PvE Campaign gear set stats

Hey everyone, this is Dulfy from dulfy.net. Here is a screenshot collection of all the PvE Campaign gear (supposedly dropped from Explosive Conflict Hardmode) for all 4 classes. Enjoy!

Set bonus is identical to current Rakata set bonus, not sure if intended or the new set bonuses are not added in yet.

Warrior/Knight

warrriorknight

Inquisitor/Consular

inquisitorconsular

Bounty Hunter/Trooper

bountyhuntertrooper

Agent/Smuggler

agentsmuggler

Our patch 1.2 coverage–all in one place!

Hey everyone, if you are looking for our coverage on patch 1.2, here is your one stop post for everything 1.2 related! Bookmark this page if you needed to! Everytime we have something related to 1.2 up, we will update it here!

Gearsets

Legacy

Other features

SW:TOR Patch 1.2 – Updated Patch Notes Available

Updated patch notes for Patch 1.2 of Star Wars: The Old Republic are now available here, or reproduced below.

Classes and Combat


General

  • “Unknown” is no longer displayed as a target or source of damage in the combat log or chat window.

  • The combat log now includes abilities that generate threat.

 

Jedi Knight


General

  • Force Leap now places a “root” visual effect on the affected target.

  • Master Strike damage has been increased by approximately 15%.


Guardian

  • Forceclap has been removed.


Sith Warrior


General

  • Force Charge now places a “root” visual effect on the affected target.

  • Ravage damage has been increased by approximately 15%.

  • An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.


Juggernaut

  • Crash has been removed.


Jedi Consular


Sage


Seer

  • Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).


Sith Inquisitor


Sorcerer


Corruption

  • Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).


Smuggler


Gunslinger


Saboteur

  • Shock Charge now resets its cooldown if the target is defeated while under its effects.


Dirty Fighting (Gunslinger)

  • Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).

  • Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.

Scoundrel


Dirty Fighting (Scoundrel)

  • Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).

  • Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.


Imperial Agent


Sniper


Engineering

  • Interrogation Probe’s cooldown now resets if a target is defeated while under its effects.


Lethality(Sniper)

  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).

  • Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.

Operative


Lethality (Operative)

  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).

  • Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.


Bounty Hunter


General

  • Jet Charge now places a “root” visual effect on the affected target.


Mercenary

  • Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.

  • Power Surge can now be trained at level 46.

    Bodyguard

    • Critical Efficiency’s buff description now properly refers to Rapid Scan.


Trooper


General

  • Storm now places a “root” visual effect on the affected target.


Commando

  • Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.

  • Tech Override is now trainable at level 46.


Crew Skills


General

  • Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.


Flashpoints and Operations


Flashpoints


General

  • The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.

  • Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.

  • Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.

  • Emergency Fleet Passes can no longer be used in Flashpoints or Operations.


Directive 7

  • Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.


Kaon Under Siege

  • KR-82 Expulsor Droid now uses his grapple ability correctly.


Lost Island

  • Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.

  • Energy Coils no longer persist if the LR-5 Sentinel Droid resets.

  • Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.

Operations


Eternity Vault

  • Killing Soa in Nightmare Mode now grants the correct Codex entries.

  • An “Emergency Reset” button has been added to the Ancient Pylons encounter.


Explosive Conflict

  • Corrected an issue that caused a continuous sound to play when triggering Kephess’ cinematic.

  • In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.

    Toth and Zorn

    • Several changes have been made to Toth and Zorn to improve the encounter.

    • The visual effects for Toth’s berserk phase have been improved.

    • The cooldown of Toth’s Area of Effect Smash ability has been increased after he leaps to Zorn.

    • Zorn’s Embolden buff now more clearly indicates who is affected.

    • Players now receive the correct Codex entries upon defeating Toth and Zorn.

    • Knockbacks have been removed from Toth and Zorn’s Area of Effect abilities.

    • The radius of the ground target for the Rock Spire attack has been increased.

    • The visual effects for the Fearful debuff have been improved.

    • The enrage timer has been increased in Story Mode.

    • Zorn now chases players if there are none in range of his rock toss.


Items


General

  • Modifiable items now have repair costs based on the level of their base modification.

  • The color palette for new endgame Bounty Hunter armor has been brightened.

  • Corrected an issue that could prevent Augment slots from displaying properly.

  • Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. They now cost 3,475 Battlemaster or War Hero Commendations, respectively.


Vendors

  • Color crystals have been added to the PvP items vendor.


Legacy

  • Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
  • Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.

Missions and NPCs


General

  • Items that are usable from the mission tracker now appear correctly when the item is obtained.

  • Addressed an issue that could cause text in the mission tracker to overlap.

  • Audio for several intro cinematics now plays correctly for distant sound sources.

  • An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.


Missions


World Missions


Corellia

  • Chasing the Shadow: Koric’s Hypermatter Grenade now correctly deals damage over time.

  • Control the Battlefield: This mission now updates correctly in the mission tracker.

  • Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.


