
Need help deciding which profession to select in Guild Wars 2? MMO-Mechanics has you covered! Over the next few weeks, we will highlight each profession available with a brief overview of game play, archetype, and other unique characteristics about the profession to help our fans choose the right profession.
The Thief profession looks to be the stereotypical rogue in Guild Wars 2. Thieves will use stealth and traps to help relay enemies into one-on-one combat, where they excel. Thieves can agile, and can maneuver into areas not meant to be passed. Being part of the Adventurer category, a Thief will wear medium armor.
The Thief will have the unique ability to ‘steal’ weapons from opponents, and turn them into environmental weapons (similar to siege catapults from the original Guild Wars). Weapons aren’t actually being stolen, merely selected and stored for later use. A second unique attribute the Thief has is that weapon skills do not have a cool down associated on use. Rather, they use a resource system called initiative which acts similar to energy, though displayed as a diamond. Initiative will refresh at the rate of one point per second, and each weapon set will have its own pool of initiative. The Thief can switch weapons sets without additional penalty, however initiative will only refresh on the currently equipped weapon set.
While the Thief will prefer melee combat, they are capable with a two-handed shortbow, which can be used from range for AoE. Thieves can use one-handled/off-hand combinations with great affinity and skill, such as a pair of daggers, sword/dagger combination, or even a pistol. For aquatic combat, the Thief will equip a harpoon gun for long distance attacks, and a spear for close range attacks.
Looking for more information about the Thief? Interested in another Guild Wars 2 profession? Be sure to check MMO-Mechanics frequently for the latest profession and game updates, and check us out at GW2-Mechanics (launching soon) for additional in depth discussion!