><br />
<a href="#E">Imperial Agent | Smuggler</a><br />
<a href="#F">PvP Specs</a><br />
<a href="#FF">Tier 2 Operations</a><br />
<a href="#G">Patch 1.3 info</a><br />
<a href="#H">Miscellaneous</a></p>
<p><a name="A"></a><strong>Game Mechanics and Formulas</strong><br />
<a href="http://mmo-mechanics.com/swtor/forums/thread-364.html" target="_blank">SWTOR Formula List</a> - Contains all the discovered and researched formulas for SWTOR<br />
<a href="http://mmo-mechanics.com/swtor/forums/thread-492.html" target="_blank">SWTOR Mechanics: The basics</a> &#8211;  This answers a LOT of questions about how SWTOR works.<br />
<a href="http://mmo-mechanics.com/swtor/forums/thread-689.html" target="_blank">Primer on calculating stat weights</a> &#8211;  If you want to min/max your character and you like math, you can use this information to create your own stat weights.</p>
<p><a name="B"></a><strong>Sith Warrior | Jedi Knight</strong><br />
<a id="tid_975" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-975.html">Juggernaut | Guardian DPS</a><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-1042.html">Juggernaut | Guardian Tanking<br />
</a><a id="tid_976" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-976.html">Annihilation | Watchmen</a><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-978.html">Carnage<br />
</a><a id="tid_293" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-293.html">Sith Warrior | Jedi Knight Mirror Terminology Dictionary</a><a id="tid_978" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-978.html"> </a></p>
<p><a name="C"></a><strong>Sith Sorcerer | Jedi Consular</strong><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-950.html">Assassin | Shadow Tanking<br />
</a><a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-954.html">Sorcerer | Sage Healing<br />
</a><a id="tid_947" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-947.html">Sorcerer | Sage DPS</a><a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-950.html"><br />
</a><a id="tid_212" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-212.html">Sith Inquisitor | Jedi Consular Mirror Terminology Dictionary</a><a id="tid_950" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-950.html"> </a></p>
<p><a name="D"></a><strong>Bounty Hunter | Trooper</strong><br />
<a id="tid_446" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-446.html">Powertech/Vanguard DPS</a><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-351.html">Mercenary | Commando DPS<br />
</a><a id="tid_966" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-966.html">Mercenary|Commando Healing</a><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-685.html">Shield Tech/Shield Spec<br />
</a><a id="tid_265" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-265.html">Bounty Hunter | Trooper Mirror Terminology Dictionary</a></p>
<p><a name="E"></a><strong>Imperial Agent | Smuggler</strong><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-1024.html">Lethality Sniper | Dirty Fighting Gunslinger DPS<br />
</a><a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-528.html">Scoundrel | Operative Healing<br />
</a><a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-419.html">Scoundrel | Operative DPS<br />
</a><a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-953.html">Marksmanship Sniper | Sharpshooter Gunslinger DPS<br />
</a><a id="tid_902" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-902.html">Engineering Sniper | Saboteur Gunslinger DPS</a><br />
<a id="tid_427" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-427.html">Smuggler/Imperial Agent Terminology Mirror Dictionary</a></p>
<p><a name="F"></a><strong>PvP</strong><br />
<a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-1032.html">Focus Guardian &#8211; Rage Juggernaut PvP<br />
</a><a title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-934.html">Sniper(Gunslinger) Marksman/Engineering(Sharpshooter/Saboteur) Hybrid PvP<br />
</a><a id="tid_1033" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-1033.html">Defensive Cooldown Digest</a></p>
<p><a name="FF"></a><strong>Tier 2 Operations</strong><br />
<a id="tid_872" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-872.html">EC: Warlord Kephess (Hard Mode)</a><br />
<a id="tid_870" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-870.html">EC: Firebrand and Stormcaller (Hard Mode)</a><br />
<a id="tid_874" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-874.html">EC: Zorn and Toth (Hard Mode)</a><br />
<a id="tid_868" title="(Click and hold to edit)" href="http://mmo-mechanics.com/swtor/forums/thread-868.html">EC: Colonel Vorgath (Hard Mode)</a></p>
