SWTOR Live Event: The Grand Acquisitions Race

Rumor has it that the Chevin are making their move and that their presence will soon be felt on the Smuggler’s Moon, Nar Shaddaa. Check back shortly for more updates!

SWTOR is launching it’s second live event tilted: “The Grand Acquisitions Race”

This will be a SWTOR Live Event. Just like the last event we will provide full walkthroughs and guides for the event. If you have breaking news please email Masterkiller@mmo-mechanics.com or sithwarrior.com@gmail.com on gtalk for instant messaging.

Potential list of missions:
Vandrayk’s Tuning Apparatus
Rakata Eating Utensils
Fossilized Krayt Dragon Pearl
Preserved Colicoid Queen Egg
Collected Writings of Tiethiagg
Shard of Harterra
Akar Kesh Meditation Mask
Black-and-Orange Sphere
Plasma-Sealed Jar

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If you don’t know what a Chevin is, here is the definition from http://swtor.wikia.com

“Chevin are a bipedal pachydermoid sentient species native to the planet Vinsoth. They had a poor reputation in much of the galaxy, partly due to their involvement in unsavory activities such as smuggling, and partly because they had enslaved the Chevs, a humanoid species who shared Vinsoth with them.”

SWTOR massive info consolidation

Table of Contents
Game Mechanics and Formulas
Sith Warrior | Jedi Knight
Sith Sorcerer | Jedi Consular
Bounty Hunter | Trooper
Imperial Agent | Smuggler
PvP Specs
Tier 2 Operations
Patch 1.3 info
Miscellaneous

Game Mechanics and Formulas
SWTOR Formula List - Contains all the discovered and researched formulas for SWTOR
SWTOR Mechanics: The basics –  This answers a LOT of questions about how SWTOR works.
Primer on calculating stat weights –  If you want to min/max your character and you like math, you can use this information to create your own stat weights.

Sith Warrior | Jedi Knight
Juggernaut | Guardian DPS
Juggernaut | Guardian Tanking
Annihilation | Watchmen
Carnage
Sith Warrior | Jedi Knight Mirror Terminology Dictionary 

Sith Sorcerer | Jedi Consular
Assassin | Shadow Tanking
Sorcerer | Sage Healing
Sorcerer | Sage DPS
Sith Inquisitor | Jedi Consular Mirror Terminology Dictionary 

Bounty Hunter | Trooper
Powertech/Vanguard DPS
Mercenary | Commando DPS
Mercenary|Commando Healing
Shield Tech/Shield Spec
Bounty Hunter | Trooper Mirror Terminology Dictionary

Imperial Agent | Smuggler
Lethality Sniper | Dirty Fighting Gunslinger DPS
Scoundrel | Operative Healing
Scoundrel | Operative DPS
Marksmanship Sniper | Sharpshooter Gunslinger DPS
Engineering Sniper | Saboteur Gunslinger DPS
Smuggler/Imperial Agent Terminology Mirror Dictionary

PvP
Focus Guardian – Rage Juggernaut PvP
Sniper(Gunslinger) Marksman/Engineering(Sharpshooter/Saboteur) Hybrid PvP
Defensive Cooldown Digest

Tier 2 Operations
EC: Warlord Kephess (Hard Mode)
EC: Firebrand and Stormcaller (Hard Mode)
EC: Zorn and Toth (Hard Mode)
EC: Colonel Vorgath (Hard Mode)

Patch 1.3 Info
Consolidated Patch 1.3 Info
Black Hole Comms and gearing in 1.3
Hardmode Flashpoint Loot List–1.3

Miscellaneous
Half year of SWTOR, a timeline of major events
A Look at the Razer SWTOR peripherals: Mousepad, Mouse and Headset

 

 

 

 

How to make Flashpoints fun

Hello this is Masterkiller from MMO-Mechanics and today I’m going to talk about an issue I have with SWTOR and an idea on how to fix it. Before I get started I have two things I’d like to preface. First, I don’t believe in presenting problems without offering a solution or a path to solution and this article will try to cover both. Second, this isn’t a jab at SWTOR or Bioware developers but an attempt to improve an incredible platform. Even the brightest minds and authorities on particular subjects collaborate to get outside ideas. Building on ideas is continual improvement.

Flashpoints need to be fun and have purpose. Two of the many reasons why Diablo 3 has been so much fun for so many players thus far is small group play and chance of loot. Currently there is little purpose to run flashpoints at max level aside from Daily Commendations. I could rant extensively about my thoughts on the token system which has become the staple of World of Warcrafts “do work daily” system. In my opinion, Bioware shouldn’t have taken this page out of Blizzards playbook. Instead they need to pull a page out of Diablo’s playbook and bring back the chance of loot. I have a day job, I have things I must get done every day. You probably do too, or you have instructors assigning busy work for you to complete. The token system is a cheap way to gating gear and it’s no fun.

“Gating” simply means you are preventing progression from moving to quickly. A character that has been max level for 2 days shouldn’t have all the best gear in the game, it should take them a certain range of time to do so. You can still do this with random loot. It is very similar to the argument about which is better, more armor or more avoidance? You can still gate gearing with chance because chance is still about percentages and averages over time.  I won’t deny that RNG has it’s problems as well and creates a lot of griefing on forums. The difference is if I have to run a Flashpoint once a day for 30 days before I see the loot, then that particular run has absolutely no meaning to me other than it’s a task I need to check off for the day. When that Flashpoint run is complete, I go on to find something that actually has meaningful content. This results in me not running the flashpoint at all.

