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Thief Overview
03-30-2012, 12:46 AM (This post was last modified: 04-02-2012 06:19 AM by Tapz.)
Post: #1
Thief Overview
Thief Overview

Table of Contents
  • I. Profession overview
  • II. Archetype
    • a. Unique ability
    • b. Unique stat
  • III. Weapons and skills
  • IV. Traits

I. Profession overview

The Thief looks like the stereotypical rogue class from other MMO games. A Thief can use stealth and shadow stepping to quickly engage an opponent, unleash a flurry of offense, and escape back into the unseen. They appear to share a lot of similarity to the Assassin profession from the original Guild Wars.

II. Archetype

The Thief is a melee DPS class, and is part of the adventurer category, wearing medium armor.

a. Unique ability

The Thief can 'steal' items from opponents, turning them into environmental weapons (think catapult from the original Guild Wars). The stolen items can be stored for later use. Items are not actually stolen from a player's inventory.

Thieves also use a unique resource call initiative, which is their resource used for weapon skill activation instead of a cooldown. Initiative caps at 10 points, and will replenish at the rate of one point per second.

b. Unique stat

Cunning is the unique stat for the Thief. It reduces the cooldown on the Steal unique ability.

III. Weapons and skills

Below is a list of weapons the Thief will use.
  • Two-handed
    • Shortbow — ranged mobile weapon with AoE attacks and shadow step ability.
  • One-handed
    • Sword — flanking sword attacks provide extra evasiveness and controls enemy movement.
    • Dagger — jump on a foe, attack quickly and inflict many conditions on them.
    • Pistol — ranged shots from pistol leave enemies vulnerable to following attacks.
  • Off-hand
    • Dagger — gives access to close range skills which allow quick escape by crippling the enemy or vanishing from sight.
    • Pistol — ranged weapon used to quickly retreat or to daze the target by a shot to the head or from a pistol whip.
  • Aquatic
    • Harpoon Gun — rapid melee attacks spiced up with the usual thief tricks.
    • Spear — bombard enemy with ranged attacks or pull them in, stab them and shadow step away.

Below is a list of skills tied to each weapon. Note that a two-handed weapon grants five skills (1-5 on the skill bar), a one-handed weapon grants three skills (1-3 on the skill bar), and off-handed weapons grant two skills (4 and 5 on the skill bar)

Shortbow
  • Trick Shot 0 Bounce an arrow off multiple nearby foes.
  • Cluster Bomb → unknown 3 Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
  • Disabling Shot 4 Do an Evasive leap away from you foe while firing a crippling shot.
  • Choking Gas 4 Fire an arrow that fills the target area with a poisonous cloud.
  • Infiltrator's Arrow 6 Fire an arrow and shadow step to target area, blinding nearby enemies.

Sword
  • Slice 0 Slice your foe.
  • Slash 0 Slash your foe again.
  • Crippling Strike 0 Cripple your foe with a final strike.
  • Winter's Bite 10 Throw an axe to freeze your foe. Your pet's next attack inflicts weakness.

Sword
  • Slash 0 Slash your foe.
  • Kick 0 Kick and knock back your foe.
  • Pounce 0 Leap at target foe.
  • Hornet Sting 5 Stab your foe, then quickly retreat backwards.
  • Infiltrator's Strike 2 Shadowstep to your target, striking them. Use Shadow Return to Shadowstep back.
  • Shadow Return 1 Return to your original location
  • Stab 0 Stab your foe (usable when no off-hand is equipped)
  • Flanking Strike 4 Evade and stab your foe in the back twice (usable with sword + dagger combination).
  • Pistol Whip 5 Pistol whip you foe, stunning them, then slash repeatedly with your sword (usable with sword + pistol combination).

Dagger
  • Double Strike 0 Strike your foe twice.
  • Wild Strike 0 Strike your foe again.
  • Lotus Strike 0 Strike your foe with an 80% chance to cause vulnerability and a 20% chance to cause weakness.
  • Heartseeker 3 Leap and strike your foe. The less health your target has, the more damage you cause.
  • Leaping Death Blossom 4 Leap over your opponent, striking nearby enemies three times. Each hit causes bleeding (usable with dagger+dagger combination).
  • Shadow Shot 4 Fire a blinding shot at your foe and shadowstep to them for a dagger strike (usable with dagger+pistol combination).
  • Twisting Fang 4 Spin in place, hitting nearby enemies. Each hit causes bleeding (usable when no off-hand is equipped).

Pistol
  • Vital Shot 0 Bleed your foe with a shot to the vitals.
  • Body Shot 2 Make your foe vulnerable with a body shot.
  • Shadow Strike 4 Stab your foe, shadowstep away and shoot them (usable with pistol + dagger combination).
  • Unload 4 Blast your foe repeatedly with both pistols (usable with dual pistols equipped).
  • Repeater 5 Blast your foe with rapid fire from your pistol.(usable when no off-hand is equipped).

Dagger (offhand)
  • Dancing Dagger 3 Throw a dagger that cripples nearby foes and returns to you.
  • Cloak and Dagger 5 Stab your foe and vanish in stealth, leaving them vulnerable.

Pistol (offhand)
  • Black Powder 5 Fire a shot with black powder, creating a smoke cloud that blinds nearby enemies.
  • Head Shot 5 Daze your foe with a head shot.