<p><a name="G"></a><strong>Patch 1.3 Info</strong><br />
<a title="Permalink to Consolidated Patch 1.3 Info" href="http://dulfy.net/2012/06/06/consolidated-patch-1-3-info/" rel="bookmark">Consolidated Patch 1.3 Info<br />
</a><a title="Permalink to Black Hole Comms and gearing in 1.3" href="http://dulfy.net/2012/06/25/black-hole-comms-and-gearing-in-1-3/" rel="bookmark">Black Hole Comms and gearing in 1.3<br />
</a><a title="Permalink to Hardmode Flashpoint Loot List–1.3" href="http://dulfy.net/2012/06/27/hardmode-flashpoint-loot-list1-3/" rel="bookmark">Hardmode Flashpoint Loot List–1.3</a></p>
<p><a name="H"></a><strong>Miscellaneous</strong><br />
<a title="Permalink to Half year of SWTOR, a timeline of major events" href="http://dulfy.net/2012/06/18/half-year-of-swtor-a-timeline-of-major-events/" rel="bookmark">Half year of SWTOR, a timeline of major events<br />
</a><a title="Permalink to A Look at the Razer SWTOR peripherals: Mousepad, Mouse and Headset" href="http://dulfy.net/2012/06/18/a-look-at-the-razer-swtor-peripherals-mousepad-mouse-and-headset/" rel="bookmark">A Look at the Razer SWTOR peripherals: Mousepad, Mouse and Headset</a></p>
<p><a title="Permalink to Half year of SWTOR, a timeline of major events" href="http://dulfy.net/2012/06/18/half-year-of-swtor-a-timeline-of-major-events/" rel="bookmark"> </a></p>
<p>&nbsp;</p>
<p><a title="Permalink to Black Hole Comms and gearing in 1.3" href="http://dulfy.net/2012/06/25/black-hole-comms-and-gearing-in-1-3/" rel="bookmark"> </a></p>
<p><a title="Permalink to Consolidated Patch 1.3 Info" href="http://dulfy.net/2012/06/06/consolidated-patch-1-3-info/" rel="bookmark"> </a></p>
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		<title>Inferno 1.2 to be deployed on Wednesday, August 8</title>
		<link>http://mmo-mechanics.com/news/inferno-1-2-to-be-deployed-on-wednesday-august-8/</link>
		<comments>http://mmo-mechanics.com/news/inferno-1-2-to-be-deployed-on-wednesday-august-8/#comments</comments>
		<pubDate>Tue, 24 Jul 2012 17:35:56 +0000</pubDate>
		<dc:creator>Masterkiller</dc:creator>
				<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[News]]></category>

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		<description><![CDATA[EVE Online: Inferno 1.2 will be deployed on Wednesday, August 8. The Inferno 1.2 expansion brings noticeable improvements in form of new V3 shaders for the Angel pirate faction ships, intuitive instructions together with a better New Player Experience and a continuation of &#8230; <a href="http://mmo-mechanics.com/news/inferno-1-2-to-be-deployed-on-wednesday-august-8/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>EVE Online: Inferno 1.2 will be deployed on Wednesday, August 8.</p>
<p>The Inferno 1.2 expansion brings noticeable improvements in form of new V3 shaders for the <a href="http://www.eveonline.com/inferno/ever-evolving-visuals/">Angel pirate faction ships</a>, intuitive instructions together with a <a href="http://www.eveonline.com/inferno/intuitive-informative-instructions/">better New Player Experience</a> and a continuation of our initiative to<a href="http://www.eveonline.com/inferno/the-rebalancing-initiative/">rebalance New Eden</a>. With the rebalancing we adjust several frigates to serve a better purpose in New Eden, we also <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=73051">add more moon mineral alchemy reactions</a>. Furthermore we improve the user interface and many other things.</p>
<p>Check the <a href="http://www.eveonline.com/inferno/">Inferno 1.2 feature page</a> for more information in the coming days! Also don’t miss our new <a href="http://www.youtube.com/watch?v=xmcAl5ymojM">Angel V3 video</a>.</p>
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		<title>LIVE Multiple Multiboxing Wizard&#8217;s and Monk&#8217;s in Live stream! Also a Donation Item Room!</title>
		<link>http://mmo-mechanics.com/news/multiboxing-monks-in-live-stream-also-a-donation-item-room/</link>
		<comments>http://mmo-mechanics.com/news/multiboxing-monks-in-live-stream-also-a-donation-item-room/#comments</comments>
		<pubDate>Sat, 21 Jul 2012 00:53:29 +0000</pubDate>
		<dc:creator>Laz</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[d3]]></category>
		<category><![CDATA[livestream]]></category>
		<category><![CDATA[Stream]]></category>

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		<description><![CDATA[Multiboxing Wizards and Monks Live Stream! &#160; This is a stream of a group of friends on Diablo 3 that are helping each other and the community out alot that I thought would interest some people! The link will take &#8230; <a href="http://mmo-mechanics.com/news/multiboxing-monks-in-live-stream-also-a-donation-item-room/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center"></h1>
