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Ranger Overview
03-30-2012, 12:45 AM (This post was last modified: 04-02-2012 04:30 AM by Tapz.)
Post: #1
Ranger Overview
Ranger Overview

Table of Contents
  • I. Profession overview
  • II. Archetype
    • a. Unique ability
    • b. Unique stat
  • III. Weapons and skills
  • IV. Traits

I. Profession overview

The Ranger looks like very much the same class in the original Guild Wars. Rangers will use long ranged weapons to strike from afar, and also have the ability to have an animal companion fight alongside them in combat. A Ranger can pack quite a wallop with spike damage and continual pressure, making them a versatile offensive profession.

II. Archetype

The Ranger is a ranged DPS class, and is part of the adventurer category, wearing medium armor.

a. Unique ability

The Ranger will have its faithful animal companion at its side to assist in combat. Rangers can carry up to four animals with them at once, although only one will be summoned at a time. Pets have their own UI for commands, and their own unique skills. An additional degree of customization is added by having a unique skill be awarded for each pet based on their evolution (i.e. the Hearty in Hearty Black Moa). The remaining three skills are based on the pet's family (bird, bear, cat).

b. Unique stat

Empathy is the unique stat for the Ranger. It increases pet attributes.

III. Weapons and skills

Below is a list of weapons the Necromancer will use.
  • Two-handed
    • Greatsword — a brute force, heavy-damage weapon with emphasis on countering and evasion.
    • Longbow — powerful sniping weapon, used for rapid fire strikes or barrages at long distance.
    • Shortbow — quick skirmishing weapon relying on movement, positioning and conditions for quick kills.
  • One-handed
    • Sword — mobile melee strikes which can be used to distance the ranger from the target or surprise them from behind.
    • Axe — medium ranged throwing weapon which can ricochet off a target or can toss a cluster of axes in a line.
  • Off-hand
    • Axe — enter a stance to reflect incoming strikes or throw the axe for a boomerang effect.
    • Dagger — used as a crippling ranged attack, or a quick poisonous stab for melee.
    • Torch — throw the torch at enemies for burning damage, or can light areas on fire.
    • Warhorn — call in temporary animals to attack or used to buff allies.
  • Aquatic
    • Harpoon — keep foes at bay with close range spear stabs and swipes.
    • Speargun — use ranged attacks to strike multiple foes and makes use of the underwater environment.

Below is a list of skills tied to each weapon. Note that a two-handed weapon grants five skills (1-5 on the skill bar), a one-handed weapon grants three skills (1-3 on the skill bar), and off-handed weapons grant two skills (4 and 5 on the skill bar)

Greatsword
  • Slash 0 Slash your foe.
  • Slice 0 Slice your foe.
  • Power Stab 0 Stab your foe.
  • Swoop 10 Run and leap at your foe, hitting them and nearby foes.
  • Counterattack 15 Block and counter an attack with a kick that pushes foes back.
  • Maul 20 Bleed your foe four times with a mauling strike.
  • Hilt Bash 30 Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does double damage.

Longbow
  • Long Range Shot 0 Shoot your foe from long range. The further the arrow flies the more damage it does.
  • Rapid Fire 10 Rapidly fire at your foe.
  • Hunter's Shot 15 Fire an arrow to make your foe vulnerable. Your pet gains swiftness.
  • Point Blank Shot 15 Knock back your foe with a point-blank shot. The closer they are, the further it knocks back.
  • Barrage 30 Barrage target area with a hail of crippling arrows.

Shortbow
  • Cross Fire 0 Fire an arrow that bleeds your target if it hits your foe from behind or the side.
  • Poison Spray 9 Fire a spread of poison arrows.
  • Quick Shot 9 Fire a quick shot in an evasive retreat. Gain swiftness if it hits. Can be used while retreating.
  • Crippling Shot 12 Cripple your foe with a single arrow to the knee. Your pet's next three attacks inflict bleeding.
  • Concussion Shot 15 Daze your foe with an arrow. Stuns them if you hit from behind.

Axe
  • Ricochet 0 Bounce your axe off multiple foes.
  • Splitblade 6 Throw a spread pattern of whirling axes that bleed foes.
  • Winter's Bite 10 Throw an axe to freeze your foe. Your pet's next attack inflicts weakness.

Sword
  • Slash 0 Slash your foe.
  • Kick 0 Kick and knock back your foe.
  • Pounce 0 Leap at target foe.
  • Hornet Sting 5 Stab your foe, then quickly retreat backwards.
  • Monarch's Leap Leap back into the fight, crippling your foe.
  • Serpent Strike 12 Twist around your foe to poison them.

Axe (offhand)
  • Whirling Defense 25 Blocks projectiles while damaging nearby foes.
  • Path of Scars 15 Boomerang an axe in a line, striking foes each way.

Dagger
  • Stalker's Strike 10 Stab your foe, poisoning them and evading attacks.
  • Crippling Talon 12 Throw a dagger to bleed and cripple your foe.

Torch
  • Throw Torch 15 Throw your torch and burn your foe.
  • Bonfire 25 Set a fire around you, burning foes.

Warhorn
  • Hunter's Call 20 Call hawks to swarm your foe. More attacks when traited.
  • Call of the Wild 35 Grant fury, might, and swiftness to yourself and nearby allies.

