|
Necromancer Overview
|
|
03-30-2012, 12:45 AM
(This post was last modified: 04-02-2012 03:32 AM by Tapz.)
Post: #1
|
|||
|
|||
|
Necromancer Overview
Necromancer Overview
Table of Contents
I. Profession overview The Necromancer is a student of the dark arts. They are able to summon undead to do their bidding, drain the life essence from opponents and channel powerful blood magic to deal great amounts of damage. Necromancers from the original Guild Wars excelled in support by adding attacking buffs for their allies, and group wide debuffs, incapacitating opponents. II. Archetype The Necromancer is a ranged caster DPS class, and is part of the scholar category, wearing light armor. a. Unique ability Necromancers gain a resource called life force whenever a foe is defeated, or through special skills. Life Force can be used to activate a special form called Death Shroud, which will grant the Necromancer a new avatar, makes them immune to knockdown, and grants new skills while in Death Shroud. Life Force will degenerate over time and on skill activation, and once Life Force is at zero percent, the Necromancer will revert back to his original form. b. Unique stat Hunger is the unique stat for the Necromancer. It increases the size of the Life Force pool. III. Weapons and skills Below is a list of weapons the Necromancer will use.
Below is a list of skills tied to each weapon. Note that a two-handed weapon grants five skills (1-5 on the skill bar), a one-handed weapon grants three skills (1-3 on the skill bar), and off-handed weapons grant two skills (4 and 5 on the skill bar) Staff
Scepter
Axe
Dagger
Dagger (offhand)
Focus
Warhorn
Harpoon Gun
Trident
IV. Traits The Necromancer has five trait lines to choose from; Spite, Curses, Death Magic, Blood Magic, and Soul Reaping. Below is a list of each trait and the benefits they grant. Spite Traits Spite per point: +10 Power +1 Expertise Minor Adept Parasitic Bond You gain life when ever you kill something Master Death into Life Power is converted into healing Grandmaster Siphoned Power +90 power under 25% health Major Axe Training Extra damage with axe skills Chill of Death Cast Chilblains at 25% health Death's Embrace Deal more damage while downed Death Shiver Apply Spinal Shivers to enemies near you when entering Death Shroud Signet Power Each non-recharging signet adds attack power Spiteful Spirit Gain retaliation when entering Death Shroud Spiteful Talisman Increased focus range Curses Traits Curses per point: +10 Precision +10 Malice Minor Adept Barbed Precision Critical hits cause bleeding. Master Furious Demise Gain fury when entering Death Shroud. Grandmaster Target the Weak Increased damage for each condition on a foe. Major Deep Breath 15% warhorn cooldown reduction. Lingering Curse Conditions from scepter skills last longer. Reaper's Precision Gain life force when you do a critical hit. Spectral Attunement Spectral skills have longer durations. Terror Your Fear does damage. Toxic Landing Create a poison cloud when you take falling damage. Withering Precision Chance to cause weakness on critical hits. Death Magic Traits Death Magic per point: +10 Toughness +1 Concentration Minor Adept Reanimator Chance to summon a Jagged Horror whenever you kill an enemy. Master Protection of the Horde You gain 20 toughness for each minion summoned. Grandmaster Deadly Strength 10% of your toughness is given as a bonus to power. Major Close to Death Deal 10% extra damage to enemies below 50% health. Dark Armor Gain armor while channeling. Evasive Animation Summon a Jagged Horror when you dodge roll. Fast Marks Faster mark placement. Flesh of the Master Minions have +60% more health. Greater Marks Increased area of marks. Staff Mastery 15% reduced staff skill cooldown. Training of the Master Minions deal 30% more damage. Blood Magic Traits Blood Magic per point: +10 Vitality +10 Compassion Minor Adept Vampiric Precision You steal life whenever you critical. Master Deathly Invigoration Area heal when you leave Death Shroud. Grandmaster Blood to Power +90 power while health is above 90%. Major Bloodthirst Life steals are more effective. Dagger Mastery 15% reduced dagger cooldown. Focused Rituals Wells become ground-targeted. Quickening Thirst Move faster while wielding a dagger. Ritual of Life You create a Well of Blood when ever you ressurect [sic] an ally. Transfusion Life Transfer heals nearby allies. Vampiric Master Minions steal life and transfer it to you. Vampiric Rituals Your wells also steal life. Soul Reaping Traits Soul Reaping per point: +1 Prowess +1 Hunger Minor Adept Gluttony Life Force fills faster. Master Last Gasp Gain spectral armor at 25% health (60 second cooldown). Grandmaster Strength of Undeath Gain more power based on how much Life Force you have, up to +100. Major Foot in the Grave Gain stability while in Death Shroud. Master of Terror Fear you cause lasts 50% longer. Near to Death Death Shroud cooldown is reduced by 50%. Path of Midnight Dark Path recharges 25% faster. Reaper's Blast Life Blast does more damage. Speed of Shadows Move faster while in Death Shroud. Unyielding Blast Life Blast pierces. Vital Persistence Life Force drains slower while in Death Shroud. |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)