<h1 style="text-align: center">Multiboxing Wizards and Monks Live Stream!</h1>
<p>&nbsp;</p>
<h4 style="text-align: left"><span style="color: #ff6600">This is a stream of a group of friends on Diablo 3 that are helping each other and the community out alot that I thought would interest some people! The link will take you to Twitch.TV live with either Inigo or Myself streaming Monks or Wizards! </span></h4>
<p><span style="color: #ff6600"><span style="color: #ff6600">They also have a game setup for people to donate miscellaneous items to, that others can join and look through the items for upgrades for watching, and following </span>their<span style="color: #ff6600"> stream! You will need to get in contact with Baelin, Inigo, </span></span><span style="color: #ff6600;font-style: normal;line-height: 24px">Gates, </span><span style="color: #ff6600">Mugidora, or Rakunvar(me) in Twitch&#8217;s chat room or in game to get on the list to do this! </span><strong><em>(Do not abuse this or you will be kicked/banned from the stream!)</em></strong></p>
<p>&nbsp;</p>
<p style="padding-left: 210px"><a href="http://www.twitch.tv/rakunvar">http://www.twitch.tv/rakunvar</a><span style="color: #333333;font-style: normal;line-height: 24px"> ~~ <span style="color: #000080">Wizard&#8217;s</span></span></p>
<p style="padding-left: 210px"><a title="Multiboxing Monk" href="http://www.twitch.tv/d3_inigomontoya">http://www.twitch.tv/d3_inigomontoya</a> ~~ <span style="color: #a3a300">Monks</span></p>
<p style="padding-left: 90px"><a href="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/M1.png"><img class=" wp-image-2014 alignnone" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/M1.png" alt="" width="138" height="248" /></a><a href="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/M2.png"><img class="alignnone  wp-image-2016" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/M2.png" alt="" width="155" height="255" /></a><a href="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/M3.png"><img class="alignnone  wp-image-2015" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/M3.png" alt="" width="146" height="247" /></a></p>
<p style="text-align: center"><em><span style="color: #800000"><span style="color: #800000">Please be respectful while watching, talking, or asking to receive items. Inigo and his friends are the ones hosting this and any thing associated with it will need to ask them. I will be in the chat room under &#8220;Rakunvar&#8221; if you need anything.</span></span></em></p>
<h1 style="text-align: center"></h1>
<p>&nbsp;</p>
<p><span style="color: #3366ff">Remember Multiboxing is NOT a form of Exploiting, nor Botting! Botting is a form of Automation/Automated key&#8217;s being used without a user, while Multiboxing with &#8220;ISboxer&#8221; is just cloning keys to separate windows, while the person is present and causing it to do so. This is a &#8220;Grey Area&#8221; for blizzard which is why no one that solely Multiboxes ends up getting banned. (To my knowledge.)</span></p>
<h1 style="text-align: center"></h1>
<p>&nbsp;</p>
<p style="text-align: center"><span style="color: #008000"><strong>If you enjoy their stream, please make sure you click &#8220;Follow&#8221; above the Video! </strong></span></p>
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		<title>New Blizzard Information, Comic Strips, and more!</title>
		<link>http://mmo-mechanics.com/news/newblizzardinfo/</link>
		<comments>http://mmo-mechanics.com/news/newblizzardinfo/#comments</comments>
		<pubDate>Fri, 20 Jul 2012 07:21:08 +0000</pubDate>
		<dc:creator>Laz</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[1.0.4]]></category>
		<category><![CDATA[1.1]]></category>
		<category><![CDATA[d3]]></category>
		<category><![CDATA[D3 endgame]]></category>
		<category><![CDATA[Hellyeahcomics]]></category>
		<category><![CDATA[Mike Morhaime]]></category>

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		<description><![CDATA[Mike Morhaime Mike took some time to write a pretty long letter to the Diablo Community. Here&#8217;s some of the key points as well as the entire letter to read over. 1.0.4 ~~ &#8220;will also include new and improved Legendary items that &#8230; <a href="http://mmo-mechanics.com/news/newblizzardinfo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div></div>
<h1 style="text-align: center"><span style="color: #ff6600">Mike Morhaime</span></h1>
<p style="text-align: center"><em><strong><span style="color: #ff6600">Mike took some time to write a pretty long letter to the Diablo Community. Here&#8217;s some of the key points as well as the entire letter to read over.</span></strong></em></p>