Harpoon Gun
  • Aquatic Stab → unknown → unknown 0 Stab your foe
  • Flanking Strike 3 Evade your foe then attack
  • Nine Tailed Strike 3 Block your foe and counterattack with a series of strikes. Gain initiative if you are not attacked.
  • Tow Line 4 Throw a tow line that pulls you to your foe and cripples them
  • Shadow Assault 5 Hit your foe repeatedly with a shadowy assault.

Spear
  • Aquatic Piercing Shot 0 Bleed multiple foes in a line with a piercing shot.
  • Deluge 5 Fire four shots at your foe.
  • Escape 4 Shoot a harpoon and retreat, leaving a trail of poison.
  • Disabling Shot 4 You fire a harpoon that Cripples your foe.
  • Ink Shot 5 Shoot an ink shot that blinds foes in a line. Detonate the shot and shadowstep to it.

IV. Traits

The Thief has five trait lines to choose from; Deadly Arts, Critical Strikes, Shadow Arts, Acrobatics, and Trickery. Below is a list of each trait and the benefits they grant.

Deadly Arts Traits

Deadly Arts per point:
+10 Power
+1 Expertise

Minor
Adept Serpent's Touch Stealing applies poison.
Master Sundering Strikes Critical hits cause vulnerability.
Grandmaster Exposed Weakness Deal extra damage if your target has a condition.

Major
Back Fighting Increased damage while downed.
Combined Training Dual skills deal more damage.
Dagger Training +5% damage while wielding a dagger.
Improved Venoms Stealing has a 33% to recharges[sic] all venom skills.
Lotus Poison Weaken targets whenever you poison them.
Mug Deal damage while stealing.
Poisonous Traps All traps apply poison.
Quick Venoms 20% reduced cooldown on venom utilities.
Residual Venom Applied venom lasts one extra strike.
Venomous Strength Gain might when applying venoms.

Critical Strikes Traits

Critical Strikes per point:
+10 Precision
+1 Prowess

Minor
Adept Keen Observer Precision over 90% health.
Master Opportunist Critical hits have a chance to restore initiative.
Grandmaster First Strikes Initiative improves critical damage.

Major
Combo Crit Chance Combo skills (3-slot) have increased chance to crit.
Critical Haste 10% chance to get haste on crit (this effect cannot trigger more than once every 15s).
Executioner Deal extra damage when target is below 25% health.
Fast Signets 20% reduced cooldown on signets
Flanking Critical Chance Better chance for a critical hit while flanking.
Furious Retaliation Gain fury when health reaches 50%.
Hidden Killer 50% crit chance while stealthed.
Pistol Mastery Improved damage with pistols.
Ricochet (Thief Trait) Pistol shots have a chance to bounce.
Signet Use Gain initiative when activating a signet.
Signets of Power Deal extra damage for each recharging signet.

Shadow Arts Traits

Shadow Arts per point:
+10 Toughness
+10 Compassion

Minor
Adept Last Blind Release Blinding Powder when health reaches 25% (90 second cooldown).
Master Meld With Shadows Your stealth skills last 1 second longer.
Grandmaster Hidden Assasin Gain might while in stealth.

Major
Cloaked in Shadow Stealthing blinds nearby foes.
Cowardly You regenerate health while stealthed.
Fleet Shadow You move 10% faster while in stealth.
Hidden Thief Stealing stealths you.
Infusion of Shadow Gain 2 initiative when using a skill that stealths you.
Patience Regain initiative faster while in stealth.
Power Shots 5% increased damage with shortbow and harpoon gun.
Quick Traps Reduced trap arm time. (not in yet)
Shadow's Embrace Remove one condition every three seconds while in stealth.
Shadowy Strength When you shadow step you gain might.
Trap Master Your traps do 25% more damage.
Traps Training Traps are instant.
Venomous Aura When you use venom skill you apply the effects to all nearby allies as well.

Acrobatics Traits

Acrobatics per point:
+10 Vitality
+1 Concentration

Minor
Adept Expeditious Dodger Gain swiftness on evade.

Major
Assassin's Retreat You gain Swiftness when you kill an enemy.
Combined Tactics Dual skills return Initiative when completed.
Descent of Shadows Release Blinding Powder when taking fall damage.
Fleet Shadow You move 10% faster while in stealth.
Hard to Catch Gain haste when you are disabled (Stun, Daze, Knockback, Knockdown, Launch, Float, Sink)
Martial agility Move faster when wielding a sword or a spear.
Master Trapper Trap skills have 20% shorter cooldown.
Nimble Landing You take reduced falling damage.
Power of Inertia Gain Might whenever you dodge.
Quick Pockets Gain 2 Initiative on weapon swap while in combat.
Quick Recovery Gain 2 Initiative every 10 seconds.
Vigorous Recovery You gain Vigor upon healing.

Trickery Traits

Trickery per point:
+10 Malice
+1 Cunning

Minor
Adept Kleptomaniac Stealing gives you initiative.
Grandmaster Lead Attacks You deal 2% more damage per initiative.

Major
Bountiful Theft When stealing get a 10 second might, swiftness or fury.
Flanking Stikes Flanking attacks deal 5% more damage.
Long Reach Your range on stealing is increased.
Nimble Fingers Your trick utilities have 20% faster cooldown.
Pickpocket's Revenge Deal 25% extra damage with stolen weapons.
Sleight of Hand Stealing also dazes your target.
Thrill of the Crime When you steal you and all allies gain might, fury and swiftness.
Uncatchable You leave behind Caltrops when you dodge.
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