Hoth

  • Aratech Coral: Players now properly receive credit when they defeat Snowblind.

Class Missions


Bounty Hunter

  • Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.


Trooper

  • Catching Up: Players who missed this mission will now have it granted if they are eligible.

NPCs

  • When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.

  • Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.


PvP


General

  • PvP daily and weekly missions no longer provide obsolete rewards.


Warzones

  • Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.

     

    Novare Coast

    • Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.


Space Combat


General

  • Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a “no target” error message.

UI


General

  • Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player’s name in the guild window.

  • Corrected an issue that could cause numerical information to include decimals.

  • Several graphical issues with the item modification UI have been addressed.

  • Players can no longer save and exit the interface editor without selecting “yes” or “no” on the pending changes prompt.

  • Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.

  • Disabling “Enable Movable Secondary Windows” while the preferences window is open no longer prevents the preferences window from opening again.

  • The Response Wheel can no longer be disabled via the interface editor.

  • Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.

  • The ESC key now properly cancels timer dialog windows.


Galactic Trade Network

  • GTN filters for companion characters (specifically some Droid companions) now return the correct results.

  • The “Search” button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.

  • Corrected an issue that caused search text to be ignored when category and sub-category settings were active.


Guild Bank

  • The Guild Bank ledger now sorts alphabetically by name by default.

  • Guild Bank logs now properly reflect the number of items removed from a stack.

  • The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).

  • The cost for Guild Bank tabs 5-8 has been increased significantly.


Groups and Targeting

  • Class icons that appear on nameplates now represent the player’s correct Advanced Class.

  • The option to enable or disable class icons now has the correct label in the preferences window.


Maps

  • The minimap now updates properly when players leave or are removed from a group.

  • Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.


Miscellaneous Bug Fixes

  • Several text errors throughout the game have been corrected.
  • Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
  • An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
  • Corrected an issue that caused some audio to repeat itself when changing rooms.
  • The game camera no longer moves itself when Smart Camera is toggled off.
  • Several audio issues have been corrected.
  • Corrected an issue that could cause the game to crash when specific NPC animations were played.

New Dev Blog detailing the Legacy system

A new developer’s blog was released this morning detailing the legacy system. For those who are on the PTS or seen our coverage of the Legacy system in detail, this dev post doesn’t really provide any additional information. However, for those who have not really looked into the legacy system, here is a summary of the blog post

  • Unlocking your Legacy grants you access to a newly expanded Legacy Panel (accessed, by default, by pressing the ‘Y’ key) where you can modify your family tree, and see what Legacy Rewards you have unlocked.
  • We hope that players use the family tree as a way to better roleplay their characters, visualize their relationships, and craft stories about their lineage.
  • If one character unlocks something, all characters, regardless of familial relationship, earn the same unlock. Let’s look at different categories of unlocks.
  • When characters in your Legacy reach important story milestones, they can pass down special emotes and abilities to other characters in your Legacy
  • Likewise, at completion of Chapter 2, your characters unlock the ability to apply that class’ unique buff along with their own
  • After one of your characters completes Chapter 3, that character gets to pass on a special ‘Heroic Ability’ to all the characters in his Legacy.
  • By requiring you to use these abilities with a companion present, we ensure that people who play multiple characters do not gain an advantage during the end game or in Warzones. By also only allowing Heroic Abilities during the brief window of time that a Heroic Moment ability is active, they remain a relatively rare occurrence
  • When you complete all possible conversations and quests with a companion, you receive a companion unlock that is granted to all characters in your Legacy.
  • The first companion you unlock of each companion combat archetype (ranged tank, ranged DPS, melee tank, melee DPS, and healer) gives you a unique unlock for that companion type that grants a passive stat bonus. These first-time archetype unlocks also modify the duration and cooldown times for your Heroic Moment ability
  • Additional companions unlocked beyond the five combat archetypes grant a passive bonus to your Presence stat, increasing the power of your companion characters.
  • Playing a character of any species to level 50 unlocks that character’s species as an option at character creation for all classes. All combinations of class and species are now possible given the right unlocks.
  • If you have enough credits and a high enough Legacy Level, you may also unlock additional species combos by purchasing them for a large number of credits.
  • By attaining high enough Legacy Levels and spending credits, players will be able to purchase unlockable items for their ship.
  • As with all unlocks attained through the Legacy System, when you acquire something on one character, you acquire it for all your characters.
  • Unlocks are also awarded for reaching important alignment milestones, hitting different valor and social levels, and others are purchasable just by reaching a given legacy level and spending credits.
  • The Legacy System does not end with Game Update 1.2; we’re already designing new Legacy additions for future updates. The first of these will arrive in Game Update 1.3, when we will be introducing an extension of the system that adds per-character perks that are not shared globally amongst your Legacy. These new perks will allow players to customize the way their characters progress, as well as new rewards, conveniences, and all kinds of other fun surprises.