<p><strong><br />
</strong></p>
<ol>
<li><span style="color: #000000"><em><strong>1.0.4</strong></em> ~~</span> <span style="color: #3366ff">&#8220;will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.&#8221;</span></li>
<li><span style="color: #000000"><em><strong>1.0.4</strong></em> ~~</span> <span style="color: #3366ff">&#8220;this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities.&#8221;</span></li>
<li><span style="color: #000000"><em><strong>1.1</strong></em> ~~</span> <span style="color: #3366ff">He talks about the Auction House having some changes with this patch.</span></li>
<li><span style="color: #000000"><em><strong>End-Game</strong></em></span> <span style="color: #000000">~~ </span>&#8220;<span style="color: #3366ff">We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.&#8221;</span></li>
</ol>
<p>&nbsp;</p>
<div>
<p><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" /><strong><span style="color: #000000">Originally Posted by Blizzard</span> </strong>(<a href="http://eu.battle.net/d3/en/forum/topic/4940437236#1">Official Forums</a>)</p>
<div>
<p><span style="color: #3366ff">Dear Diablo Players,</span></p>
<p><span style="color: #3366ff">Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.</span></p>
<p><span style="color: #3366ff">We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.</span></p>
<p><span style="color: #3366ff">The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.</span></p>
<p><span style="color: #3366ff">However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.</span></p>
<p><span style="color: #3366ff">In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.</span></p>
<p><span style="color: #3366ff">We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.</span></p>
<p><span style="color: #3366ff">You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.</span></p>
<p><span style="color: #3366ff">We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.</span></p>
<p><span style="color: #3366ff">Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.</span></p>
<p><span style="color: #3366ff">One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.</span></p>
<p><span style="color: #3366ff">I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.</span></p>
<p><span style="color: #3366ff">We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.</span></p>
<p><span style="color: #3366ff">As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.</span></p>
<p><span style="color: #3366ff">Sincerely,</span></p>
<p><span style="color: #3366ff">Mike Morhaime</span></p>
</div>
</div>
<div></div>
<h2 style="text-align: center"><span style="color: #ff6600"><em><strong> The usual maintenance will be changed up this week it seems as well! </strong></em></span></h2>
<h3><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" /><span style="color: #000000"><strong>Originally Posted by Blizzard</strong></span> (<a href="http://us.battle.net/d3/en/forum/topic/6146564762">Official Forums</a>)</h3>
<div><span style="color: #3366ff">We will be performing scheduled maintenance on Friday, July 20th. Maintenance will begin at 5:00 AM PDT and is expected to last for 2:00 hours. During this time, all realms and many web services will be unavailable.</span><span style="color: #3366ff">Thank you for your patience.</span></div>
<p>&nbsp;</p>
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<h2 style="text-align: center"><span style="color: #ff6600">HellYeahComics.com has been creating some fun comic strips for Diablo 3 I think everyone will enjoy! </span></h2>
<div style="text-align: center"><a href="http://hellyeahcomics.com/category/comics/"><img class="wp-image-1995 alignnone" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/HellYeah_hatred_en.jpg" alt="" width="655" height="271" /></a></div>
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<h2 style="text-align: center"><span style="color: #ff6600">Check the other comic strips out</span> <a title="here" href="http://hellyeahcomics.com/category/comics/">here</a></h2>
<div style="text-align: center"> (Article&#8217;s main image credited to Hellyeahcomics.com and Oskar Pannier ~~ <a href="http://hellyeahcomics.com/inferno/">Link</a>)</div>
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		<title>Lots of new info about Diablo 3! Diablo Statue Giveaway!</title>
		<link>http://mmo-mechanics.com/news/lots-of-new-info-about-diablo-3/</link>
		<comments>http://mmo-mechanics.com/news/lots-of-new-info-about-diablo-3/#comments</comments>
		<pubDate>Fri, 13 Jul 2012 23:12:27 +0000</pubDate>