Flashpoints need to be fun and played with other people. One of the best features of Diablo 3 is slaughtering hordes of monsters together with friends. In the end, you are hoping to get a special piece of loot. It’s instantly gratifying and the chance of that epic loot will entice you to rerun that Act over and over. If the chance for the highest tier of loot were to drop from flashpoints, you would see friends and guildmates forming up parties and rerunning flashpoints over and over. I did it back in Vanilla WoW. I do it in Diablo 3. 45 minute Baron run anyone? I raided on a set schedule for over 6 years and completed almost all content in WoW and one of my most epic moments came from a dungeon that I ran over and over.

The gear needs to be top tier or it’s not worth it. If I am already geared from the previous Operation, I don’ t need to run a Flashpoint for a chance to gear up my companions. Flashpoints need to stay relative to the current tier. This fixes two things It gives max level players something to do when they aren’t raiding that still provides a chance at gear progression and it brings players together to do something of actual value.

Don’t get me wrong, I am one of the biggest advocates of non-trivial operations and the importance of placing the highest value on Operations. Successful Operations are what keep PvE guilds together which keep players in game which keep population numbers up. The fastest route to best in slot gearing should absolutely be through Operations. However, that same gear should be available at a very low percentage in Flashpoints otherwise it’s not worth it. Top tier gear in Flashpoints gives all of us adrenaline junky challenge seekers a reason to log in with intent to gear more then twice a week. It would also bring back parties that do something fun AND worthwhile with my casual friends.

Starr PvP: Optimising your PvP Gear

Hello, this is Starr from MMO-Mechanics. Today I am going to give an overview of how to optimize your gear for PvP.

I. INTRODUCTION
Patch 1.2 brought a great many lovely changes to PvP gear. Namely, the itemisation of the new War Hero gear. However, the itemisation of Battlemaster gear — while now better — still leaves much to be desired. Add to this the fact that even the lowest-cost War Hero pieces necessitate around  1,400 ranked and 200 regular Warzone Commendations (4,400 regular Commendations or ≈44 winning Warzones played) and one finds that there will be a considerable time investment whilst wearing mediocre Battlemaster gear (as itemisation is concerned) to get the new War Hero gear. Therefore, it seems logical that one should take a comparatively small amount of time to optimise their Battlemaster PvP set to make long War Hero grind a bit more bearable.

To that end, I have created the following guides for optimising Battlemaster PvP gear for each basic class in SWTOR. But, before you run off and spend your hard-earned commendations on pieces of gear only to rip-and-replace modifications and enhancements to augment your current set, there are a few caveats that must be observed.

II. CAVEATS OF OPTIMISING PVP GEAR
First and foremost, the stat priorities for PvP are (despite what most believe) fairly homogeneous. Therefore, I will be providing only one stat priority progression. However, before we get started: regardless of which path you choose, there are a few universal truths concerning PvP gearing. They are as follows.

  1. Tank gear is two shades shy of useless in PvP (and has been omitted from this guide).
  2. More endurance is always better than less.
  3. Stack power if there’s nothing left to stack.

III. PHASES OF OPTIMISATION FOR PVP GEAR

  • PHASE I: SURGE RATING < 300
    Surge Rating > Critical Rating > Power > Alacrity/Accuracy
  • PHASE II: CRITICAL RATING < 450
    Critical Rating > Power > Critical/Accuracy > QQ PvP Forum Posts > Surge Rating
  • PHASE III: SURGE ≥ 300 AND CRITICAL ≥ 450
    Power > Critical/Accuracy > QQ PvP Forum Posts > Critical Rating > Surge Rating

III a. GEARING PHASE BREAKDOWN
In Phase I, Surge is the most important thing that you can put into your gear because of the significant boost it will have on your Burst DPS/Healing. Additionally, the only reason that Critical Rating is placed ahead of Power in this phase is because, assuming you’re following in sequence, critical would be <450 and therefore be more valuable than power at that point.

Phase II assumes that you’re Surge Rating is now ≥300. At this point it is very nearly useless to add any more of it to your gear set. Therefore, we move on to Critical Rating because it now has the most significant potential impact on your burst DPS/Healing. Whether you use mods or enhancements to improve your Critical Rating is a matter of choice. But, plan ahead since all enhancements have either Critical or Power combined with Alacrity or Accuracy, but not both, and modifications have only one of the four. I prefer to stack enhancements with +40 Endurance, Critical Rating, and Accuracy/Alacrity; leaving my mods open to pile on more Endurance main stat, and power.

Phase III the “cleanup” phase. Your Surge Rating is ≥ 300 and your Critical Rating is ≥ 450. There’s nothing left to do except pile on as much Endurance, main stat, and Power as you possibly can. Or, you can call the job done and start the long grind for your War Hero set.

IV. CONCLUSION
All in all, I find it worthwhile to spend a bit of time getting your Battlemaster gear set in its best shape possible before starting the long grind to War Hero. Because, if I’m going to have to spend a ton of time in Warzones in my Battlemaster gear before I can get my War Hero gear, I want to make sure that I’m blasting away at maximum effectiveness.

Now, what are you waiting for!? Get into the table below to find your base class, figure out where you can get which mods and enhancements, and start planning how you’re going to optimise your gear set! Until next time, PvP’ers: keep your powder dry and your seals tight.

–Starr

V. LINKS TO BASE CLASS MOD LISTS
Below you will find a list of pvp specific mods for your class as well as enhancements for all. This will show you where to get the mods you’ll need to optimize your gear.

Republic
Jedi Consular
Jedi Knight
Trooper
Smuggler

Empire
Sith Inquisitor
Sith Warrior
Bounty Hunter
Imperial Agent

Neutral
Enhancments