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Diablo 3 Damage Calculator, Patch notes, and PvP Matchmaking!

2012-07-10 22:08:54

Dyril has created a Web based DPS Calculator that is really amazing! Very simple to use and you can save different profiles to return to later!! Be sure to be careful if you clear your cache though as it will clear your profiles.

 

I strongly suggest checking it out at http://theasiangamer.com/

 

 

 

 

 

Originally Posted by Blizzard (Official Forums)

Diablo III Patch 1.0.3b – v.1.0.3.10485

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.

Auction House

  1. Bug Fixes
    1. The “Bid” and “Buyout” buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold

Bug Fixes

  1. General
    1. Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
    2. Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
    3. Fixed a rare crash with tutorials on item pickup

Here’s some info posted by Bashiok about PvP Matchmaking and it relating to the RMAH and such.

Originally Posted by Blizzard (Official Forums)

More specifically, based off of your win/loss record. It’s not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a ‘skill rating’, which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you’ll find some equilibrium where you’re facing off against players that you’re about as likely to beat as you are to lose. If getting better gear raises your abilities then you’re simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you’re ultimately still netting around a 50/50 win/loss as you’re always matching against similarly rated players.

Excellent…some attention to PvP. Hoping to pick your brain on further specifics, if you’ll allow me.
- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?

- Just how far out are we? Is the team hopeful for a 2012 release?

I don’t want to squash any excitement about PvP, because we think it’s going to be a lot of fun, but a lot of the details are still in flux. We’re focusing on 1.0.4, and once that’s behind us we’ll be a lot closer to sharing some more concrete details on the “PvP patch” as they solidify.

Umm… that rating system wont work. You can’t use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It’s not a fair fight.

Oh no, it’s not based on ratio. Look up the Elo system, I’m sure there’s a wiki that can explain it better than I could.
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