		<dc:creator>Laz</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blue Posts]]></category>
		<category><![CDATA[Commodities]]></category>
		<category><![CDATA[d3]]></category>
		<category><![CDATA[D3 RMAH]]></category>
		<category><![CDATA[Profiles]]></category>

		<guid isPermaLink="false">http://mmo-mechanics.com/news/?p=1962</guid>
		<description><![CDATA[Diablo III Builds Used by the Developers Ever wonder what builds some of the developers use while playing Diablo III?  PCgamer was able to talk to five developers and have them share some information about the builds they uses while playing! Check out &#8230; <a href="http://mmo-mechanics.com/news/lots-of-new-info-about-diablo-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000"><strong>Diablo III Builds Used by the Developers</strong></span><br />
<span style="color: #3366ff">Ever wonder what builds some of the developers use while playing Diablo III?  <a title="External link" href="http://www.pcgamer.com/2012/07/10/which-diablo-3-builds-does-blizzard-use/" rel="nofollow external"><span style="color: #3366ff">PCgamer</span></a> was able to talk to five developers and have them share some information about the builds they uses while playing! <a title="External link" href="http://www.pcgamer.com/2012/07/10/which-diablo-3-builds-does-blizzard-use/" rel="nofollow external"><span style="color: #3366ff">Check out the article</span></a> to see what they have to say about each build.</span></p>
<ul>
<li><span style="color: #000000"><strong><strong>Wizard build</strong>:<span style="color: #3366ff"> </span></strong><span style="color: #3366ff"><a title="External link" href="http://us.battle.net/d3/en/calculator/wizard#cQRdPO!fbd!YcbZcb" rel="nofollow external"><span style="color: #3366ff">Zaven Haroutunian, Associate Level Designer</span></a></span></span></li>
<li><span style="color: #000000"><strong><strong>Witch Doctor build</strong>: </strong><span style="color: #3366ff"><a title="External link" href="http://us.battle.net/d3/en/calculator/witch-doctor#fUdRPY!ZUV!caZaZZ" rel="nofollow external"><span style="color: #3366ff">Henry Ho, Senior Software Engineer</span></a></span></span></li>
<li><span style="color: #000000"><strong><strong>Barbarian build</strong>: </strong><span style="color: #3366ff"><a title="External link" href="http://us.battle.net/d3/en/calculator/barbarian#aeXYSV!bVT!bcabcc" rel="nofollow external"><span style="color: #3366ff">Ken Lamb, Software Engineer</span></a></span></span></li>
<li><span style="color: #000000"><strong><strong>Monk build</strong>: </strong><span style="color: #3366ff"><a title="External link" href="http://us.battle.net/d3/en/calculator/monk#fWXgYQ!UTZ!ZZZYYc" rel="nofollow external"><span style="color: #3366ff">Stephen Wong, Senior Software Engineer</span></a></span></span></li>
<li><span style="color: #000000"><strong><strong>Demon Hunter build</strong>: </strong><span style="color: #000000"><a title="External link" href="http://us.battle.net/d3/en/calculator/demon-hunter#URdVjl!TeY!YYbZZc" rel="nofollow external">Matthew Ryan, 3D Artist</a></span></span></li>
</ul>
<p><span style="color: #000000"><br />
</span></p>
<h3></h3>
<h2 style="text-align: center"><span style="color: #ff9900">Blizzard RMAH commodities and gold are now LIVE! </span></h2>
<h2 style="text-align: center"><span style="color: #ff9900">Head on over to the AH and check them out!</span></h2>
<p>&nbsp;</p>
<p><a href="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/BigRMAH.png"><img class=" wp-image-1963 alignnone" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/BigRMAH.png" alt="" width="630" height="186" /></a></p>
<h3></h3>
<h2 style="text-align: center"><span style="color: #ff9900">Diablo 3 Profiles!</span></h2>
<p>&nbsp;</p>
<p>We’ll soon be adding a new feature to our official Diablo III site. <strong>Profiles</strong> will let you review all of your character information at a glance, share it with others, and check out the accomplishments of the other heroes out there.</p>
<p>You’ll be able to look at your heroes (or your friends’ heroes) from any page on the Diablo III site through our personalized menu. If you’re curious about the exploits of your fellow forum posters, it’ll be a simple matter to click over to their profiles and feel envious of their gear or how long they’ve managed to keep their Hardcore characters alive.</p>
<p>Our first profiles release will include these two elements:</p>
<ul>
<li>A <strong>career tab</strong> that displays all of your heroes, how far you’ve progressed in the Diablo III campaign, how many foes you’ve slain, the names and playtimes of your fallen Hardcore heroes, and more.</li>