Source: http://www.swtor.com/news/blog/20120329

GW2 Pre-order retailer list revealed

Pre-purchase retailer list (sorted by countries) has being released on the GW2 wiki. Pre-purchasing GW2 will allow access to all beta weekends and grant a 3 day headstart ahead of the official launch. CE means that the retailer will offer prepurchase of the Collectors Edition of GW2

USA

  • GameStop – CE
  • Amazon
  • Best Buy

Canada

  • EBGames – CE

UK

  • Amazon
  • HMV
  • Zavvi – CE
  • Shopto.net
  • Play.com

The rest of the list can be found here!

Some details on in-game events

Stephen Reid, Bioware’s Senior Online Community Manager for SWTOR, recently dropped a couple hints about the upcoming in-game events that Bioware has planned.

Based on what he revealed so far, we know the following:

  • The first event will appear after 1.2, it will be quite widespread and hard to miss
  • No advanced announcement about the event will be given – it will be a surprise
  • Not a one day event, length will depends on their popularity
  • Community reaction are monitored during the event and if people are not catching on that there is an event going on, Bioware will drop additional info to make it clear to people.
  • Initial event features no rare drops to avoid RNG
  • Big planetary battle & planetary sized pvp/pve are a bit out of scope of these events

MMO-Mechanics GW2 profession reviews: Thief

 

Need help deciding which profession to select in Guild Wars 2? MMO-Mechanics has you covered! Over the next few weeks, we will highlight each profession available with a brief overview of game play, archetype, and other unique characteristics about the profession to help our fans choose the right profession.

 

The Thief profession looks to be the stereotypical rogue in Guild Wars 2. Thieves will use stealth and traps to help relay enemies into one-on-one combat, where they excel. Thieves can agile, and can maneuver into areas not meant to be passed. Being part of the Adventurer category, a Thief will wear medium armor.

 

The Thief will have the unique ability to ‘steal’ weapons from opponents, and turn them into environmental weapons (similar to siege catapults from the original Guild Wars). Weapons aren’t actually being stolen, merely selected and stored for later use. A second unique attribute the Thief has is that weapon skills do not have a cool down associated on use. Rather, they use a resource system called initiative which acts similar to energy, though displayed as a diamond. Initiative will refresh at the rate of one point per second, and each weapon set will have its own pool of initiative. The Thief can switch weapons sets without additional penalty, however initiative will only refresh on the currently equipped weapon set.

 

While the Thief will prefer melee combat, they are capable with a two-handed shortbow, which can be used from range for AoE. Thieves can use one-handled/off-hand combinations with great affinity and skill, such as a pair of daggers, sword/dagger combination, or even a pistol. For aquatic combat, the Thief will equip a harpoon gun for long distance attacks, and a spear for close range attacks.

 

Looking for more information about the Thief? Interested in another Guild Wars 2 profession? Be sure to check MMO-Mechanics frequently for the latest profession and game updates, and check us out at GW2-Mechanics (launching soon) for additional in depth discussion!

Pre-destined loot definitely gone in Patch 1.2 Story Mode Operations

For those who missed the announcement during the Guild Summit – who should really check out dulfy’s summaryDavid Bass has re-affirmed that pre-destined loot is being removed from Normal/Story mode operations in Patch 1.2!

While some of us may be sad to see it go entirely, most of us at MMO Mechanics see this as a step in the right direction.

MMO-Mechanics GW2 profession reviews: Ranger

 

Need help deciding which profession to select in Guild Wars 2? MMO-Mechanics has you covered! Over the next few weeks, we will highlight each profession available with a brief overview of game play, archetype, and other unique characteristics about the profession to help our fans choose the right profession.

 

The Ranger profession appears to be almost an exact copy of the same profession from the original Guild Wars. Rangers are proficient with ranged weapons, attacking from a distance, and can possess animal companions to attack up close. Rangers are part of the Adventurer category will wear medium armor.

 

Rangers have their faithful animal companion at their side, which acts as their unique ability. The Ranger will be able to control their pet through a separate UI panel, which will have four skills the pet can use. Up to four pets can travel with the ranger at once, though only one can be active. Fans of the Ranger class from Guild Wars will also remember pets having the ability to evolve into different variations of the same pet type (i.e. Hearty Black Moa, Playful Black Moa) based on certain game criteria. This variation is important as each variation will grant the pet its fourth skill to use (the other three are based on type, such as bear, cat, or bird).

 

Because the Ranger prefer to attack from a distance, they will use ranged weapons as their preferred choice. Two-handed weapons such as the longbow or shortbow should be familiar to fans. Rangers can opt to wield a one-handed and off-hand combination if the battle comes close, with selections ranging from axes, maces, and even a war horn. When the Ranger attacks underwater, they will use a harpoon gun from a distance, and a spear should melee become inevitable.

 

Looking for more information about the Ranger? Interested in another Guild Wars 2 profession? Be sure to check MMO-Mechanics frequently for the latest profession and game updates, and check us out at GW2-Mechanics (launching soon) for additional in depth discussion!