Harpoon Gun
  • Stab 0 Stab your foe.
  • ab 0 Jab your foe.
  • Evasive Strike 0 Evade while delivering a powerful attack.
  • Swirling Strike 8 Attack while reflecting projectiles.
  • Dart 10 Dart at your foe. Grant swiftness to your pet.
  • Counter Strike 15 Prepare to throw your spear while blocking. If you block, push back your attacker with a kick.
  • Man O' War 18 Immobilize your foe and strike them multiple times.

Spear Gun
  • Splinter Shot 0 Shoot a spear that splinters around your target, striking and bleeding multiple foes.
  • Coral Shot 10 Shoot a spear that collects sharp coral as it travels, causing more bleeding the further it goes and cripples.
  • Feeding Frenzy 10 Drive piranhas into a feeding frenzy around your foe. Apply fury to your pet.
  • Mercy Shot 12 Fire a shot that strikes for more damage the less health your target has.
  • Ink Blast 18 Blind nearby foes.

IV. Traits

The Ranger has five trait lines to choose from; Wilderness Survival, Marksmanship, Skirmishing, Nature Magic, and Beast Mastery. Below is a list of each trait and the benefits they grant.

Wilderness Survival Traits

Wilderness Survival per point:
+10 Toughness
+10 Malice

Minor
Adept Natural Vigor You have additional endurance regeneration.
Master Companion's Defense You and your pet gain 2 seconds of protection on pet swap.
Grandmaster Peak Strength Deal 5% extra damage when health is above 90%.

Major
Armored Fish Training Armor Fish protection reflects damage.
Bear Training Bears always have stability.
Deadly Poisons Poisons applied by you deal more damage.
Empathic Bond Your pet periodically takes conditions from you.
Hide in Plain Sight Apply camouflage at 25% health.
Off-hand Strength Thrown attacks from the offhand do 10% more damage.
Sword Mastery Sword skills recharge 15% faster.
Vigorous Evasion Gain vigor on evade.
Wilderness Knowledge Wilderness Survival skills recharge 20% faster.

Marksmanship Traits

Marksmanship per point:
+10 Power
+1 Expertise

Minor
Adept Targeted Strike Opening strike causes bleeding.
Master Sundering Strike Opening strike causes vulnerability.
Grandmaster Precise Strike Opening strike always crits.

Major
Beastmaster's Might Activating a signet grants might.
Devourer Training Increase the range of your devourers' ranged skills
Eagle Eye Increased longbow range.
Feline Training Feline pets have 50% reduced cooldown on their skills.
Harpoon Power Deal 5% more damage with a harpoon.
Keen Edge Automatically use a Sharpening Stone when health reaches 75%.
Longbow Power Longbow attacks do 5% more damage.
Piercing Arrows All arrow attacks pierce targets.
Shark Training Sharks steal health when they bite or swallow an enemy.
Steady Focus 10% damage bonus when endurance is full.


Skirmishing Traits

Skirmishing per point:
+10 Precision
+1 Prowess

Minor
Adept Tail Wind Gain swiftness when swapping weapons in combat.
Master Loud Whistle Cooldown between pet swaps is shortened by 40%.
Grandmaster Hunter's Tactics Deal 10% more damage while flanking.

Major
Agility Training Your pet moves 30% faster.
Bird Training Bird pets frenzy when they apply swiftness.
Companion's Might Critical hits grant might to pet.
Honed Axes Axes deal 33% more critical damage.
Jellyfish Training Jellyfish immobilize their target on crit and apply poison when they are hit.
Moment of Clarity Gain Lightning Reflexes at 25% health.
Quick Draw Shortbow skills recharge 15% faster.
Sharpened Edges Chance to cause bleed on crit.
Trap Potency Conditions caused by traps last 3 seconds longer.
Trapper's Expertise Traps are ground targeted.
Trapper's Knowledge All traps are larger.

Nature Magic Traits

Nature Magic per point:
+10 Vitality
+1 Concentration

Minor
Adept Rejuvenation You have additional health regeneration.
Master Fortifying Bond Your pet gains armor when your health is full.
Grandmaster Srength of Spirit 10% of your vitality is converted to power.

Major
Circle of life Create a healing spring on death.
Concentration Training Boons applied to your pets last longer.
Enlargement Your pet gets enlarged when you reach 25% health.
Evasive Purity Remove a condition from you and nearby allies on dodge roll.
Nature's Vengeance Spirits activate their toggle skill on death.
Nature’s Bounty Regeneration you apply lasts 33% longer.
Shared Restoration Heal nearby allies on revive.
Spirits Unbound Spirits can move and follow you.
Spiritual Knowledge Spirit buffs have a 15% better chance of providing their benefits.
Srength of Spirit 10% of your vitality is converted to power.
Two-handed Training 5% increased damage with greatsword and spear skills.
Vigorous Spirits Spirits have twice as much health.

Beast Mastery Traits

Beastmastery per point:
+10 Compassion
+1 Empathy

Minor
Adept Instinctual Bond When you are downed your pet gains frenzy.
Master Commanding Voice Pet activation skills (F2) have faster recharge.

Major
Beastmaster's Bond Gain fury and might when your pet's health reaches 25%.
Canine Training Dogs apply stability to nearby allies when they howl.
Cover Me Your pet gains might when you dodge.
Deep Breathing Warhorn skills recharge 15% faster.
Drake Training Drake pets have passive regeneration and are immune to conditions.
Enlargement Your pet gets enlarged when you reach 25% health.
Lung Capacity 33% increased warhorn range.
Spider Training Spider pets' conditions last longer.
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Ranger Overview - Tapz - 03-30-2012 12:45 AM

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