<li>A <strong>heroes tab</strong> that shows off your equipment (including dyes, socketed gems, all equipment bonuses, etc.), your attributes and skills, the skills and equipment of your Followers, and more.</li>
</ul>
<h3></h3>
<p align="center"><a href="http://us.media5.battle.net/cms/gallery/7NMBUEHIU8N71336811382735.jpg"><img src="http://us.media4.battle.net/cms/bnet_thumbnail/NO35YL6SFFCP1336789938538.jpg" alt="" /></a> <a href="http://us.media2.battle.net/cms/gallery/PRG8AMHS567X1336811395837.jpg"><img src="http://us.media1.battle.net/cms/bnet_thumbnail/5EFM3AVFFQOQ1336789964170.jpg" alt="" /></a></p>
<h3></h3>
<p>We’re planning to add tabs that’ll show off your artisans and achievements as well. Profiles will be available on the site sooner rather than later, but you should feel free to share your suggestions and thoughts in the comments section below or in the <a href="http://us.battle.net/d3/en/forum/3355036/" target="_blank">Website Features forum.</a></p>
<p>See you in Sanctuary!</p>
<p>- Blizzard Web Team</p>
<h3></h3>
<h3><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard (<a href="http://us.battle.net/d3/en/blog/6648350">Official Forums</a>)</h3>
<div>
<p><span style="color: #3366ff">Loot-hoarders and demon-slayers, take note: our Diablo III Game Guide on Battle.net has been hit with a volley of new information. Today&#8217;s update includes:</span></p>
<ol>
<li><strong><span style="color: #000000">a complete roster <span style="color: #0000ff"><a title="External link" href="http://us.battle.net/d3/en/game/guide/gameplay/world#monster-affixes" rel="nofollow external"><span style="color: #0000ff">of all current monster affixes</span></a></span></span></strong></li>
<li><strong><span style="color: #000000">a<a title="External link" href="http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty" rel="nofollow external"><span style="color: #000000"> </span></a><span style="color: #0000ff"><a title="External link" href="http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty" rel="nofollow external"><span style="color: #0000ff">new game difficulty page</span></a></span>. The page includes a chart demonstrating how monster resistances to crowd control scale in higher difficulty levels.</span></strong></li>
<li><strong><span style="color: #000000">information about the <span style="color: #0000ff"><a title="External link" href="http://us.battle.net/d3/en/game/guide/items/equipment#dual-wielding" rel="nofollow external"><span style="color: #0000ff">difference between dual-wielding and two-handed weapons</span></a></span></span></strong></li>
<li><strong><span style="color: #000000">the hidden workings of <span style="color: #0000ff"><a title="External link" href="http://us.battle.net/d3/en/game/guide/items/equipment#magic-find" rel="nofollow external"><span style="color: #0000ff">Magic Find</span></a></span></span></strong></li>
<li><strong><span style="color: #000000">details on <span style="color: #0000ff"><a title="External link" href="http://us.battle.net/d3/en/game/guide/gameplay/combat-skills#health-globes" rel="nofollow external"><span style="color: #0000ff">health globe drop rates</span></a></span></span></strong></li>
<li><strong><span style="color: #000000">a list of <span style="color: #3366ff"><a title="External link" href="http://us.battle.net/d3/en/game/guide/gameplay/playing-with-friends#emotes-commands" rel="nofollow external"><span style="color: #3366ff">emotes and commands</span></a></span></span></strong></li>
</ol>
<div><span style="color: #0000ff"><br />
</span></div>
<p><span style="color: #333300"><strong><em>Isn&#8217;t any fun changing skills when you want to if you lose your stacks of NV. You&#8217;ve got to understand that, right?</em></strong></span></p>
<p><em></em><br />
<span style="color: #3366ff">Being able to experiment with skills and try out different things is not the same as min/maxing builds against enemies by being able to swap skills mid-fight. When we say build variety, we mean there are many options to choose from, not that you should literally be swapping between tons of builds in a single session.</span></p>
<p><span style="color: #3366ff">Before release there was a huge outcry that there was no permanence to characters. You essentially had all skills at all times. We agreed, and when we added the NV system we discouraged skill swaps (by removing stacks) to encourage character permanence. The system and solution were almost unanimously applauded as a system hitting multiple issues in an elegant way.</span></p>
<p><span style="color: #3366ff">Now, in practice, some people really want to be able to swap around skills whenever they want so they can have a better chance at different encounters and types of fights. That&#8217;s understandable, of course. Everyone wants to be optimal at all times all of the time. That&#8217;s not the opposite of viable build options, though. So we have a situation where we agree with all those pre-release voices and do like there being some build permanence, finding that build that can deal with a lot of situations is more compelling and difficult than just swapping out to different builds to deal with each situation. On the opposite end there&#8217;s a lot of people now that think that min/maxing sounds like a lot of fun, and the little bit of character identity it adds be damned.</span></p>
<p><span style="color: #3366ff">I don&#8217;t really have much to add at the moment except we understand the situation, we&#8217;re aware of what people want to be able to do, and considering all the factors we don&#8217;t have a consensus except that the system is working well enough right now that we&#8217;re not going to rush to change it.</span></p>
<p>&nbsp;</p>
<p><span style="color: #000000"><em><strong> So, when are you going to nerf Critical Hit Chance and Critical Hit Damage affixes?</strong></em></span></p>
<p><em><strong></strong></em><br />
<span style="color: #3366ff">We&#8217;ve no plans to nerf +Crit Chance or +Crit Damage. While +Crit Chance and +Crit Damage are very strong right now, there&#8217;s nothing inherently wrong with something being strong. As mentioned above, players doing too much damage is not enough reason for us to bring out the nerf bat. Neither affix is having a negative impact on build diversity (we&#8217;re seeing a pretty good balance overall), and there aren&#8217;t any technical issues with them being stacked to higher values. It&#8217;s something we&#8217;re keeping an eye on of course.</span></p>
<p>&nbsp;</p>
<p><span style="color: #000000"><em><strong>Why aren&#8217;t monster affix combinations restricted in some way?</strong></em></span></p>
<p><strong></strong><br />
<span style="color: #3366ff">Monster affixes are actually grouped into categories and then restricted based on those categories (to a degree). Our restrictions aren&#8217;t as tight as some players have suggested, but in the end we found that adding extra limitations often made Elite pack encounters very predictable and repetitive, which kind of went against our design goal for these types of monsters.</span></p>
<p><span style="color: #3366ff">We know that not all players will see eye-to-eye with us on how these categories are organized, and we expect some criticism and disagreement, especially from such a passionate group of gamers. While we&#8217;re happy with where affix combos are right now, we&#8217;re open to feedback and especially constructive discussion. <img src='http://mmo-mechanics.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
<p><span style="color: #3366ff">Here are the categories:</span></p>
<p><span style="color: #3366ff">Strong CC (Limit 1):</span></p>
<ul>
<li><span style="color: #3366ff">Knockback</span></li>
<li><span style="color: #3366ff">Nightmarish</span></li>
<li><span style="color: #3366ff">Vortex</span></li>
</ul>
<p><span style="color: #3366ff">Defensive (Limit 1):</span></p>
<ul>
<li><span style="color: #3366ff">Avenger</span></li>
<li><span style="color: #3366ff">Extra Health</span></li>
<li><span style="color: #3366ff">Health Link</span></li>
<li><span style="color: #3366ff">Horde</span></li>
<li><span style="color: #3366ff">Illusionist</span></li>
<li><span style="color: #3366ff">Missile Dampening</span></li>
<li><span style="color: #3366ff">Invulnerable Minions</span></li>
<li><span style="color: #3366ff">Shielding</span></li>
<li><span style="color: #3366ff">Vampiric</span></li>
</ul>
<p><span style="color: #3366ff">Aggressive (No Limit):</span></p>
<ul>
<li><span style="color: #3366ff">ArcaneEnchanted</span></li>
<li><span style="color: #3366ff">Desecrator</span></li>
<li><span style="color: #3366ff">Electrified</span></li>
<li><span style="color: #3366ff">Fast</span></li>
<li><span style="color: #3366ff">Fire Chains</span></li>
<li><span style="color: #3366ff">Frozen</span></li>
<li><span style="color: #3366ff">Jailer</span></li>
<li><span style="color: #3366ff">Molten</span></li>
<li><span style="color: #3366ff">Mortar</span></li>
<li><span style="color: #3366ff">Plagued</span></li>
<li><span style="color: #3366ff">Reflects Damage</span></li>
<li><span style="color: #3366ff">Teleporter</span></li>
<li><span style="color: #3366ff">Waller</span></li>
</ul>
<p>&nbsp;</p>
<p><span style="color: #000000"><em><strong>Is Whimsyshire considered an Act I or Act IV zone?</strong></em></span></p>
<p><strong></strong><br />
<span style="color: #3366ff">It&#8217;s considered an Act III/Act IV zone, depending on difficulty. The monsters in Hell are considered Hell &#8211; Act IV monsters, and the monsters in Inferno are considered Inferno &#8211; Act III/Act IV monsters. The drop rates buffs from <a title="External link" href="http://us.battle.net/d3/en/blog/6214196/" rel="nofollow external"><span style="color: #3366ff">June 28</span></a> affect the zone accordingly.</span></p>
</div>
<div><span style="color: #000000"><strong> <em>Any updates on more than 3 search affixes on the AH?</em></strong></span></div>
<div><strong><em></em></strong><br />
<span style="color: #3366ff">No updates to share right now, but we do understand that this is something players would like to see in the future. It&#8217;s definitely feedback that we have relayed, but we just don&#8217;t have any new information to share about the auction house UI at this moment.</span></div>
<div></div>
<h2 style="text-align: center"><span style="color: #ff9900">Action Bar Locking!</span></h2>
<p><strong><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard </strong>(<a href="http://us.battle.net/d3/en/forum/topic/6036227117#8">Official Forums</a>)</p>
<div>
<div>
<p><span style="color: #3366ff">We agree that it can be frustrating to accidentally swap your skills in combat (especially if it causes you to lose an NV stack), so we&#8217;re planning to add in an action bar lock for Elective Mode in an upcoming patch. Right now, we&#8217;re looking at patch 1.0.4.</span></p>
<p><span style="color: #3366ff">In the meantime, as other players have suggested, you can enable Elective Mode, select all of your skills according to the build you want, and then disable Elective Mode. This will temporarily lock your action bar. After that, you can still make changes to your skills by opening up the Skill UI, but if you want to drag-and-drop your skills or make combinations that aren&#8217;t available normally, you&#8217;ll need to re-enable Elective Mode.</span></p>
<p>&nbsp;</p>
<p><strong><span style="color: #333300"><em>Is it appropriate to ask you on twitter anything about what we can expect for WD changes in 1.0.4? I got some hints on the forums.</em></span></strong></p>
<p><span style="color: #3366ff">We took your ideas for witch doctor buffs, and then we doubled them.</span><a title="External link" href="http://twitter.com/search/%23boom" rel="nofollow external"><span style="color: #3366ff">‪<del>#</del>boom‬</span></a><span style="color: #3366ff"> (</span><a title="External link" href="http://twitter.com/Bashiok/statuses/223648743076003840" rel="nofollow external"><span style="color: #3366ff">Source</span></a><span style="color: #3366ff">)</span></p>
</div>
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<h1 style="text-align: center"><span style="color: #ff9900">SIDESHOW COLLECTIBLE GIVEAWAY!!</span></h1>
<h2><span style="color: #ff9900"> </span></h2>
<div>
<h3><img src="http://www.diablofans.com/public/style_images/df/blizz_ico.gif" alt="" />Originally Posted by Blizzard (<a href="http://us.battle.net/d3/en/blog/6697319">Official Forums</a>)</h3>
<div><span style="color: #3366ff">Today at Comic-Con, we were excited to reveal the newest Sideshow Collectibles statue. A true embodiment of terror, Diablo stands as The Prime Evil in a scene reminiscent of the final moments of the game. Sculpted by Brian Fay (who also sculpted the <a title="External link" href="http://www.sideshowtoy.com/?page_id=4489&amp;sku=300069&amp;ref=home_new" rel="nofollow external"><span style="color: #3366ff">Lich King statue</span></a>), Diablo stands at a terrifying 22 inches of polystone.</span></div>
<div><span style="color: #3366ff"> </span></div>
<div><span style="color: #3366ff">Sideshow Collectibles is <a title="External link" href="http://www.sideshowtoy.com/?page_id=37713" rel="nofollow external"><span style="color: #3366ff">holding a giveaway</span></a> at their site for the chance for one lucky winner to receive this Diablo statue. Be sure to enter before August 12!</span></div>
<div><span style="color: #3366ff"> </span></div>
<div><span style="color: #3366ff">Check out the preview images below, and keep an eye out for future updates on pre-ordering this amazing piece of work!</span></div>
</div>
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<div><a href="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/Diabstat.png"><img class="alignleft size-full wp-image-1982" src="http://mmo-mechanics.com/news/wp-content/uploads/2012/07/Diabstat.png" alt="" width="897" height="247" /></a></div>
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